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  1. #1
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    Futuristic General: Delilah

    There was a friendly competition between CGchat and Polycount, in which I competed recently. The competition brief was to create a futuristic general. If you were aligned with Polycount, your general was evil, and if CGchat, then the side of good. My blood flows black and green, so I had to fight for Polycount. I really tried to push myself into new areas with the concept, spending much longer than I normally do. I have to move onto other projects, but I'd love to hear peoples thoughts. I'd normally post in the 3d gallery, but I'm interested in feedback at the concept level of the piece, even though the final is carried out in a 3d medium. Here are my final images:

    Concept and orthos:

    Futuristic General: Delilah

    Final Image:

    Futuristic General: Delilah

    Texture Flats: click for full size

    Futuristic General: Delilah

    Wireframe and fullbright turn arounds:

    http://www.poopinmymouth.com/3d/delilah_wire.jpg
    http://www.poopinmymouth.com/3d/delilah_spin.jpg

    Futuristic General: Delilah

    My Website
    Freelance Artist
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  3. #2
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    i think this is great! i love the bulky sleeve things.. as well as her jacket. it's cool how you could keep the polygon count so low yet keep it looking so good. kinda brings me back to goldeneye for the 64 days for some reason

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  4. #3
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    i can hear your server moaning under the load pressure...
    i'll post my comment when i can actually see something

    well i must say, excellent work! i love the subtle features on the face and the choice of fabrics in the costume!
    no crits, only praise!

    Last edited by Hyver; March 28th, 2006 at 05:41 PM.
    WEED TORTURE WIN
    www.hyver.com -()- sketch thread

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  5. #4
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    ditto.

    Andrew Murray
    Concept Artist, Tencent Boston
    www.theincredibleandy.com
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  6. #5
    Join Date
    May 2003
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    really nice.
    reminds me of star wars atm because i've been playing kotor all day.

    Sketchbook

    Sketchbooks of inspiration:
    Marc Taro|Maxetormer|ZhuZhu|Jeri|Dobu]


    Always think about:
    lighting! design! perspective! proportion!
    And (self)motivation is still everything.
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  7. #6
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    Very nice work.She reminds me of some actress,great character,very tough.

    When I was young, I could do all-nighters in my sleep.

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  8. #7
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    Hey, man! Long time... I need to be on MSN more

    I just swung by with an asspat... she looks good!

    d-C

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  9. #8
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    looks like a cross between star wars and a nazi soldier. but there was where star wars got its insperation from anyways.

    looks great.

    seems like you could use more polys and textures with todays standards, was there a limit to usage in this constest?

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  10. #9
    Join Date
    Aug 2002
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    nice nice nice. the final pose helps alot too. great job!

    "Nihil est in intellectu quod non prius in sensu" | SB | Portfolio | FJGC (blog) | DA (Profile) | EJERCICIOS DE COLOR
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  11. #10
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    Your stuff always rules, low poly's forever!
    Awesome job, no crits.

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  12. #11
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    Out of bandwidth .. Just letting you know

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  13. #12
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    Ack... bandwith ran out quickly and I don't remember what your entry looked like, Poop.


    There are more great images over at Polycount
    http://boards.polycount.net/postlist...&Board=contest

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  14. #13
    Join Date
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    It's back up now, new month, more bandwidth!

    Futuristic General: Delilah

    My Website
    Freelance Artist
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