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Thread: Rebirth.....(updated 1/01/08)
April 11th, 2007 #211
watch your balance! some of your figures are still off kilter.
also watch your faces and parts of your hands, they don't have form to them. they just all feel soft and like there isn't any structure under them, especially your faces. too egg shaped add some more detail to them, watch where things curve in or maybe add some scars or freckles or something to set them apart.
Hide this ad by registering as a memberApril 11th, 2007 #212
here is something i just started working on. still got lots of refining to do...and yes i am going to pay more attention to the teeth.
April 12th, 2007 #213
i keep forgetting if you have a tablet, which is a bad thing. i don't mean to sound harsh but it really looks bad in terms of the hair and just brush type in general. esp for a girl you want to be able to use a softer brush along with the hard brush. also the brush i imagine should be able to taper at the ends of the hair. it's easy to do hair with the "medium bristle oils" in painter btw. anyways it just kills me to see this cuz you draw much better traditionally.
the lips are really good tho.
and again if you don't have a tablet, then get one
April 13th, 2007 #214
hp- Wow! Is it really that bad,geez! Oh well, I guess i will finish it as soon as i can. the hair is blocky because i'm not finished with it.
I am glad i'm not the type to get discouraged easily!
here are some studies and stuff from my head...look for more finished stuff in a few days.
April 14th, 2007 #215
dude pretty nice book.. im guna keep watching u im also someone who wants to get into the industry as a concept artist or texture artist something like that... and i know its guna be one hell of a ride and would also be cool to see u trying to get there too so good luck and all the best with the studies dude
April 17th, 2007 #216
Unbreakable, you're doing great progress on your sketches and studies! I really like how you're working on the skeleton as well as the body. It's tough getting the body on an angle, though! Keep up the good work with that!
April 17th, 2007 #217
sup Brian, lotsa new stuff,, yuh!!!
Painting - lighting can either ruin a painting or make can make it a painting. It's crucial that u understand lighting to make a great paitnign.
One of the simple principle of lighting to remind yourself = all lighting is light hitting surface.
Shadow take place when light doesnt hit the surface. I know my english are poor, i hope i make sense.
keep it coming!
My sketchbook <<<< share your thoughts and crit my sketches
April 18th, 2007 #218
Razorb- thanks man come back anytime you like.
JazzW-thanks always nice to see you in here.
damdischink- ok bud i think i understand what you are saying.
mo studies of heads since i need to improve in that area. a finished character and a update on that painting later.
April 21st, 2007 #219Registered User
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Nice improvements on the face and body poses, but still seems that you're struggling with certain 3/4 angles as far as proportions. would be nice to see more definition in your faces too. most of the faces seem to be sketched out pretty quick which is good. try to spend a little more time refining the lines and play around with shading with different lighting angles. also define features and muscle tone in the face according to your lighting angles. oh yeah and try to give some of your faces more character and work on defining that distinct style that will make people say "daaaaaammmn thats nice!"
KaRiNzo a.k.a ZoSentel
"I've risen from the dead!"
April 24th, 2007 #220
I think that i'm going to focus entirely on form for the next 4 to five months. So everything i do until that the end of this period is going to be b&w. That way i get a better understanding of value and light and how to use them to show form better. I'll also be working on improving my understanding of proportion and underlying sturcture.
here is today's update a drawing of the muscles of the face, some not so finished face and skull studies, and some badly scanned bridgman studies. I gots mo but don't want to post it
Raa- I'll keep all that in mind
April 25th, 2007 #221
I am really liking the combination of studies and character designs you are pretty much working how I work. I wanted to stop in and thank you for your support. Your more recent skulls look much better than your previois ones Keep up the good work!! Are those last studies Bridgeman?? They look good!! Keep it up man
April 26th, 2007 #222
ashrumm-thanks man i'm trying... great minds think alike.
here is some stuff from yesterday did a 3hr skull study(which looks crappy cause of my scanner) and some stuff for fun had to take break from the studies. Not that studies aren't fun but you know what i mean.
April 26th, 2007 #22321 year old artist workin' to improve!
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- Columbus, Oh
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April 30th, 2007 #224
May 2nd, 2007 #225
ooh i like the clown guy too, but his hand really brings the piece down. i think the shading is kinda funky around where the fingers meet (this might just be because you drew in the circles for the knuckles) and the fingers might be a bit short. i think overall they're too soft looking for a guy. and you shaded the part where the fingers meet but not the other parts of the fingers? it looks kind of strange. this goes for the arm too.
it might be easier to draw the hands in a more simplified way for shading and when you go in and render it in photoshop etc, maybe fix the lighting.
a lot of ppl draw hands this way w/copics (as an example for shading, not the way it's drawn). basically you just shade in a gradient up to the next knuckle, and for the side of the hand:
also on the last guy, the design should be more tilted? it's kind of confusing because his head is tilted and something seems to be offbalance.
May 10th, 2007 #226
here are some michelangelo studies one is finished and one isn't i'm not going to draw hands and feet because he didn't and it seems like blasphemy to add my own stuff to his.
Envisor- thanks man
JazzW- Always nice to see you in here
May 12th, 2007 #227
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May 22nd, 2007 #233
the watercolor pencil studies are quite nice, particularly the ones of women. Maybe try using regular watercolors rather than the pencils (at least to start)? You're able to be a lot more free with the material.
But for real, you are getting better
May 26th, 2007 #234
Bohemian-thanks I'm trying
here a some new drawings a finished character and some unfinished stuff creatures and environment that will be finish here in the next few days.
May 26th, 2007 #235
oooh your rendering is getting tons better! watch that you don't neglect the wrist area, the leg to knee area, and the leg to ankle area though! (i got probs with these parts too)
May 28th, 2007 #236
hey dude, very nice stuff in here, looks like after steaktron's crit your really worked your ass off.Good study, i wish i had the will and skill to do 'em.I wonder why you fill those chara design pages with a flat color, why not use that flat color as a mid tone and flesh out some rendering digitally, as if you were usign toned paper?
May 29th, 2007 #237
just swinging by and took a peek to see u been updating or not,,, and good, looks like a spanking is not neccessary,,, ok that was wierd. anyways,, have u seen Mathias painting? if not, damn, check it out,,,, he's another person on my to-kill list
My sketchbook <<<< share your thoughts and crit my sketches
June 1st, 2007 #238
Hey there. You've been workin' your butt off, eh? Good deal.
That steak-tron crit was pretty good wasn't it. Got me to thinking how hard it is to really do something well. Journeyman level isn't that hard, relatively speaking, but getting past that - tough. It's taken me the last 10 years or so to really realize it. I'm sure as hell glad that I don't have to learn everything at once.
BTW - This one has a really good sense of rhythm and movement. I like. http://www.conceptart.org/forums/att...1&d=1175107605
Something I've been working on lately is actually looking at and processing what I'm seeing before I start. Picking out a basic unit and making sure I've got that down right before moving on. Are you doing that? My guess is that around the start of the page you weren't but now you are. At least - the proportions and general constructions seem better further down.
I'll be checking back.
June 7th, 2007 #239
Hp- thanks I'm trying
The Gnoll- thanks yeah i'm working on some grayscaled drawings
Damdischink-Good?...and Mathias is a beast.
Scottmd- yeah i'm start to analyze things a lot more try to make sure i know why some has the shape it has.
Got some figure studies i've been doing these for about a week now. I have more but i figure there is no reason to post them all. I also got a character what's new right. don't like this guy at all but thought i would post it. got much better stuff now. I'm going to get some more creatures and hope some gun studies done and up soon.
Last edited by Unbreakable; June 7th, 2007 at 03:14 PM.
June 11th, 2007 #240
Hey! Some really good progress! I like this one: http://www.conceptart.org/forums/att...1&d=1180219182, though I agree with hp about watching the wrist area. Still, what he's wearing is just...awesome! And I like the tree picture in that post as well! That tree's rather scary!!
Good latest figure studies, though it seems that the body twisting movements are tricky for you, like on the second pose. His left shoulder and his chest seem awkward. Maybe a pencil measure or drawing an action line might help there. In any event, keep it up cuz you're doing great! O_O