Sketchbook: Dile: The complete edition 2006 - 2012 (with some spam in '13) - Page 4
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Thread: Dile: The complete edition 2006 - 2012 (with some spam in '13)

  1. #91
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    Your best work yet. WHOO!!

    longer reply later.

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  2. #92
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    Hey hold a minute... U did it yourself? Can't belive... how are you using this reference? as backgroun or you are redrawing it from picture that is near your work?
    Make shadows with form (look at my advice for 'Chisa')

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  3. #93
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    I searched for Motorbike or something and found this one,
    then I downloaded it to my Desktop.. then I took alook at it while I drawed it.
    you know, Look at it, draw a bit of the outlines, screw it up, look again and
    draw abit.. and so on
    btw: Im thinking of modelling it, i think the name is kawazaki Ninja.

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  4. #94
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    Oh wow, you did a ref pic good enough to make Denysiuk think it was a paintover XD Well done! It looks fantastic, seems you don't have any trouble at all get proportions and perspective and things right when working from a reference (like I do >.<).

    No probs on the comments! I figure I owed ya for missing so many.

    Chisa's Happy Place (sketchbook) | chisa@deviantart | The ChiGarden | sketchblog

    SSG No. 17
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  5. #95
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    hehe, but I cant see what is so good with this newest one
    but thx for your comments
    I be happier and happier fore every comment !

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  6. #96
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    wee Updated my avatar..
    and did this one
    pretty happy about what have already turned out (W.I.P so I would love some feedback)



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  7. #97
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    You asked for crits and crits you shall get

    Well, I don't think it's that good, honestly. First of all, what you did was a character with an environment in it. That is an insanely complex task if you ask me, I for one, would not try that yet.

    Samurai-Guy: First of all you have tremendous problems with the facial anatomy here. His head has some kind of an oval shape which is notreadable as human. Plus, the helmet is placed as if the headshape was even more elipse than it is now. Look at skulls for that one.
    Aside from the fact that the facial features are placed quite randomly, they lack any kind of readable emotion. You should do portraits for that one.
    The armor doesn't look like a good armor. Its overal design isn't very nice and I can't read it very good, again. Do some armor studies for that one and especially try to make distinguishable textures such as leather, cloth and whatnot.
    Also, the pose is very stiff.

    Horse: No need to say much about that one. The animal overal isn't very nicely rendered and the heads doesn't fit a horse-head. It's more a donkey. Do some research on that one before you draw those animals.

    background:
    Well, I'd say it's a forest, judgin from the green and brown blobs in the background. Again, a real forest doesn't look like that. The light doesn't have a good direction and overal there's so much wrong with it, that I don't know where to begin, but I can show you what a believable forest looks like: Same theme, Pro execution

    So, b4 beginning on something like this, I would plead some research on basic understanding of Facial anatomy, overal anatomy, dynamic poses, ancient japanese armory, animal anatomy (especially horses) and organic environments, namely forests.

    You see, research is EVERYTHING and don't say that it doesn't count here because you didn't mean to do a finished painting. The link I posted is a speedpainting either but it covers ALL the basics and thus looks fabulous. I hope you take that as an advice to work on your weak spots, because that's what this whole process is about, working on your weaker spots. Everything else is pooping in buckets to make money with it.

    crit end.

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  8. #98
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    daaa....
    killed...
    more studies then
    well, what can i say, I take your advice absolutly, but I will
    finish it, and I still want feedback on the pic, right! ?!

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  9. #99
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    np

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    Nice new avatar, I like the font XD

    For your latest pic, the guy looks like he's standing in front of a painted backrdrop, partially because of the big difference in detail between him and the background, and also because of the differences in light source. I don't know much about environments, but I've always been under the impression that saturation, detail and lightness fades as you move towards the horizon, but you have it the other way around with the darker areas towards the front getting lighter towards the back.

    Faust has already mentioned most things I can think of about the guy... his face is a strange tone though, making him look like he's made of wood or brass. His position also isn't really consistent with the way the horse is facing.

    Chisa's Happy Place (sketchbook) | chisa@deviantart | The ChiGarden | sketchblog

    SSG No. 17
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  11. #101
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    Quote Originally Posted by Chisa
    I've always been under the impression that saturation, detail and lightness fades as you move towards the horizon, but you have it the other way around with the darker areas towards the front getting lighter towards the back.
    That's only partial true. It's what a mapper calles the "distance-fog" effect, it has to have an atmosphere and enough space to let a mist build up. In dense forests, you can hardly see more than some hundreds of meters so there's likely to be no distance-fog. In heavy rainforests, however, with the rain, you get a thicker atmosphere and thus need less space for the fog to build up. It's kinda hard to implement, though.

    The other part where you don't have distance-fog (I think it's called Air-perspective, but I don't know) is in environments that contain no atmosphere, like in Space or on a planet without atmosphere. There you have to use other tricks to give the impression of depth.

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  12. #102
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    oh my god, i've missed so many pictures on the second page, i guess the subscription service on CA is a litttle buggy. Hasn't been telling me about all the new updates. I agree with everyone else, you've improved so much since the beginning. Think you're ready to try a "finished" piece yet?? Not an environmental maybe, but try one with some type of design background. We can critique your WIP as you go along.

    These armoured guys you draw, you have a ton of them on the first page, they always bother me because of the harsh white highlights (ie, left leg) Dull them down, use your extremely highlights more carefully. Watch your light source, make a little arrow about which direction its coming from to remind yourself or something.

    Faust and chisa already killed the samurai man, so i'll leave that. Keep trying.

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  13. #103
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    Not bad
    Not bad at all for a 14 years old.
    I can see you improving.
    Keep it up.

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  14. #104
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    chisa, yeah you have an very important point there!
    Faust: You also have a very GOOD point there! XD
    Chichigo: hehe, yeah I hope to do alot more improvements here.
    and thx for your input
    Bhanu: nice to hear!
    and thx for dropping by.
    (I gotta draw now. )
    Edit**
    Chichigo, I think i know what im doing SOO much wrong with those black ones..
    especially bout the highlight.

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  15. #105
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    well, here chichigo: this is what I think ive done wrong whole time..
    first of, I used 100% white highlighs (and after watching some B&W work over here at CA.org, I see that almost noone of them uses 100& white highlighs)
    and those who used 100% white highlighs had (as dentsuik said)
    made a better shape by useing 50% grey and so on...
    well, I tried to skip the 100& white, and did this one.
    well its a quicky 15 minutes, but I also figured out that I can get pretty nice brushes by turning the Smooth up and down, and also the Flow..
    result:
    (this is an experiment)


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  16. #106
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    one more with the sam theme, ( but i did used 100% white )
    I know it isnt that good, but Its a quicky before bed


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  17. #107
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    try to stick some more work in it and look how that goe's and look carefully at how the lights fall on something it makes all the difrence in black and white paintings

    ps can you come online or have you made your 3d max work already

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  18. #108
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    Sup Dile, uv posted at my threads so i just came by to say hey. Nice progress dude, personaly like the plane keep it up!

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  19. #109
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    Your highlight art is looking good,but also work with pencils and keep practicing.
    Keep it up.

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  20. #110
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    wee, been gone to long now (or , ehm.... 4 days... )
    (I will post alot more later, but I have to Photo, or scan it later.)
    heres a speedie, 20 min.


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  21. #111
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    had some fun in oc today
    heres the result
    (tell me if the pics is to big!)



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  22. #112
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    No it's not too big! It's great!

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  23. #113
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    Hey thx faust
    heres some from tonight, well one of them is a day older.








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  24. #114
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    weeehooo, 45 minutes (I took the time)
    Scanned it in and drawed over the orignal sketch.


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  25. #115
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    awesome enviorments dude, i cant handle enviorments that well love the platoue sketch! keep it up dude

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  26. #116
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    hey thx. I appreciate everyword you say WolfBane!!
    and.... JEOW! Ive been member of CA.org for 1 month and 1 day,
    and this sketchbook ahave been active in exactly 1 month !
    heres the sketch of the space ship if anybody cares.


    and a quick sketch while listen to music


    Last edited by Dile_; April 4th, 2006 at 01:55 PM.
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  27. #117
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    played with values on this one, Im tired, and I gotta do some other work now
    I wanna draw...


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  28. #118
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    Nice SB! I really liked the last line drawing of the ship!

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  29. #119
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    thx alot rob-ot, and yeah I were pretty happy with that to, I had never ever used
    one of those pens before, but I did like em

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  30. #120
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    Nice work and progression with the tablet, really liking what I'm seeing. keep em coming. Your value study I would push a tad bit more, your digi skills are definitly improving.

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