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Cross post from cghub
*REUPLOAD BECAUSE OF BAD COLORMANAGEMENTSooooooo, it's been a while, again. I graduated. Which feels great! Now I can paint. I've said that the whole time, that when I'm done, I will paint. All the time. So far it's been working out better than expected. Coffee is my friend. I've painted all my awake time for the past two weeks, and I feel I've eliminated a lot of bad habits and some rust. Now time to study even more! I've recently stopped using opacity when I paint. It helps with a lot of things, mainly it helps me figure out what I "do know" how to paint, and what I can paint thanks to a series of "happy accidents". Some of those series I see as habits, I've developed them through un-careful doodling and sketching, and they have slowly but surely made their way into my work. Right away after stopping to use opacity I started to see value patterns a lot stronger. I can tell from just looking at work done from months ago that I wasn't paying attention.
Anyway I won't rant about recent discoveries or epiphanies...I'll let the work speak for myself in the future, instead.
Right now I'm doing the E.O.W over at CA.org. It's supposed to be a collaboration with who ever you choose to work with.. I started mine out with James McCrory whom I don't think own an account here. However, he had to leave for a few days, so after we had finished sketching and finalizing our ideas, I took over and I'm now working on the final painting. This is where it's at now. I've had so much fun with this piece already, from the very beginning when we were just coming up with ideas and doing problem solving, to the very late stages where I decided not to use textures or fancy overlays for everything, but rather take my time and paint everything in (using 99% hard brushes from the original photoshop brushset =D ). I usually tell myself it's okay to use textures, and I also assure myself I *CAN* actually paint it and that I'm just saving time. I think that is true most of the time, but I also have to remember to actually do it, especially when there are no excuse not to, like here. Right now the only textures that were used, comes from our early thumbnails and sketches, I also used a texture for the pipes in the foreground.. There are still bits of pieces left from that stage. Except for that, I'm proud to say that I've taken my time here, and will continue to do so through-out the painting until' I'm done, or deadline forces me to be so.
Last edited by Dile_; June 19th, 2012 at 07:42 AM.
Your rad, sexy and a wizard. I love your colours man, the recent scene has so much magic to it. Keep it up!
Facebook Page: http://www.facebook.com/connoradamsart
Thanks for the support, guys!
Some progress on the EOW... middle ground still needs a lot of work ... crits are ofcourse welcome.. I'm going to try to wrap this one up before monday... I've already worked on it pretty much fulltime for 4-5 days. It's been a lot of fun, and i've recieved a lot of great feedback, which i'm very thankful for, because it's been enabling me to keep going with a bit of extra direction So thanks to everyone!
Last edited by Dile_; June 23rd, 2012 at 07:44 PM.
Wow I'm loving watching this one develope! That second ship and the truck are giving this epic scale! Lovely stuff
wow Dile_ I love the new approach, it gives the whole pic a much more painterly feeling to it. And the details... nice
Gratz to your graduation (I saw the pics
I'm back on the forums again btw and I love it
friends Sketchbooks:Dile_, Stine
my flickr go there if you want to see my photography stuff
<mildly sarcastic remark that seems a little cutting at first read, but contains wisdom and is really rather funny>
Ilaekae: "I'm sick and tired of "purists" who dictate their own anal preoccupations to everybody else as the word of gods."
That is epic!
New World Creation: Designers Wanted – Environment of the Week
So this will pretty much be final...Perhaps some last minute changes will be added to it...but right now I'm pretty tired of it, in a very good way...
Again, thanks so much for the feedback, suggestions and critique... I've learnt so much thanks to it!
Urgh, fuck you, all you young crazy talented people ... I'm kidding ofcourse ... awesome work man, I'm jealous ^^
No skill still isn't a new side.
~ Arnold Böcklin
Visit my sketchbook-gallery kinda thing ...
cool update meng, I'm not gonna let you off easy though. The composition on June 18th looked better, If you would have kept the same lighting but tightened up the details it would have made it much stronger as opposed to adding more and more lights and details. The thing that did improve by adding more was the two figures in the foreground, and if they're supposed to be adults, they're out of proportion. Utilize your polygonal lasso tool more when you're working on that architecture in the middle ground, it lacks some strength because the buildings feel floppy.
I think it's just a natural thing that happens when you start spending a certain amount of hours on any painting, it's not always better to add more. I think I did something similar recently, spending too much time adding more and more and more, not always the best move but yeah, it's a cool piece.
in the deep distance
sb most art copied to page 1
Weapons of Mass Creation 2011 ::: Add your favourites!
facebook: Alface Killah
Love those environments Dile, and I mean LOVE them... nothing for me to crit really, other than perhaps work a little more on getting a strong sense of perspective. As others have said, The mid-ground could do with a bit more solidity, and sometimes throwing in a clear suggestion of a vanishing point in the distance can really help. Anyway, congratulations on this one because its excellent.
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