Results 1 to 4 of 4
  1. #1
    Join Date
    Mar 2004
    Location
    "The Emerald City"
    Posts
    491
    Thanks
    1
    Thanked 0 Times in 0 Posts

    Astroids remake Q and A...

    Hey all.

    Check it out. I got a gig working on a remake of Astroids. I'm going be doing all the concept art and in-game graphics for this remake. I'm pretty amped about it. But I need some ideas for making it new and fresh. And I thought hey lets see what the boys(and girls) at CA think, so I came up with a list of questions for you guys. So here we go!

    1. List off all the astroid remakes you guys can think of. If you have any links to where we could download them post'em.

    2.Tell me why you think Astroids is fun! What is it about astroids that really makes it this timeless classic.

    3. Ideas! Have you ever thought hey it would be really cool if I could this right now? What sort of gameplay mechanics would you want to see in a new version of astroids?

    4. We are playing with the Ideas of not having it in space at all. No ship, but instead of a ship it may be a bird... And instead of astroids that blow up into smaller and smaller chunks, maybe it's an egg... Just an example, you get the picture. What do you think about this change up? Any ideas for an alternate astroids world?

    This is just sort of to help me jump start the brainstorming process. Lets see what you guys come up with!!!

    Thanks,
    Chuck


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jul 2002
    Location
    SWE
    Posts
    2,536
    Thanks
    42
    Thanked 1,309 Times in 389 Posts
    I've done a few myself, they're very easy to code. I almost managed to code one in an hour last time I tried.

    Personally I prefer bouncing off the edges rather than looping, although some probably think that's blasphemous to the whole concept.

    I've got an old one I made here. I made a few enemies with toggle shields, different movement patterns, mine deployers etc. I also had a store where you could buy weapons and engines from gold you collected. To add replay value, I had some linear quest modes and then some different survivial modes.
    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.

  4. #3
    Join Date
    Mar 2004
    Location
    "The Emerald City"
    Posts
    491
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Hey Prom thanks for the input. It helps alot just to hear other takes... I've been thinking about away to include a store of sorts as well. I really think it would add to the over all game play and give the player a reason to play. I was also thinking of incuding somewhat of a story line. As the player progresses through the levels there might be afew images that pop up telling a story regarding the origons of the space ship and pilot. Yada yada. Maybe throw in some nice paintings of ships and other painterly images to spice it up...

    ANyways, really thanks abunch for listening. If you can think of anything else let me here it. Oh yea I'd like to play a make of your astroids Prom if you have it around... I couldnt find it on your link.

    Bye

  5. #4
    Join Date
    Jul 2002
    Location
    SWE
    Posts
    2,536
    Thanks
    42
    Thanked 1,309 Times in 389 Posts
    I'm afraid it doesn't work anymore. I wrote it in BlitzBasic and now I'm using BlitzMax. It's 2340 lines, most of them incompatible with the new compiler. I wrote the entire thing using just gosubs too! It was my first 'large' game project.
    Now I use OOP. I could probably get it down to 1000 lines, but it would still be a lot of work.

    I can remember the following modes:

    Classic - just asteroids, more and more
    Campaign - asteroids and enemies, unique setups for every level. Never got around to do the bosses.
    Skirmish - Random difficult setup and some starting gold.
    Blob attack - just a specific type of fast enemy, and lots of them. Got difficult real fast.

    I had some 8-9 weapons mapped to num keys so you could toggle. Next time I'm gonna try and do a Quake style control with mouse + arrowkey strafing, and use 2 different keys for favourite weapon priority lists (like ranged and close combat).
    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.

Similar Threads

  1. i want to be remake it.
    By ghost59 in forum Art Critique Center
    Replies: 14
    Last Post: June 12th, 2013, 08:48 PM
  2. Crow Remake
    By Hookswords in forum Artist Lounge
    Replies: 3
    Last Post: December 19th, 2008, 07:25 PM
  3. Art: T-rexaur remake (FF8)
    By Doomgriever in forum 3D Art, Sculpture & Toy Art
    Replies: 1
    Last Post: October 29th, 2006, 05:13 AM
  4. The concept art.org remake?
    By Pencil Soldier in forum Artist Lounge
    Replies: 2
    Last Post: December 31st, 2003, 03:56 PM
  5. Art: The remake...
    By EraserX in forum Finished Art
    Replies: 3
    Last Post: December 3rd, 2003, 05:07 PM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Designed by The Coldest Water, we build the coldest best water bottles, ice packs and best pillows.