Art: old tdome entry, updated

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  1. #1
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    old tdome entry, updated

    i had some time so i decided id try to redesign and make a lowpoly model of an old entry i never finished for the the 3rd (i think) thunderdome

    concept:
    old tdome entry, updated

    and the model wip:
    old tdome entry, updated

    now i was hoping someome would be able to give me a hand with how to continue with the wings, im pretty stuck right now

    any c&c is welcome too

    Last edited by usagi yojimbo; April 27th, 2003 at 07:24 PM.
    VERY mercenary
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  3. #2
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    for some reason the images dont always show up right away, (at least not for me) if anyone cant see them just try refreshing

    heres an update
    old tdome entry, updated

    i know the legs are too short, ive already fixed them

    i made the wings by first modeling the fingers, then i kept extruding edges to make the skin in between, the only problem is that they're one sided, so you cant see them from the back. what would be the easist way to make them double sided?

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  4. #3
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    dude, I would just mirror the faces that make up the wing and flip the normals. I dont know what software you use but on 3ds max it's at the bottom of the pull down menu when you go into the polygon or face sub menu. I dont know if there is a way to make a sungle face double sided.
    I hope that helps. Your model looks Tight . want to see it textured and animated.
    sweet.

    JOsh.

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  5. #4
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    create a multi-subobject material and make ID2 (for instance) doublesided, now you only have to give the wings ID2 if you're going to put this in an engine ask a programmer to put this 2sided Material Function in the exporter

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
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