Page 1 of 2 1 2 LastLast
Results 1 to 15 of 29
  1. #1
    Join Date
    Mar 2006
    Posts
    128
    Thanks
    0
    Thanked 2 Times in 2 Posts

    Concept Artist vs. Concept Illustrator

    I noticed that some people are credited as a "conceptual artist" and others as a "concept illustrator". Is there a difference?


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jul 2002
    Location
    San Francisco, CA
    Posts
    2,961
    Thanks
    1,343
    Thanked 1,308 Times in 307 Posts
    I prefer the term conceptual illustrator mostly because the term concept artist, within the academic world, means something along the lines of idea driven abstraction. "Conceptual illustrator", I think is a bit more straight forward and does more to imply that the content belongs to an actual narrative.

  4. #3
    Join Date
    Mar 2006
    Posts
    128
    Thanks
    0
    Thanked 2 Times in 2 Posts
    So there's no real reason for the differentiation between the two on movie or game credits?

  5. #4
    Join Date
    Nov 2005
    Posts
    1,605
    Thanks
    88
    Thanked 124 Times in 96 Posts
    perhaps there's a distinction based on how much of a given concept an artist actually provides. with a really complete brief, lotsa detail, like a verbal blueprint, then that sounds more like the art of illustration. if the artist takes a basic concept and develops it in detail well beyond the initial brief, i'd see that as conceptual artistry. still alot of grey area in there, though, it may just be a matter of word choice.
    Last edited by masque; March 28th, 2006 at 12:19 AM.
    Continuity Break -- my sketchbook

    Shameless plugs!
    Kata femme -- a 3D model WIP, now updated!
    The Giordano Gambit -- Barsoomian Zingball at its best!
    Valkyrie Ascending -- now updated with the second in a series!
    ArmaRagnaGeddonRock-yer-Yuga! -- celeztial shitz 'n' gigglez
    I . Miss . America -- "colored [eyes] may hypnotize..."

    "In the end, Razputin, aren't we all just dogs playing poker?"
    -- Edgar Teglee

  6. #5
    Join Date
    May 2003
    Location
    Hudson River valley, NY
    Posts
    16,202
    Thanks
    4,876
    Thanked 16,681 Times in 5,021 Posts
    with a really complete brief, lotsa detail, like a verbal blueprint, then that sounds more like illustration. if the artist takes a basic concept and develops it in detail well beyond the initial brief, i'd see that as conceptual artistry.
    Yeah, 'cause we all know that illustrators aren't artists.
    (Not directed at you, masque, just sayin'...)

    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    "Work is more fun than fun."
    -John Cale

    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
    -Marc Maron

  7. #6
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,085
    Thanks
    0
    Thanked 1 Time in 1 Post
    All illustrators are artists, not all artists are illustrators, right?

  8. #7
    Join Date
    Nov 2005
    Posts
    1,605
    Thanks
    88
    Thanked 124 Times in 96 Posts
    Quote Originally Posted by Elwell
    Yeah, 'cause we all know that illustrators aren't artists.
    (Not directed at you, masque, just sayin'...)
    mmmfrg, grmawmm. urfurgh... (lemme get both feet outta my mouth, please)... better.

    most abject apologies, i really worded that badly.

    better now?
    Last edited by masque; March 28th, 2006 at 12:19 AM.
    Continuity Break -- my sketchbook

    Shameless plugs!
    Kata femme -- a 3D model WIP, now updated!
    The Giordano Gambit -- Barsoomian Zingball at its best!
    Valkyrie Ascending -- now updated with the second in a series!
    ArmaRagnaGeddonRock-yer-Yuga! -- celeztial shitz 'n' gigglez
    I . Miss . America -- "colored [eyes] may hypnotize..."

    "In the end, Razputin, aren't we all just dogs playing poker?"
    -- Edgar Teglee

  9. #8
    Join Date
    Apr 2004
    Posts
    343
    Thanks
    0
    Thanked 0 Times in 0 Posts
    i didnt even think illustrators were human! god knows i never i see daylight, or the.... "outside" is it?


    mike

  10. #9
    Join Date
    Jul 2002
    Location
    Austin TX
    Posts
    11,708
    Thanks
    2,091
    Thanked 11,431 Times in 2,935 Posts
    and to some in the games industry there is a strong difference between illustrators and concept artists...illustrators are thought of as "those who make pretty pictures" and dont know the intricasies of video game production art. (though in my mind concept artists who are not illustrators and only focused on production design...oh i can think of a famous one or two right this second...are those who cant do jack with narrative, storytelling, idea composition/communication etc...).

    The games industry calls the job title "concept artist". Film calls it "concept designer". The jobs in film are different in many subtle ways than that of games. For example...in games, a great concept artist is aware of poly counts and poly use and will incorporate these working ideas into their artworks...in film there is no limitation...so what is great in film isnt necessarily great for games....there is a long list there...in my mind, it is actually easier for a games concept artist to move over to the film side than vice versa...though much of the production methods are similar.

    funny...illustrators always getting the bad rap!!...though they should never...I love illustration.
    Last edited by Jason Manley; March 28th, 2006 at 01:37 AM.

  11. #10
    Join Date
    Aug 2003
    Location
    NewYork
    Posts
    1,407
    Thanks
    0
    Thanked 2 Times in 2 Posts
    reminds me of a Brad Holland piece he did -
    It listed all these artist
    graphic artist, tattoo artist, performance artist, escape artist, bullshit artist,
    etc., etc., and it ended with - everyone's an artist except illustrators.
    ? >
    ******************
    *:*www.scottaltmann.com*:*

  12. #11
    Join Date
    Aug 2002
    Location
    The Netherlands
    Posts
    1,208
    Thanks
    8
    Thanked 20 Times in 18 Posts
    Quote Originally Posted by Jason Manley
    and to some in the games industry there is a strong difference between illustrators and concept artists...illustrators are thought of as "those who make pretty pictures" and dont know the intricasies of video game production art. (though in my mind concept artists who are not illustrators and only focused on production design...oh i can think of a famous one or two right this second...are those who cant do jack with narrative, storytelling, idea composition/communication etc...).

    The games industry calls the job title "concept artist". Film calls it "concept designer". The jobs in film are different in many subtle ways than that of games. For example...in games, a great concept artist is aware of poly counts and poly use and will incorporate these working ideas into their artworks...in film there is no limitation...so what is great in film isnt necessarily great for games....there is a long list there...in my mind, it is actually easier for a games concept artist to move over to the film side than vice versa...though much of the production methods are similar.

    funny...illustrators always getting the bad rap!!...though they should never...I love illustration.
    so the ideal all fielder concept artist has the ability to create good concepts for film and games with each their own mindset, and to be able to create awsome illustrations. such people must be very rare

  13. #12
    Join Date
    Apr 2004
    Location
    Finland
    Posts
    516
    Thanks
    2
    Thanked 187 Times in 56 Posts
    Quote Originally Posted by loomer
    reminds me of a Brad Holland piece he did -
    It listed all these artist
    graphic artist, tattoo artist, performance artist, escape artist, bullshit artist,
    etc., etc., and it ended with - everyone's an artist except illustrators.
    ? >

    he he, I saw that too, it's great.
    because even if your shopping for clothes they call it an art, but when they see an illustration they say it isn't art it's illustration, ("They" being the ones that probably don't know how to even hold a pencil, but still feel they need to asert their point of view on the art community because they really have nothing to show for themselves)

    reminds me of this time I had to do a movie review for Uni, I got the ticket and went to this little event. when I arrived there, pompas people were standing around smoking sigarettes through long filters sipping champaine and laughing in very fake ways, they wore ugly pintrip pants, mis matched shoes. They wore french hats and I'm sure I saw one holding a little lap dog. I froze in the entrance way, turned around and walked off and through my ticket in the bin.
    I hate those snooty "art" people

    I recieved zero for the blank page I handed in for my essay. I argued that my name and date is worth at least 1 mark.

  14. #13
    Join Date
    Nov 2005
    Posts
    1,605
    Thanks
    88
    Thanked 124 Times in 96 Posts
    i certainly didn't mean to "bad rap" illustration, it being 25% to 30% of my career workload over a few decades. i always think of "artist" as implied in "illustrator," it goes without saying, or should imo.

    seems the different "job titles" have a great deal in common regarding necessary artistic and interpretive skills, and level of craftsmanship, so what it may come down to is the specific nature of the assigned tasks, and, as Jason said, which industry you happen to be working in.
    Continuity Break -- my sketchbook

    Shameless plugs!
    Kata femme -- a 3D model WIP, now updated!
    The Giordano Gambit -- Barsoomian Zingball at its best!
    Valkyrie Ascending -- now updated with the second in a series!
    ArmaRagnaGeddonRock-yer-Yuga! -- celeztial shitz 'n' gigglez
    I . Miss . America -- "colored [eyes] may hypnotize..."

    "In the end, Razputin, aren't we all just dogs playing poker?"
    -- Edgar Teglee

  15. #14
    Join Date
    Feb 2006
    Posts
    140
    Thanks
    28
    Thanked 8 Times in 6 Posts
    Good topic.


    Apologies if this is a crap question... but im wondering...


    So how does a production designer differ from a concept artist conceptual illustrator?

    I know marc taro has on his site "production design for games"

  16. #15
    Join Date
    Jul 2002
    Location
    Austin TX
    Posts
    11,708
    Thanks
    2,091
    Thanked 11,431 Times in 2,935 Posts
    marc taro knows production design for games....he is also one hell of an illustrator....and one of the best art directors working in the industry because he knows how to make games and he can paint pretty pictures. he can call himself a power ranger if he wants.


Page 1 of 2 1 2 LastLast

Similar Threads

  1. Freelance concept artist, cover artist, and illustrator looking for work
    By mohammedagbadi in forum Artists Available for Work!
    Replies: 0
    Last Post: May 14th, 2013, 08:34 AM
  2. Replies: 1
    Last Post: April 18th, 2013, 03:39 PM
  3. Replies: 4
    Last Post: April 6th, 2012, 04:21 PM
  4. Replies: 0
    Last Post: June 10th, 2008, 07:42 PM
  5. Replies: 0
    Last Post: June 10th, 2008, 07:26 PM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by the makers of the Best Amazon Podcast