Hey Dile! The EOW's looking really sweet dude! The perspective is really ace!
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The Following User Says Thank You to Ludic For This Useful Post:
New World Creation: Designers Wanted –
Environment of the Week
The Following User Says Thank You to Vulgar` For This Useful Post:
damn dude. this looks super pro. this could easily be some kind of halo concept painting. great work man.
The Following User Says Thank You to NickyBeats For This Useful Post:
tasty update man. congrats on graduating, and i hope to see you around here more often (and maybe in cali)
The Following User Says Thank You to lancer_idenoure For This Useful Post:
So this will pretty much be final...Perhaps some last minute changes will be added to it...but right now I'm pretty tired of it, in a very good way...
Again, thanks so much for the feedback, suggestions and critique... I've learnt so much thanks to it!
The Following 4 Users Say Thank You to Dile_ For This Useful Post:
Urgh, fuck you, all you young crazy talented people
... I'm kidding ofcourse ... awesome work man, I'm jealous ^^
No skill still isn't a new side.
~ Arnold Böcklin
kinda thing ...
The Following 2 Users Say Thank You to lord_regenschirm For This Useful Post:
sweet progress dude, this last one has a really good feel to it, efficient use of scale and atmosphere. well done
The Following User Says Thank You to Danny_K For This Useful Post:
You really added some much needed scale in that pic. Nice! Love how it's turning out :]
The Following User Says Thank You to Mila For This Useful Post:
It's been a wile since I checked you sketchbook last time, this is awesome, keep on posting , this is very inpsirational.
The Following User Says Thank You to mushroomz For This Useful Post:
I'm really impressed by the massive structure in the background.
The Following User Says Thank You to wilkerson For This Useful Post:
cool update meng, I'm not gonna let you off easy though. The composition on June 18th looked better, If you would have kept the same lighting but tightened up the details it would have made it much stronger as opposed to adding more and more lights and details. The thing that did improve by adding more was the two figures in the foreground, and if they're supposed to be adults, they're out of proportion. Utilize your polygonal lasso tool more when you're working on that architecture in the middle ground, it lacks some strength because the buildings feel floppy.
I think it's just a natural thing that happens when you start spending a certain amount of hours on any painting, it's not always better to add more. I think I did something similar recently, spending too much time adding more and more and more, not always the best move but yeah, it's a cool piece.
in the deep distance
The Following User Says Thank You to Velocity Kendall For This Useful Post:
Those environments are brilliant, very dynamic and engaging.
The Following User Says Thank You to cgaddict For This Useful Post:
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