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February 26th, 2006 #1
ConceptartCohesion #001: 8th Day >>> IDotW - Mother Machine
ConceptartCohesion #001: 8th Day
The year 2446 CE.
Mankind and its technology have advanced at an exponential rate, however trivial political, religious and social demands have caused the splintering of former superpowers into smaller nation states, pitting themselves against each in a number of minor conflicts.
Since 2395 a minimum of 27 conflicts, hostile incursions and border disputes have been raging in various confined areas across the planets surface, sparking a new global economy.
Covenants of major corporations have banded together in various factions and are now the true international players, feeding the ever increasing demand of new weapons technology.
The change in style of warfare has rendered weapons of mass destruction virtually useless increasing an appetite for more unconventional weapon systems, specifically the VidaNova Corporations newest developments in the field of creating new species of animals bred for specific purposes.
The idea behind this new move is too harness the animals natural intelligence, sensory abilities, and ability to traverse difficult terrain. They are currently working on models for civilian implementation, ranging from beasts of burden for remote areas to leisure models as pets. However there have been worrying reports of certain products escaping from captivity, and having unexpected effects on the flora and fauna they interact with, conspiracy theorists place blame on a huge range of subjects, ranging from the Cytarabinoside used in manipulating metabolic pathways in the animals, to mother earth resting control back from humanity to satan himself.
Some minor political and religious groups are already rallying, trying to bring this series of unnerving events to the public eye, wild rumors and conspiracy theories are already calling this the 8th day of creation.
Mother Machine - The Birthplace and nurturer of all the genetic childern. Mother Machine is responsible for the caring, hatching and growth of all breeds. A mammoth of size and a true marvel of technological feats. Mother Machine, is a true vision to stand before. While Mother Machine is stationary(non-mobile), she does have defensive measures; such as automated turrets and threat sensors.
Sunday, 05th March 2006
Linked weekly activities:
CoW - Creature Of The Week
Mounted predator for hunters
LINK: COW thread for ConceptartCohesion campaign
EOW - Environment Of The Week
VidaNova Corporation - Genetics and Biological Materials Department - Site C
LINK: EOW thread for ConceptartCohesion campaign
ChOW - Character Of The Week
Leader of the Special Unit Jungle Force
LINK: ChOW thread for ConceptartCohesion campaign
Link to the campaigns main thread:
main thread for ConceptartCohesion campaign
Last edited by Fozzybar; February 26th, 2006 at 02:57 PM.
Hide this ad by registering as a memberFebruary 26th, 2006 #2
Good luck with this.
New World Creation: Designers Wanted – Environment of the Week
February 27th, 2006 #3
killer topic! I am definitely in!!
Would be cool, if Sammy showed up...
February 27th, 2006 #4
wow.. this seems hard... goood luck anyone who goes for it:
February 27th, 2006 #5Registered User
- Join Date
- Dec 2004
- Thanked 8 Times in 4 Posts
Great topic, im gonna be giving this one ago.
*note to self: I must refrain from doing matrix style pods*
edit: im not going to be able to partisipate, sorry, false alarm
Last edited by flatliner; February 28th, 2006 at 02:10 PM.We'll ride the spiral to the end, we may just go where no one's been
February 27th, 2006 #6
I definately have to get in on this - I can't wait to get started!
quick question -
should the final artwork be a glamour/enviorment view of the machine, or should it be more detailed with elevations and callout details like an engineering package???
February 28th, 2006 #7
February 28th, 2006 #8
hm..just an idea/WIP. I will most likely change the whole thing and do another approach...
look forward to seeing yours, rob-ot!
February 28th, 2006 #9
very nice sketch hideyoshi!
February 28th, 2006 #10
That is nice Hideyoshi, very inspiring.
I've been struggling to convert some of my ideas into a reasonably designed sketch... and you've sparked some good ideas. Thanks!
My Website - www.aaronpanagos.com
February 28th, 2006 #11
Jonoy - thanks for the feedback! I figured that would be the answer!!
I am struggleing with how to capture the details i would like to include as well as the massive scale.... maybe I just need some inset images....decisions, decisions!
Hideyoshi - awesome sketch.... I was on your website yesterday, damn you rock! can't wait to see what you put together for the final submission.....
February 28th, 2006 #12
thanks Foz, panagos, rob-ot!I am already working on a complete new design. :-)
You should definitely check out the big industrial design-background-guys who really have the knowhow abut his kind of stuff.
Feng's old website used to feature his old marker renderings, I had luckily saved them up at that time- great inspirations... :-)
But I have another guy for you who has some totally badass skills when it comes to ID...
I personally think he is better than Feng.
but you should also know these guys:
http://khangle.net/ and http://www.edleeart.com/index2.htm
hope that helps!
February 28th, 2006 #13
Nice start Hide. I hope the new organized effort works out. I cant say anything tho, cause I havent been a factor, at all.
Loved the links. I was especially taken in by Kang's work, but all three were excellant to look through.
I only live for today, but I'm one day behind.
February 28th, 2006 #14
Hideyoshi - thanks for the links, inspiring and intimadating at the same time!
The second 2 were very nice but Paul Richards is "totally badass".... his concept art is freaking awesome!
February 28th, 2006 #15
Glad I could help.
Haha, right, huh? Richards is scary...
I don't get it how he manages to achieve sooo creative shapes and lineature...f***!
And he is chunking them out like nothing at the same time! Have you seen the insane number of gauntlet designs? o_Ô°
Dragonspit: thanks, buddy!
I have the feeling we won't see too many entries for this one...
could be wrong, though.
February 28th, 2006 #16
ID isn't my strong point so don't expect anything great from this one. Thought I would take a more anamorphic aproach to the idea.
Eh, we'll see how it turns out....
March 1st, 2006 #17
Marko - don't sell yourself short, look forward to seeing the completed version!
Hideyoshi - all of Richards work was solid, anatomy, perspective, creative....and you're right; there is a ton of it!! How long do you think he has been a concept artist? any idea of his age?
Also after much deliberation I think I finally have a strong idea..... it just hit me at dinner last night! I am hopeful my drawing skill will do my mental picture justice!
*question about the deadline since I am still pretty new here - is there a certain time on Sunday the 5th, or is it just any time before Monday the 6th??
March 1st, 2006 #18
Marco and hideyoshi, yours are looking great.... I stupidly thought i'd do at least 3 of the cohesions this week, but I've hardly started this one....Maybe i'll get 2 done, but who knows! I'm doing the IDW because I've only ever done it once. It generally doesnt get many entries, but hopefully the cohesion will mean more people will attempt it...here's my wip..
edit..rob-ot, I think its just anytime before the monday..
*Help a CA artist! Visit the Constructive Critique section! *
March 1st, 2006 #19Registered User
- Join Date
- Feb 2004
- Fort Lauderdale, FL
- Thanked 0 Times in 0 Posts
I would like to ad some color but not to much
this hole cohesion is a great idea...I wish I had more time
March 1st, 2006 #20
So, here is my updated version! :-)
Marco: welcome to the forums! Nice start! I have also seen your Chow entry, looks very good! Think we will see some really promising stuff from you in the future!
rob-ot: hm...in his about-section it says he is married, so he might be in his 30s? Dunno, he's none of my relatives... ;-P
I guess he must be in the biz for long in consideration of his quality works...
yadam: I really like the concept! Love the ground! I was planning to have some organic stuff in my design as well, somehow missed out on that... :-/
March 1st, 2006 #21
March 2nd, 2006 #22
Yours is gorgeous as usual!
I like the typography design you invented for Vida Nova Corp :-)
March 2nd, 2006 #23
Hideyoshi, Goran - you guys are awesome!
I have been pretty crushed with work lately, but I hope to have mine posted in the next couple days!!
March 2nd, 2006 #24
The final image. Although Mother is self sustaining, this image hints that her main ECU can be accessed by authorized staff members of the Vida Nova Corporation. At least half of her many sensors are on at any given time, and you can see them lit with red LED lights. Two gun turrets at the top, and one at the bottom of the main body, keep her well defended. Several large and powerful magnets help to keep her hovering above the ground, and the creatures that develop within her bright green fluid sacs travel through one of two "birth canals", that lead into other chambers.
Last edited by artiphats; March 6th, 2006 at 03:04 AM.
March 2nd, 2006 #25
March 2nd, 2006 #26
Hideyoshi that is a sweet change of perspective. Can't wait to see the finished version.
I think I may get in the game after all seeing the bar raised this far.
March 2nd, 2006 #27
Here is my WIP - I really want to do the enviroment shot with some detail insets.... the more i thought about a mother machine I started to think that creating life was the easy part - the incubation process as well as getting them into the wild would take lots poeple to monitor it all, and heavy transports, IT, cubicals(wait do they have those in the future?) and guns, and prime real estate location... it has truely spiraled out of control in my mind....
anyhow - below is my intial rough
*enviroment view of the massive complex - half on land / half in water
*a look at the core of the complex the "mother machine".. i wanted this to be like a very large observation room - open to the public type of thing so that the conspiracy nuts don't think they are up to no good!! Actually all the evil creations are conveintly located in a sercet room deep in the basement!!
March 2nd, 2006 #28
artiphats: thx, nice one!
goran: yeah, rock on!
rob-ot: thanks a bunch! Looking forward to yours!
Toxic: er...actually this IS my fnished version. :-P I don't want to add colour. Thanks!
edit: just saw yours right now: Cool stuff as expected! Huge thing! How are you going to render it?
March 2nd, 2006 #29
Goran - I figured you might not be able to resist a sweet topic like this, really glad you showed up!!
March 2nd, 2006 #30
Hideyoshi - good question, I haven't quite figured that part out yet!
I would really like to paint the enviorment view... but painting is really new to me I am not very strong in that type of rendering - I guess all the better reason to try it that way....
if painting doesn't go well, then it will likely be a marker rendering... similar in style to yours - I love that kind of look - plus I have the most control and comfort with those mediums... at the end I just want it to look bad ass!!