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Thread: unimaginably stagnant
April 27th, 2007 #166
Hide this ad by registering as a memberApril 28th, 2007 #167
@ Mr-Joe - cheers m8
speaking of which heres an update of my dsg posts, my scanners just arrived, so im going to connect it up this weekend and get back to some drawing with traditional tools again huzzah!
April 28th, 2007 #168
lovely work man. I really dig your pirate ship. Nice designs to!C&C welcome
'Iam what Iam' - Popeye The Sailor Man
May 1st, 2007 #169
May 1st, 2007 #170
yarr, painter is the one at the moment, really fun to use now i've started to get past the teething problems.
its a wierd thing, but painter has taken me a while to get used to! and i'm sure i haven't scratched the surface yet
May 1st, 2007 #171
May 2nd, 2007 #172Registered User
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May 2nd, 2007 #173
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The only real concept in here is that "silly one you did for easter" , its really great.. the other stuff is kinda , cliché and a little boring . A lot of flat areas ( not as in value flat but huge areas that is empty ) which you could fill with details and make the concepts more interesting
Keep it up!
May 3rd, 2007 #174
That swinging robot looks so evil yet so cute, hurr hurr Giraffe beetle is such a great concept too, love the exoskeleton lighting.
Ah, so you're using Painter? What version? I have 7 but I'm definitely in the teething stage. That and no colour theory present in my brain.
May 4th, 2007 #175
ooh lot of replies! thx for taking the time!
@io - any painter from 7 up will do, im using 10 atm but i only use the bog standard wet acrylic brush, but customised.
here's another bit of painter noodling - a reinterpretation somewhat of a british 'bobby'
May 4th, 2007 #176
I like the expression you gave the guy. The silouete seems a bit flat though(-_-)
May 4th, 2007 #177
ta for the comments guys.
as for the stuff not being concepty enough or being flat design wise, yeah I'm aware of it. Currently really concentrating on getting used to using painter and rendering with it, so the design is taking a bit of a back seat.
Maybe I'll give myself more than an hour for one of these and push the design a bit more...
May 5th, 2007 #178
*WAY* less dynamic than it could (should) haven been, but seeing as it's a victorian batman then i suppose you could argue that the reservedness kind of fits.
either way it was fun to do. I rushed the background to get done in time, i will re-do it later with better bats.
May 7th, 2007 #179
Haha, victorian batman....
The bats look fine to me, I actually kind of like the way you did them.
I do sort of understand what they are talking about with the "flatness" A lot of the recent stuff looks like it was posed in fron of one of those photography studios backdrops, you know what I mean? Lots of diffused colors. I think if you try to give your bg's more depth it will help a lot. Remeber the distance haze. Values get lighter, and colors less saturated the farther back an object is.
May 7th, 2007 #180
those bgs are like that pretty much because I want to keep to the time limit as much as I can, so I develope some swiftness using painter.
I'm sure there'll be a backgroundy topic on a dsg soon, then I'll get rid of the wishy washy background altogether.
cheers for the comments, more coming as and when i get time.