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Thread: unimaginably stagnant
May 15th, 2007 #181
some more - still no appearance of the fabled non-crappy-background. I'm going to concentrate on that a bit next and see if I can work out whatever mental block exists there in my brain.
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May 20th, 2007 #183
May 20th, 2007 #184
im gonna try and do a bunch of non-character focused daily sketches. my backgrounds are weak, as previously mentioned, so its my next are of concern.
i've also been tooling around with zbrush3 at work, I will post my 1 hour doodles with that as well soon, for a change.
May 20th, 2007 #185
May 22nd, 2007 #186
May 22nd, 2007 #187
i'd really like to see you work more on recognizing all objects, mechanical or organic, as being made up of a deliberate series of planes, and then really working to make sure that each plane very clearly reveals the temperature of light its receiving. On your "hell tractor thing" I can't really discern that there are different planes that make a form. I mean, I know they're there, but its gotta be more than just direct light from above, reflected from below. I'd say just spend more time really thinking about what color a plane will be from receiving light, or even not receiving light.
I hope that made sense, and on a more positive note, I think this thread demonstrates a lot of improvement!
May 22nd, 2007 #188
thx for dropping in It's nice to see a stranger sometimes. Thanks for the point you made, I will make sure to bear this in mind next speedpaint I do.
Looking back on that image I can see exactly your point - the front and sides especially have no variation in their lighting, which doesn't help the form to read well at all.
Sometimes you can see somethings not quite right but not put a finger on it, but you've nailed one of those things that's been bugging me for a while.
I think I've been tied up in the mechanics of using painter and rendering in colour, so some of the ABCs are a bit vague. There's no excuse! I hold my hands up to it But I can aim to remedy this fact, even though I didnt spot it as fast as you McLean good man.
Cheers for the visit and useful info! Maybe u will come back and see if I have remedied the problem another time.
May 23rd, 2007 #189
May 23rd, 2007 #190
wow, lots of updates recently your use f color and texture in all of these are superb. how exactly do you go about adding texture in your paints, is it the brush or a paper texture or what because it looks really good and very natural. the zbrushing looks very cool as well, especially the second one. nothing really to crit, keep rocking these out.
May 24th, 2007 #191
@ wombat - textures can be done loads of ways, but for me at the moment there are 2.
1) painting in painter causes some textural feeling from the way the brush strokes blend and interact, and you can paint texture this way, or at least suggest it, much like real paint.
2) once i have noodled in painter enough, i always tweak the colours and values in photoshop. Lately for some paints I have been overlaying various odd textures from concrete or rusty metal at low opacity, and erasing selectively. Seems to work ok so far, especially because it is quick to do and reasonably effective. You can go in and pick out some details after overlaying to help it sit in the image better as well.
More zb when I get to it. I'm really busy at work atm.
Thanks for the comments guys - it's what keeps me going!
May 24th, 2007 #192
May 27th, 2007 #193
May 27th, 2007 #194
couple of versions of a sith lord thingy. second one an attempt to creat a more dramatic composition and mood. overall not so satisfied, though I much prefer the second one, it has much more 'pizzazz'.
May 30th, 2007 #195
June 1st, 2007 #196
Lots of updates!
The 3d work is cool. I'm not sure how that software works. It sounds like it has some sort of interface that allows much faster work than bare bones 3d modeling in software like Blender for example.
The sith dudes are looking good. I think that the dramatic one would read better if the reflected light from the right was stronger. Right now he kind of fades into the background.
June 1st, 2007 #197
very cool work, I would like to see some texturing of the z brush models to take them one step further.
June 14th, 2007 #198
June 14th, 2007 #199
June 16th, 2007 #200
June 23rd, 2007 #201
with the second sith lord study, i think you could accentuate the mood even further by making the camera lower still, sort of a worm's-eye-view perhaps. as is it conveys a lot of drama with the lighting anyway, but if you're bored one day heh heh.
looking good, i can tell you're practicing so much more than i
June 24th, 2007 #202
June 29th, 2007 #203
June 30th, 2007 #204
June 30th, 2007 #205
Cool character sketches.
Great that you are learning zbrush but I think it would help you ALOT if you can model a head in 3dmax or maya and use that as a base for adding detail in zbrush.
Keep us updated
July 8th, 2007 #206
July 10th, 2007 #207
July 10th, 2007 #208
oh but the penguin, you can really see it´s walking(or whatever you call what penguins do when they move forward) through the storm. very believable and with a nice snowy feeling as well.
It´s definately the piece I like best on page7 so far.
the perfumed rubbish bagsketchbook
July 10th, 2007 #209
July 11th, 2007 #210