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March 8th, 2006 #1
ConceptartCohesion #001: 8th Day >>> IDotW - Genetic Soldier Transport
ConceptartCohesion #002: 8th Day
The year 2446 CE.
Mankind and its technology have advanced at an exponential rate, however trivial political, religious and social demands have caused the splintering of former superpowers into smaller nation states, pitting themselves against each in a number of minor conflicts.
Since 2395 a minimum of 27 conflicts, hostile incursions and border disputes have been raging in various confined areas across the planets surface, sparking a new global economy.
Covenants of major corporations have banded together in various factions and are now the true international players, feeding the ever increasing demand of new weapons technology.
The change in style of warfare has rendered weapons of mass destruction virtually useless increasing an appetite for more unconventional weapon systems, specifically the VidaNova Corporations newest developments in the field of creating new species of animals bred for specific purposes.
The idea behind this new move is too harness the animals natural intelligence, sensory abilities, and ability to traverse difficult terrain. They are currently working on models for civilian implementation, ranging from beasts of burden for remote areas to leisure models as pets. However there have been worrying reports of certain products escaping from captivity, and having unexpected effects on the flora and fauna they interact with, conspiracy theorists place blame on a huge range of subjects, ranging from the Cytarabinoside used in manipulating metabolic pathways in the animals, to mother earth resting control back from humanity to satan himself.
Some minor political and religious groups are already rallying, trying to bring this series of unnerving events to the public eye, wild rumors and conspiracy theories are already calling this the 8th day of creation.
Genetic Soldier Transport
Genetic Soldier Transport - The Genetic Soldiers built by the Mother Machine are transported by AI-Controlled transports. The Transport carrys up to 24 soldiers and speeds up to 60mph. The transport has no proper defenses. The Ai has been programed to say as close to the ground to avoid being seen by enemies.
The Transports are built in mass, and the blueprints are often improved overtime by FATHER Machine.
Wednesday, 15th March 2006
Linked weekly activities:
CoW - Creature Of The Week
Giant Suicide Digger
LINK: COW thread for ConceptartCohesion campaign
EOW - Environment Of The Week
Mystical Cavern Temple ProNatura
LINK: EOW thread for ConceptartCohesion campaign
ChOW - Character Of The Week
"The Head" - Chief of VidaNova
LINK: ChOW thread for ConceptartCohesion campaign
Link to the campaigns main thread:
main thread for Conceptart Cohesion
Last edited by Fozzybar; March 10th, 2006 at 09:31 PM.
Hide this ad by registering as a memberMarch 8th, 2006 #2
did you say "Father Machine"? This is all just too great. Sketching my transport now. I think the hardest part will be coming up with something really original.
March 8th, 2006 #3
Ah, it's soldier isn't it?
this is pretty open to anything I'd say.
Look forward to all the ideas!
March 8th, 2006 #4
Oh yeah I know it is in fact Soldier Transport, I was just noting that he mentioned "Father Machine". I am guessing that might come up as another topic in the near future, but I know it won't reflect in this week's topic, except that the transports are mass produced.
March 8th, 2006 #5
hehe, yes it's soldier...davi can't write the word right...it's some kind of a disorder in his brain...
March 8th, 2006 #6
haha, Foz, that was mean... :-P
March 8th, 2006 #7
March 9th, 2006 #8
hey, and i want to add, that i wanna see some really stunning entries for this one, because i think it's a very interesting topic...go!
March 9th, 2006 #9
I'm going to try and deviate away from my love of the fleshy beings and venture forth into this land of cold hard edges and unforgiving alloys. It'll be a stretch doing both but I've done so few vehicles and robots that its ridiculous, gotta expand my horizons. Good luck all, this one seems fairly straight forward.
March 9th, 2006 #10
I am PUMPED! the reason I didn't post one for the 'mother machine' was due to it turning into an environment rather than one machine... an environment that rapidly fell apart due to my lack of proficiency... regardless, I am VERY excited to see what you guys do with the tried and true "drop ship" design... its something that’s been done to death, but I have faith in you guys!
March 9th, 2006 #11
gears are turning for this one. This may be my first IDotW
March 9th, 2006 #12
FOZZ, can we make this TRANSPORT also partial organic?
March 9th, 2006 #13
I definately in!
silly question - are the genetic soldiers human like in shape and size or is that up to us?
March 9th, 2006 #14
i dunno, davi is the master in da house...
March 9th, 2006 #15
Upppps, You guys in the administration have the same suits Of course your is more…. plush , Anyway I ask again: Could it be organic?
March 9th, 2006 #16
I think I'm in. I've already made a set of sketches......... Heh.
"The fact that no one understands you doesn't make you an artist"
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C G H U B SB Thread
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March 9th, 2006 #17
hey, Legato: really look forward to yours!
Actually I am not sure if I will participate this time...
If I find time and the right mood I will give it a try though :-)
Haha, JakkaS: trying to get around the hard-edged industrial design look, huh?
Well, you're the COW master!
March 10th, 2006 #18Originally Posted by Hideyoshi
March 10th, 2006 #19
I think I'll leave this here for kicks, It went a pretty good ways to the final. Good enough? Well I guess that's the question.
Last edited by artiphats; March 15th, 2006 at 02:19 AM.
March 10th, 2006 #20
March 10th, 2006 #21
I'm thinking identical sections linked together as a flying train, each section capable of flying on it's own with rotatable engines alowing them to make fast and complicated turns.
Since it's AI controlled it doesn't have to have a front window, but perhaps the sensonsors need to "see" what's in front.
I kind of invision some smal resemblence to a chinese dragon, when it's done.
Just thinking outloud mosltly.
March 10th, 2006 #22
Yeah I am still deciding about any windows too, you can't make it out yet but if you can see the three long sections that make up the front face, the middle one is a window and the two on either side are armor-plated metal. I was not really going after a tank look so much, and I am thinking that it will hover. The description says "close to the ground", so I get the idea it has the ability to fly higher but doesn't "to avoid being seen by enemies". But that's just my take on it, I guess.
March 10th, 2006 #23
I'm working on a flying wing design. I've got it mostly figured out with my sketches. Hopefully a WIP soon.
March 10th, 2006 #24
March 10th, 2006 #25
Artiphats, I like it thus far. It reminds me of a Space Marine Battle Barge, from Warhammer 40k. Not really sure if the spikes add anything, Id lose them or put a whole crap load of them on there, but the three by themselves arent working.
March 10th, 2006 #26
Thanks Nexus, yeah like I said I am still making decisions on this one. "a whole crap load of them", hmmm that might work I will have to sketch a version with a lot of them and see if I like it.
March 10th, 2006 #27
here is my WIP - just need to add some value and a scale indicator and it should be done!
I am still stuggling with what kind of paint job to give it.... distressed metal vs. mud covered camo???
setmonkey - looking pretty cool, i like the form..it's kind of crab like!
artiphats - can wait to see yours more refined!
Last edited by rob-ot; March 15th, 2006 at 02:27 PM.
March 10th, 2006 #28
rob-ot, that's great! I was also thinking of how to paint mine when the outline is done, I think I am gonna go with a real subtle camo, nothing flashy though. Maybe a stripe or two at most. Now that I see yours I KNOW I have to kick ass just to keep up! Should have my outline up this weekend.
March 11th, 2006 #29
artiphats - thanks man! I went with the distessed metal, the camo with mud got way too busy...
well here is my final entry - can't wait to see everybodies!
i reduced the res a little so it could be viewed a little easier. also the windows were bothering me i think they were to large in the original post and were throwing off my sense of scale!
Last edited by rob-ot; March 11th, 2006 at 05:55 PM.
March 11th, 2006 #30Registered User
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Rob-ot as I said in your SB great!
artiphats I want to see your end result now! the wip looks cool
setmonkey keep up the good work!