Results 40 to 49 of 49
April 28th, 2006 #40
Still messing around with that silly clown/hero/villian project, Its like I'm stuck just screwing with it. I mean the pose needs to change the costume needs to change... and the whole point of this is just to draw in graphite some drapery and folds....Anyway I'll try to force it back more toward something like what the instructor requested.
Jeroart~Thanks for commenting....I'm trying to make use of the anatomy studies as much as I can. I would rather work in 2D, but thats just me and there is no market for it so, I suppose I'm going to be a 3d animator if anything once I'm done.Rolling ball was produced to the instructors specifications, which is use 3D max and use the "Auto key" feature(move it, look at what max did to it, go and fix what max did for as long as it takes or until you go nuts).
Otherside~ hey! its always nice to see other animators around here! Yes I took my storyboarding class already, no we don't draw for 10 hours a week, well I do, but its not required by the school. Never seen anyone here paint with oils, as near as I can tell I'm the only one to use watercolor, but there have to be other folk around who do... its to easy to mess with.We did have an animation history class... which climaxed in us grouping up and making some paperpuppet animation, which really was the most fun thing I think I've done at the school~ by the way which school are you at?and do you have a sketchbook here? so I can poke around it!
Hide this ad by registering as a memberApril 30th, 2006 #41
The project is to bounce this thing and make the tail work with it.....
what a pain in the ass max is this took a really long time. really could have done something much more productive with that time. In any event It needs more work the tail animation isn't complete and I think some of the up/down surges maybe off once they are tied to the tail's movements... I hate 3d...
April 30th, 2006 #42
One thing that seems to be majorly consistant through out your figurative work is your sense of proportion. I do notice alot of tiny heads or torsos too long, even though they are sketches do do your best to correct proportional errors as much as you can, it will help you notice them more. Also keep goin on the anatomy studies, they are startin to look good.
May 2nd, 2006 #43
The end of the draped clown/villan/hero thing.....no more time to mess with it.
HI Matt! thanks for taking the time to look at all this stuff.Thanks for the proportion reminder.Your right of course.. and I think it shouldn't be to hard to correct some habits I have and measure correctly.
May 5th, 2006 #44
This week it is study facial features and the general forms of the head, also emotions are supposed to be done , but I havent' gotten to those yet....
all from Bridgeman
from various photos/illustrators... no offense if your one of those sources!
actual people and their features....
October 8th, 2006 #45
you've seen monster house haven't you
June 20th, 2007 #46
The old lady with advanced lentigo maligna melanoma
background featuring a concrete pillow
June 20th, 2007 #47
Whoa, I love the wacky perspective in that last piece. Tripped out.
Good work here. Keep up the life drawing and anatomy studies.
I'm also a 2D animation student!
October 13th, 2007 #48
Digital work for the past 2ish weeks.
Today in class, But, this would be about where I would start to paint.
October 20th, 2007 #49
Fast Robot designs for class....
and some doodles...