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  1. #1
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    DreiGrasheir Sketchbook

    I'm trying to improve my lineart, please rip apart constructively. My desire is to work in video games, so i'm going for realistic... but not entirely. I know i need to work on hands and feet... A few recent sketches;

    DreiGrasheir Sketchbook
    "Boink", half of an angel/demon (Bink and Boink) duo my freind and I have been working on.

    DreiGrasheir Sketchbook
    "Texas Punk"

    DreiGrasheir Sketchbook
    "Primal" Fanart from PS2 game "Primal" this is Jen in Wraith form.

    Thanks in advance!

    Last edited by DreiGrasheir; July 5th, 2006 at 05:30 PM.
    Never turn down the opportunity to learn from those who know something you don't.

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  3. #2
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    Pretty decent stuff youre going in the right direction. Work on making your faces less animesque. Your anatomy is really off in some parts also. You have a nice sense in clothing, especially in the sketch with the guy leaning on the wall it fits his attitude nicely.

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    yeah, the anime-ish faces are kinda my stepping stool into getting them more realistic. trying to get them to be more expressive before i get them to look more realistic. thanks for the comment!

    Never turn down the opportunity to learn from those who know something you don't.

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  5. #4
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    Just a bit of advice (from someone who tried dat) try to focus on realism first before attempting the expressive. Expressiveness is based on the manipulation of what's realistic, so you can see how it would be beneficial to have a grasp of realism first. ; )

    Anyway, do with that what you will. Haven't seen ya around in awhile. ; )

    Absence makes the heart grow fonder. Absence and booze.

    There are no small sketchpads, just small artists.

    The make-perfect button must come from within.
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    hm.. in that case, i might have to reconsider my strategy. thanks.

    Never turn down the opportunity to learn from those who know something you don't.

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  7. #6
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    actually the only real reason I draw faces like that is because i use a small sketychbook for most of my drawings. by the time i get to the face, its too small to do much of anything but anime-ish. I need a bigger sketchpad.

    DreiGrasheir Sketchbook

    Never turn down the opportunity to learn from those who know something you don't.

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  8. #7
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    good to see you posting your own work here.

    your pencil lines are pretty even and of the same value all around each drawing. it makes them look flat. vary up the pencil lines. make it lighter and "quicker" in areas where you want to create a gradient. make them thick and dark to push it back into the shadows.

    keep up your hard work man. good stuff. take care.

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    I think that u must take it gradual. This is a mistake that i made at start, trying to go for the complex forms from the very beggining. Try to do some anatomy studies--this way u can learn anatomy as well as develop your skills on shapes and shades and shadows. When u are able to do those by eye, u can try to take it to the next level.

    Check put my schetchbook if you please
    http://conceptart.org/forums/showthread.php?t=61551
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  10. #9
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    I agree with T-raktor on that. Take it as slowly as you need to. Trying to push yourself into the deep end before you can swim will only result in you drowning.
    I would suggest you to do head and human proportion studies, as those were the two things that i noticed first as being weak points. One more thing. If you are serious about learning to be an artist, one thing that may help you is to simply forget everything you have learned before and start back at square one, if you do that you will see right off the bat some of the mistakes you previously made a habit of making (its working for me so far, i think. If nothing else the blank page is no longer so intimidating and i dont have to spend an hour trying to figure out how long certain parts of the body should be, even if i do fuck up still).

    Sepulverture's Sketchbook Page 1 Page 19
    Sepulvertures Extended Studies Page 1
    page 2

    Tutorials Tips and Tricks needs you to stay alive!"
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    wow, thanks for the comments everyone.

    ParkerD: Now you knwo why I don't try coloring my own stuff. not quite 'there' yet with my own lineart. You know, i've had so many people mention line speed to me, but I still havent tried it out. I guess I always thought of it as one of those things to learn after anatomy. Something to make it pretty *after* I've got the shape down. Is that a bad assumption?

    T-Raktor: So I think you're saying that I shouldn't worry about drawing characters as much as anatomically accurate poses? I'm aware that you have to know 'the norm' before you can expand on it, sounds like a good idea then.

    Sepulverture: Erase and start over, eh? I've been told to do that with a drawing or two before, but not my entire knowledge of drawing!! Now that I think of it, I only really learned how to draw from two people, neither very far above my skill level at the time. I've learned from the art of countless others, but only two have actually sat down with me and explained how to get the shape on the paper. I might have to try re-learning from a guru or two.

    Thanks again everyone. If anyone has an idea where to get started on either of these, it'd be appreciated.

    Last edited by DreiGrasheir; March 22nd, 2006 at 11:56 AM.
    Never turn down the opportunity to learn from those who know something you don't.

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  12. #11
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    don't worry that you got started in drawing from anime. i confess, I did too. Fist of the North Star (my fav. anime), and a great style too.

    i agree with some of the other comments here... i think it would be a good idea to start off with drawing random objects. just things on your desk. the tv, the couch, the lamp. you can practice creating beautiful pencil lines on those things. you can still do your character designs on the side, and the practice you've done on your still life's will carry onto to your characters. it will be a very gradual process. just fill up 1 page/day of various objects.

    if you want to practice drawing people more correctly, that is a little harder. i had to learn all that stuff on my own (i'm an art school drop-out). i started by collecting images & books of figure drawing manuals, the great masters (sargent, bouguereau, mucha) and gathering inspiration. a lot of the artists on CA continue to keep me inspiried. subscribe to their threads and ask them questions.

    practice copying those fashion models out of magazines and copying the figures in Michaelangelo's, Sistine Chapel paintings. it's great because those guys are always in these awkward poses with odd hand positions. that's where i first started.

    goodluck

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  13. #12
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    Quote Originally Posted by DreiGrasheir
    actually the only real reason I draw faces like that is because i use a small sketychbook for most of my drawings. by the time i get to the face, its too small to do much of anything but anime-ish. I need a bigger sketchpad.
    This inspired me to add something else to my tagline (see below). No, I am not calling you a "small artist" but I hope you see I am trying to help...blaming your sketchpad is an excuse. Particularly when anime is known for having bigger eyes, it makes no sense that having less room would "force" you to draw them.

    Embrace what you need to work on, seek change, and change will happen.

    (I also want to admit that I started drawing anime first too...and I have been trying to get away from it ever since, especially since I don't really like much anime anymore. My mistake was that I created a "style box" for myself to work within, I never tried anything new, or expanded myself. I limited my own creativity, and the pursuit of my own voice, or style. This is what i want you to watch out for, that's all).

    Well, get out there and keep working hard.

    Absence makes the heart grow fonder. Absence and booze.

    There are no small sketchpads, just small artists.

    The make-perfect button must come from within.
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  14. #13
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    If I was at your level I would study comic book art. They have a simplified style of anatomy which is a good start. I used to rigurously study Michael Turner when I was young, and I believe it paid off. If your gonna go for the more anime style, choose someone with heavy aesthetics like Joe Mad for ex.

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    Wow guys. Very helpful stuff.

    ParkerD: I do have a still life section on my website that I need to update. Still life graphite shading is where i got my start, and the person who taught me 'there are no outlines in real life' got me to shade objects all around me (mostly on the back of office memos ^_^). I never really even attempted to do that using lines, which probably explains why it has been so akward for me to understand the principles of line art when drawing characters.

    Bad Brownie: Ouch. But a good ouch. It reminded me of something an art teacher in college taught me. Smaller the drawing, smaller the confidence. I've realized this was a problem before, and yet never chose to fix it. hell, i even started drawing in an even smaller sketchbook my freind gave me. Looks like I need to go get a new sketch pad

    Orozc0: My roomate has some comic books. im sure he'll let me borrow them. thanks for the advice.

    Here's some of the still life I've done so Far:

    DreiGrasheir Sketchbook

    DreiGrasheir Sketchbook

    DreiGrasheir Sketchbook

    DreiGrasheir Sketchbook

    Thanks again guys.

    Last edited by DreiGrasheir; July 5th, 2006 at 05:31 PM.
    Never turn down the opportunity to learn from those who know something you don't.

    My ConceptArt.org Sketchbook
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    http://dreigrasheir.deviantart.com
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  16. #15
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    My advice, draw draw draw!

    But the easiest thing is to take it in baby steps. One thing you could work on is the shape of the head. It seems like your characters have a bit of a flat backside to their heads. Try drawing from pictures just to get the shape, then change the expressions/hair etc to suit your needs.

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    another doodle.

    Got my freind to play Grandia II, drew this as I watched.
    DreiGrasheir Sketchbook

    thanks in advance for crits.

    Last edited by DreiGrasheir; July 5th, 2006 at 05:31 PM.
    Never turn down the opportunity to learn from those who know something you don't.

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  18. #17
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    DreiGrasheir sketchbook (nekkidness)

    I realized a few consistent mistakes i've been making with Female bodies.

    --Making them too buff.
    --Not giving a good 7/10 ratio to torso.
    --Making legs too short.
    --Giving them stiff poses.
    --Having the lower torso stretched too vertically (hip lines around 60 degrees from crotch).
    --Mickey Mouse shoes.

    I think I took care of most of those here. I've also given varied line speed a try. Whaddaya think? p.s. i have no idea why she's naked or why she's holding a gun.

    DreiGrasheir Sketchbook

    ooh, i'm a level 2 gladiator now. i've felt like ive been leveling up in drawing lately

    Last edited by DreiGrasheir; July 5th, 2006 at 05:53 PM.
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    did this the other night. hands are weird, i know. planning on fixin it.

    DreiGrasheir Sketchbook

    Last edited by DreiGrasheir; July 5th, 2006 at 05:31 PM.
    Never turn down the opportunity to learn from those who know something you don't.

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  20. #19
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    Check out books by marvel and dc on how to draw comics.Like orozc0 said they are very simplified.
    All I can say right now is keep working on those basics.Bautification can come later.
    Take care

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  21. #20
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    sketch dump ^_^

    DreiGrasheir Sketchbook

    DreiGrasheir Sketchbook

    DreiGrasheir Sketchbook

    DreiGrasheir Sketchbook

    DreiGrasheir Sketchbook

    Last edited by DreiGrasheir; July 5th, 2006 at 05:32 PM.
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  22. #21
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    I can't see the first half of your images, the links appear to be dead. (?)
    The second half is looking good, but in many of these the eyes are too big. It's most pronounced in post #20 out of the ones I can see. Cool, keep posting.

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    sorry, those were a bunch of old drawings i removed from my server... they're uploaded now. As for the eyes, I'm aware they are large. I've found it to be a personal preference to make the eyes a bit larger, as it makes them more expressionate.

    Never turn down the opportunity to learn from those who know something you don't.

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  24. #23
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    You've got some interesting designs here. I can't see your older stuff, so I'll just assume that the comic suggestion worked out alright. Definitely follow whatever you're reffing to try and fix things. Eventually you'll get enough of a framework down automatically that you can start checking details and take things to a whole new level.

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    thanks. im doing my best to develop my own unique style... something id imagine is rather imprtant for any artist to have,

    Never turn down the opportunity to learn from those who know something you don't.

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  26. #25
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    I assume you've been big into anime. Total proportion is good but facial construction needs some work. Great improvement. Keep going.

    Sketchbook

    Don't miss the rise

    This is actually Wolverine's sketchbook
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    actually i've never been into anime. i think the person who taught me to draw faces liked anime, though. faces have always been a problem for me... but ive been workign on em so hopefull ill get better soon enough. thanks for the compliment on the proportion.

    Never turn down the opportunity to learn from those who know something you don't.

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  28. #27
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    I think you have a good start. You certainly have some nice designs for characters and some good detail. I think that you are having trouble putting things into perpective, maybe you are drawing one part completely before moving onto the rest of the figure. I recommend drawing it all at once. That way you can mess with the sketch until it is right, and then go into detail.

    Also, for the anime style, they tend to exagerate lots of things, especially movement. While I wouldn't ask you to do that yet (since I think you need to work on some more realism before pushing forward) keep it in mind when you are doing figures who are moving or trying to look "impressive."

    "Oh my God who is flying this thing! ......... Right, that would be me." ~Wash

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    usually i do the wireframe and light sketch first, then refine the general shapes into the nude form. after that i add clothes and accessories as needed. lately ive occasionally drawn just the upper torso in order to be able to put more detail into things like the face, folds, etc.

    honestly, I'm generally happy with where the drawing is going until the final clean up or inking... so im not entirely sure where im going wrong on that.

    Never turn down the opportunity to learn from those who know something you don't.

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  30. #29
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    "Tinclarious Huntsworthy IV" A mime is a terrible thing to waste, but in Tinclarious' defense, he really wasn't all that funny. He did bring a smile to Tin's face in the end, though. Aside from soem of the cloth folds on the arms, there isn't much i could think to improve about this.
    DreiGrasheir Sketchbook

    "Squora" A revision of the face for a character I concepted recently. you can see the original here. The face seems a bit long to me, but otherwise i like it.
    DreiGrasheir Sketchbook

    Never turn down the opportunity to learn from those who know something you don't.

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