Animation software
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Thread: Animation software

  1. #1
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    Animation software

    Something that's been bouncing around my head for a while. Is there any software to date that can take two frames, say, one second apart from each other, and add extras in between to animate them?

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    um... not sure what you mean.. flash has "tweening", the same as almost any program that allows for animation (3d or otherwise). The problem is that it's impossible to automagically create in-betweens. You need to manually tweak and set the transition to the point that, in my opinion, it's worth creating the inbetweens yourself.

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    Wow...i'm rusty but if my mind remembers correctly...didn't 3d studio max have that capability? You set the first initial pose as a key frame then the last pose as the key frame. And then told it to render the in betweens and it would. Granted I'm skipping all the steps needed to produce great animation but.. I could have sworn Max had that ability. If not, I stand happily corrected.

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    look for a program called "moho" by a company called "lost marble". has lotsa functions, alhough I think you wont get around defining motion paths. or do you just mean "morphing"?


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    Poser.

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    Could you clarify if you're talking about taking 2 existing, 2d images as frames, and "tweening" between them, or if you're talking about setting 3d objects as keyframes?

    If the latter, pretty much every 3d modelling software which supports animation will do keyframe tweening by default.

    If the former, it's more complex - a cheap way is to just fade between images, you can do that in ImageReady. As VirusArtist mentioned, you can also "morph" between frames by setting control points which the software interpolates, although this isn't as simple as fading, it's more accurate. I think there's free (or cheap) software called Morpheus which can do this between any 2 images.

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    Virusartist: I'll have to remember that one. It's closer to what I'm looking for.

    Quote Originally Posted by MoP
    Could you clarify if you're talking about taking 2 existing, 2d images as frames, and "tweening" between them, or if you're talking about setting 3d objects as keyframes?
    Tweening between two pre-existing 2D frames. Not 3D or anything like that. It probably doesn't exist, but I can dream (of personally animating a feature length film by the age of 25 without having to draw 172800 frames for it ).

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    *sees previous posts... pld: *

    Besides morphing and tweening, there aren't any softwares that will help you do what you want to do especially one second appart. The closest thing that could help would be Flash but then again for very rudimentary animation. Depends what you want to do I guess !
    Otherwise, hire an inbetweener lol

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    Quote Originally Posted by egerie
    Besides morphing and tweening, there aren't any softwares that will help you do what you want to do especially one second appart. The closest thing that could help would be Flash but then again for very rudimentary animation. Depends what you want to do I guess !
    Otherwise, hire an inbetweener lol
    Note to self: design an algorithm to do that in spare time.

    Though I suppose I could hire enough people here...

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    http://www.lostmarble.com/ has a program that works very much like a simplfied motion tween from what I can discern. Much easier to undertand than flash imo.

    edit: ack it was already suggested, but there's a shiny link in my post

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    Dude, just last week I drew the first frame, and then the last frame of a feature film and then hit the "make animation" button, and voila! Should be in theatres soon.

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    Quote Originally Posted by aesir
    Dude, just last week I drew the first frame, and then the last frame of a feature film and then hit the "make animation" button, and voila! Should be in theatres soon.


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    you can make awesome animations with flash and having the tweening features help alot. it wouldnt be hard to make a featured animation film with flash if you have the drive and dedication. even if there was such a thing that magically animated inbetween your complex drawings, youll still need to significantly clean up the animations.

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