Art: Futuristic General: Delilah

View testimonialsView Artwork
Results 1 to 15 of 15
  1. #1
    Join Date
    Feb 2003
    Location
    Woodland Hills, CA
    Posts
    280
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Futuristic General: Delilah

    There was a friendly competition between CGchat and Polycount, in which I competed recently. The competition brief was to create a futuristic general. If you were aligned with Polycount, your general was evil, and if CGchat, then the side of good. My blood flows black and green, so I had to fight for Polycount. I really tried to push myself into new areas with the concept, spending much longer than I normally do. I have to move onto other projects, but I'd love to hear peoples thoughts. I'd normally post in the 3d gallery, but I'm interested in feedback at the concept level of the piece, even though the final is carried out in a 3d medium. Here are my final images:

    Concept and orthos:

    Futuristic General: Delilah

    Final Image:

    Futuristic General: Delilah

    Texture Flats: click for full size

    Futuristic General: Delilah

    Wireframe and fullbright turn arounds:

    http://www.poopinmymouth.com/3d/delilah_wire.jpg
    http://www.poopinmymouth.com/3d/delilah_spin.jpg

    Futuristic General: Delilah

    My Website
    Freelance Artist
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Mar 2006
    Location
    sf/sj, CA
    Posts
    3
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    i think this is great! i love the bulky sleeve things.. as well as her jacket. it's cool how you could keep the polygon count so low yet keep it looking so good. kinda brings me back to goldeneye for the 64 days for some reason

    Reply With Quote Reply With Quote  

  4. #3
    Join Date
    Jan 2004
    Location
    Aalter Belgium
    Posts
    1,602
    Thanks
    190
    Thanked 95 Times in 62 Posts
    Follows
    0
    Following
    0
    i can hear your server moaning under the load pressure...
    i'll post my comment when i can actually see something

    well i must say, excellent work! i love the subtle features on the face and the choice of fabrics in the costume!
    no crits, only praise!

    Last edited by Hyver; March 28th, 2006 at 06:41 PM.
    WEED TORTURE WIN
    www.hyver.com -()- sketch thread

    Reply With Quote Reply With Quote  

  5. #4
    Join Date
    Feb 2003
    Location
    Boston, MA
    Posts
    597
    Thanks
    3
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    ditto.

    Andrew Murray
    Concept Artist, Tencent Boston
    www.theincredibleandy.com
    Reply With Quote Reply With Quote  

  6. #5
    Join Date
    May 2003
    Location
    Austria
    Posts
    10,431
    Thanks
    2,870
    Thanked 2,063 Times in 830 Posts
    Follows
    0
    Following
    0
    really nice.
    reminds me of star wars atm because i've been playing kotor all day.

    Sketchbook

    Sketchbooks of inspiration:
    Marc Taro|Maxetormer|ZhuZhu|Jeri|Dobu]


    Always think about:
    lighting! design! perspective! proportion!
    And (self)motivation is still everything.
    Reply With Quote Reply With Quote  

  7. #6
    Join Date
    Apr 2004
    Location
    Toronto
    Posts
    1,250
    Thanks
    58
    Thanked 272 Times in 88 Posts
    Follows
    0
    Following
    0
    Very nice work.She reminds me of some actress,great character,very tough.

    When I was young, I could do all-nighters in my sleep.

    Reply With Quote Reply With Quote  

  8. #7
    Join Date
    Mar 2004
    Location
    Norway
    Posts
    3,025
    Thanks
    32
    Thanked 157 Times in 150 Posts
    Follows
    0
    Following
    0
    Hey, man! Long time... I need to be on MSN more

    I just swung by with an asspat... she looks good!

    d-C

    Reply With Quote Reply With Quote  

  9. #8
    Join Date
    Oct 2002
    Location
    Sweden
    Posts
    1,066
    Thanks
    0
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    looks like a cross between star wars and a nazi soldier. but there was where star wars got its insperation from anyways.

    looks great.

    seems like you could use more polys and textures with todays standards, was there a limit to usage in this constest?

    Reply With Quote Reply With Quote  

  10. #9
    Join Date
    Aug 2002
    Location
    Quito - Ecuador
    Posts
    3,125
    Thanks
    438
    Thanked 333 Times in 223 Posts
    Follows
    0
    Following
    0
    nice nice nice. the final pose helps alot too. great job!

    "Nihil est in intellectu quod non prius in sensu" | SB | Portfolio | FJGC (blog) | DA (Profile) | EJERCICIOS DE COLOR
    Reply With Quote Reply With Quote  

  11. #10
    Join Date
    May 2005
    Posts
    4,915
    Thanks
    0
    Thanked 28 Times in 21 Posts
    Follows
    0
    Following
    0
    Your stuff always rules, low poly's forever!
    Awesome job, no crits.

    Reply With Quote Reply With Quote  

  12. #11
    Join Date
    May 2003
    Posts
    358
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Out of bandwidth .. Just letting you know

    Reply With Quote Reply With Quote  

  13. #12
    Join Date
    Apr 2003
    Location
    Hollyweird, Ca.
    Posts
    246
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Ack... bandwith ran out quickly and I don't remember what your entry looked like, Poop.


    There are more great images over at Polycount
    http://boards.polycount.net/postlist...&Board=contest

    Reply With Quote Reply With Quote  

  14. #13
    Join Date
    Feb 2003
    Location
    Woodland Hills, CA
    Posts
    280
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    It's back up now, new month, more bandwidth!

    Futuristic General: Delilah

    My Website
    Freelance Artist
    Reply With Quote Reply With Quote  

  15. #14
    Join Date
    Mar 2006
    Posts
    2
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    One question how did you get it to unwrap so nicely? Are you using 3ds or something else? maya? I have a problem with unwrapping especially that nicely. Any hints? I like her very nice

    Reply With Quote Reply With Quote  

  16. #15
    Join Date
    Jan 2006
    Location
    In the depths of my house
    Posts
    19
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    the skin is kind of creepy and wierd-looking, i don't know exactly why, but great work.

    "that more or less than fifty-one?"
    "aww, I wanted to explode..."
    "what the spork?"
    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook