I'm "Daz" from Doncaster. I'm currently a Student, but I'm hoping to make a living at this after my course ends this July. I've been lurking for about a month now, and have finally gotten the nerve up to post some of my work (providing I've managed to figure out image hosting )
Although I feel completely in awe of some of the stuff I've seen here, I'm intending to join in with some of the "Daily Sketch Group" and "... Of the week" activities, and hopefully I'll be able to raise my game enough to earn my place here.
Any comments, feedback, advice, tips, help and general supportive nurturing words are all welcome.
Environment sketch and Storyboards for a "Horror Movie" Project (I must admit, I was a little inspired by Bengal's work when I did the Storyboards ;D )
Sketch and Pre-Production Paintings for a "Mech Warrior" style game Project
Last edited by DazWatford; January 20th, 2006 at 05:48 PM.
Good start on your SB, storyboard looks really nice, so does the other stuff.
Maybe the perspective on this "Battle-mechs on bridge" piece is a bit off in the background, and theres a lack of depth, but other than that really cool stuff. Hope to see some more soon.
Wonderful digital piantings, Daz! The last two in particular look very impressive. I like the lighting in the last but one painting, and how real the very last picture looks. Did you use a ref.?
The first one, if you don't mind me saying, is the weakest. How about refining those edges and blending the colours a bit more? At the moment, it seems rather sloppy in comparison to your other works and lacks 'feeling'. The mood is [I'm assuming] meant to be dark and suspicious. Think about what kind of environments make you feel this way and why, then convey these elements into your painting.
Also, is that arrow painted on the floor or is it to show us direction? It's hard to tell. If it's painted on the floor, try shading it as appropriate (i.e. further to the back). The shade of red might be too strong too, with that lighting. If it's not, then ignore what I just said.
I like how you've created the storyboard with limited use of colours. I think you've done well in showing us the jist (I had another word in mind but lost it all of a sudden) of the story. The close-up on the girl's face could do with some working into - it's looking a bit flat around the nose and eyes, imo. Add some more shading and lighting.
As for the Mech Warrior, it looks a bit flat. Although you've drawn lines and shapes onto its body, it doesn't show, or give hints as to, how it actually functions. It doesn't look 'real' enough. Maybe because it's shaded as a whole? Try subtlly shading and lighting the plates as individuals, keeping the light source in mind. Heck, add in a bit of texture here and there - a shiney surface if it's brand new, or scratchy, worn - even dented - areas as if it's been into battle.
I know that colour and lighting are a couple of weak spots for me, so I try to use some kind of reference for those wherever possible (One of the reference pics for the last one was of an old World War 2 bomber outside a Hangar, I got most of the lighting from that )
The "Red Arrow" on the first one was supposed to be showing a prospective camera move. I've since had a serious "dressing down" from a friend who actually lectures in Storyboarding, but he was kind enough to lend me a book that explains the "technical aspects" such as framing, how to show various camera moves and so on
The limited colour palette was inspired (stolen? ) from some of Bengal's stuff where he's used only two colours and white on his line work, which looks very cool
I know the Mech Paintings are a little shonky *blushes* To be honest, this was the first time I'd really tried paintings on that scale (I've got a Head Tutor who's trying to coax me off relying on the line art ) but I'm learning things with each one I do, so hopefully they'll get better *knocks on wood*
I come from a traditional background, so when I paint digitally, I tend to scan the line art, and then use a traditional methodology. Starting with colour "washes" and then over painting as if I'm using thick acrylics (if that's any help??)
Well my first few days as a Member of Conceptart.org has consisted of entering the current "Character of the Week"
...and this "Samurai inspired Jedi Knight concept" which took about 2 hours in OpenCanvas 1.1. I worked from scratch (no scanned pencil drawing) as I'm trying to learn not to rely in linework/inks to hold my images together. Not 100% happy with it, but OK for a test a this sorta thing, enjoy...
Hey Daz, I think your Bengal inspired work is your strongest. Infact i think you have a very confident style of shading that you should use to your advantage. If you like Bengal, have a look at Khang Le, i love his work.
Another reason i see this working is that when you try a more painterly approach you keep in your strong line work. Which means people aren't likely to see your lovely brush work. Where as everything is in balance with the bengal style. See where it takes you.
Just my humble little opinion.
hey, this is a nice start you have going here, I'd like to see some traditional stuff... some pencils. in order to gain skill with digital media you must also work with traditional, in my opinion. Perhaps try some master studies or some life drawing... both are fun, and well worth the effort. rawk
My latest college project was to produce a couple of "pre-production" paintings for a theoretical film project of William Gibson's "Neuromancer".
I have chosen to illustrate two scenes, the first shows the interior of the "Freeside" space-station, the second is the sanctuary of "Lady 3 Jane Tessier-Ashpool". I'd really appreciate any feed back on these, especially from any of the pros out there, as my course finishes soon and I'll be looking to get work, so any advice to get my work up to professional standards is more than welcome.