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Nice update, great to see you haven't been idle.
The heads are looking much less crooked already but I still think delving more into the head anatomy could have a great impact on your sketches. The self-portrait for example (nice tones and vividness btw), doesn't seem to show anything of the presence of cheek-bones and the corners of the eyes could be more defined.
Another thing that disturbs my eye a bit is the blocky shadings you're using. You seem to search for shadow areas and sometimes commit to them too much. While the style works great for cloth rendering, I think in some of the anatomy sketches (like this one) the shadings could use more smoothness and consistency.
But the folds look great and you seem to already have good skills at drawing from reference. Perhaps you could start drawing whole figures from your head?
Hi there mate, I'm also from Adelaide, nice to see you represent.
Some great stuff from you at such a young age, but if its crits you want then I'd be happy to give them one at a time.
The most obvious are:
- tonal indifference - you use tone, however, you need to increase your tonal range in order add that extra depth, use the whole range of graphite leads from hard to softest.
- defining extrenuously with line - try not do use line work if you can, save it for the times you really need it, so as to not confuse the viewer's eye, instead use tone as much as possible.
- skewed faces - this is a problem that plagues a lot of people, the solution is to understand the proportional guides to the face and its features and to always use these placement guides before you begin to fill in features.
- line quality - always use long elegant strokes as opposed to short feathered strokes.
- never mix two tone techniques - don't cross hatch AND use continuous tone at the same time, pick one or the other.
That being said, you have great skill for one so young, keep up the good work and have fun.
Well, I guess you were busy, this is a pretty big update, but lets see what I can say. Looks like you've been doing lots of studies from life and photo reference and I'd keep that up for sure. Your cloth rendering is looking very nice. The figures are starting to feel more solid, but some more underdrawing of the 3d forms will be helpful for you. The pencil work could use some more contrast, lets see some darker tones. The fireman looks pretty good, but the feet placement feels a little off to me, as though he may fall backwards. Keep doing some more hand studies, right now the fingers are feeling a little too rounded. Overall, this is a good update, now keep going
awesome update! nice to see you were busy a few things to point out : the fingers in your hand drawings seem to not have joints, some are too smooth and rounded like the bottom one which makes them rubbery looking.
I like the developed portrait but the thing that is really distracting is the outline of the shadow under the nose, that line doesn't work with the rest of the picture.
oh and always carry around a pencil sharpener when you want clean lines. looking forward to seeing the dinosaurs
I think you should try a normal pencil. Being able to shade with the side of the tip could help with the consistency thing.
As for today's sketches, I think the eagle proves AvatarJimmy's point that you should draw more simple 3d construction shapes. The legs or whatever they're called for example look like they're pieces of cardboard rather than cylinders; some ellipses on the torso would've helped a lot. I like the tree, it shows smoother shadings in some points though it has a few weirdly solid-edged shadows too.
Keep them coming, as fast as homework allows.
who ws that, tom hanks maybe?
well, nice to see some more ref drawings, but again, i think it would be useful to do some other kind of studies, for example, take a pictura (like the sumo wrestler or any other guy, and try to draw it just with simple geometric shapes in a 3d space.Then, put the ref away, place a lightsource, and try rendering a completely different thing on that rought "skeleton", that should be fun (you get to do some imagination stuff) and useful, i guess.From the "skeleton" point, you should be able to place muscle masses (mind you, don't worry about the individual details, just on the shapes) and start using them without use of ref.Give it a try
Agree with theGnoll here, they're feeling a little flat- clear that they're drawings. The excercise that TheGnoll suggested would be a great way to help you start visualizing things 3-dimensionally. If you think it would be helpful I could do a quick paintover in photoshop to show you how I would approach the forms in one of your drawings. Keep up the work
Nice studies though there are some mistakes too. In the two first sketches of the last post the head and legs don't seem to connect to the torso naturally (well, I guess just defining the neck area more could help for the head thing though). Good job with the construction sketches on the last page! The same leg problem is present in those too though. Because my poor self-expression skills in English I drew a crappy paintover instead of explaining the corrections you should do: http://img.photobucket.com/albums/v2...-blanquish.jpg . The ribcage may be just a tad too big, too.
I think you're right to be after Loomis books... The images of the book you're currently using seem to have already gone through one artist's stylization so it may not be an ideal reference.
First to crit this! Hi blanquish, finally I can post again...... I've missed all last week's updates so...well, the last one is interesting, you've tried to practice as gnoll told you and this is definitely an usefull exercise, you can learn a lot from your mistakes doing these kind of drawings from imagination. Here there's a problem with basic shapes, as you can see the right leg of the guy seems to come out of his torso....try to fix these things. Gettin right basic shapes is far more important than the quality of rendering.
I know it's a wip, so I'm gonna crit it again in a couple of days...
Now a few words about your old stuff: the way you render tonal values is impressive, I can tell it by the sumo fighter...what is outstanding, is that when I was 14, I did shading in my drawings as well, but it was completely weird! That's why I still got lot of problems with realistic shading, I guess....
Keep up your studies, it'll be worthwhile
Very nice to see you bringing out Loomis, very good choice, my work improved a hundred fold after studying his book.
A tip on digital artwork - generally I see the digital medium just as that, a separate medium to be learned. When you turn on the machine, try not to start drawing images straight away, like any medium, you get the most out of it by understanding it's particular quirks and each program's unique way of tackling certain problems.
One of the best things you can do is get a hold of a photoshop or painter book and run through it in a weekend, you will learn about tools you had no idea baout before and your rendering skills will improve immensely.
Btw, thanks for replying on my thread, and as for which art degree I did, I'm self taught, but I hear the illustration degree is alright but leaves a lot to be desired.
Really nice sketches, you improving alot
Shadings are starting to be much more 'consistent' and you seem to be on the right track in everything. Just keep up with reading Loomis and you'll eventually beat your problems with facial construction too (I really like the two last portraits already though a center line would've helped with the last one). Keep it up with that pace and indeed you'll get far