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around 3000 polygons
the texture map is awesome but the model needs a little more work: such as he's leaning forward as if hes about to fall/ he doesn't have a define wrist yet. and really his arm is the only thing that sticks out like a sorethumb.
Very, very impressive texture work! But I agree about the model... it could use a lot of work.
ditto - that model should look a lot better for the 3000 polys that were spent on it (gun notwithstanding) - the texture is outstanding though! Also, a cross-belt for the shoulder holster would help too