First photoshop paintjob.
 
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  1. #1
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    First photoshop paintjob.

    This is my first post here, as well as my first photoshop paintjob. Harsh crits are welcome. I would like to greatly improve,and seeing as I have a little while to do it, well...I'm ambitious.
    I mostly want to be doing soemthing in the gming industry such as concept art. So any advice on programs and tools to use is also very appreciated.

    Heh. Thanks Exo, once I noticed it wouldn't work I looked up the thread that said how but it's down.
    Much appreciation.

    First photoshop paintjob.

    Last edited by Aequitas; January 6th, 2006 at 10:50 PM.
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  3. #2
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    I dont know of very many shadows that are pitch black under normal lighting conditions

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  4. #3
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    Great Volume ...well rendered, but elvis is right...your shadow imo would be a dark wrk grey and I think with that lighting you need to define more of the sherical surface with shadow....a little refelected light wouldn't be to bad above that dark shadow.

    Live each day as if its your last, because it might be!
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  5. #4
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    I think with that lighting you need to define more of the sherical surface with shadow
    You mean more contrast witin the orange?

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  6. #5
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  7. #6
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    Aequitus I'm whipping up a quick example gimme about ten minutes

    Live each day as if its your last, because it might be!
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  8. #7
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    First photoshop paintjob.
    Something a little more like this...I cheated but it demonstrates the concept, and this is just my opinion, take it with a grain of salt.

    Live each day as if its your last, because it might be!
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  9. #8
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    OK, folks, pay attention. I'm going to show you something that's going to have you slapping your foreheads, saying "of course!"
    A sphere is symmetrical in all directions. Therefore, any sphere, under a single lightsource, will be exactly 1/2 in light, 1/2 in shadow. The phases of the moon are a perfect example of this. The point where the surface curves completely away from the light is called the terminator or shadow edge, and it is perpendicular to the direction of the light source. The stronger or more focused the light source, the sharper the transition from light to shadow, and the harder the edge of the cast shadow. The edge of the cast shadow also softens as it moves away from the form.

    First photoshop paintjob.


    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

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  11. #9
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    ::facepalm::

    Of course!!

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  12. #10
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    Updated picture! (The newer one is the second one.

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  13. #11
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    Elwell, you're harder than he-man. And wiser than yoda.

    thanks for that simple, yet extremely effective explanation.

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  14. #12
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    What I really don't understand is, if you take a sphere and you determine the local color, how do you determine what the light source color is gonna be that effects the highlights .... and shadows? In tim hildebrandts book on his technique, he says to imagine what the colors are on a white dress/shirt will help you determine what the colors of light will be. But as elwell has stated in another thread, you don't just add white to the local color to make the highlights. I'm really confused how you determine how to lighten the colors on a sphere. I mean, when you have a million objects in a picture, do you think of one particular color that you will use to "lighten" the local color of the objects with? and particular colors your gonna use to mix with objects for the shadows?
    If the sphere is in light of the evening sun, it's easy for me to understand that the highlight is gonna be warmer. And so if the sphere is red, you add a lighter yellow of some sort to the red until you have the appropriate value. But if you have mid-day light or inside lighting is very "white light", I want to just add white to the local color, when painting from my head. How do you determine what colors to use to lighten an object? Could you just not look at it like, use white to lighten it, to get the right value, then try to alter the color of the highlight? (BTW I'm really thinking of this approach in terms of oils)

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  15. #13
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    The thing to remember is that (in physical paint, not pixels) white is a color just like any other, and does more than just lighten. It also nuetralizes and shifts the hue of any color it's added to. Sometimes this will be just what you want, but most of the time you have to add other colors in with the white, or use a completely different lighter color to get the effect you want.
    Tim Hildebrandt's book is really good, and his advice about imagining the appearance of a white object to get the color key of the light source is right, but it takes a lot of practice and experience to actually get your head around shifting all the other colors in a scene proportionally.


    Tristan Elwell
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    Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!

    "Work is more fun than fun."
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  16. #14
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    Anything else I should do to it to make it seem more 'complete'?
    It still has that slightly fake feeling to it.

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  17. #15
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    Here, I did a little something for you...very quick I might add.
    In your image what the object is sitting on and what is directly behind the object do not relate to each other very well. Is it sitting against a wall, or is it on a table with air behind it? Or is it something completely different. If it is against a wall the shadow will go up the wall as in fig. 1. If it is sitting on a table of some sort then a good way to represent the air beyond the table is to make it light behind the object as in fig 2. To help you understand this better think about what light does on the inside of a pot. It will be lightest at the farthest point from the direction of the light. I also added a little color variation with simple orange in the dark section. This is also a common phenomena that happens in many lighting situations. That is to say colors become more saturated in the dark areas. Fig 3. is just a variation of fig. 2. I just added a blue tint to the background to set off the object...just thought I'd throw a little color theory in there.
    First photoshop paintjob.
    Anyways, just some thoughts...

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  18. #16
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    I think you might do well to join in on the Peer Project Aequitas. Here is a link:
    http://www.conceptart.org/forums/showthread.php?t=53517
    The thread is far from perfect but I think it's great for us amateurs.

    And Elwell, thanks for putting that down so perfectly; can I put that into the Peer Project?

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  19. #17
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    Quote Originally Posted by Idiot Apathy
    And Elwell, thanks for putting that down so perfectly; can I put that into the Peer Project?
    Absolutely.


    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!

    "Work is more fun than fun."
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    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
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  20. #18
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    Quote Originally Posted by Elwell
    Therefore, any sphere, under a single lightsource, will be exactly 1/2 in light, 1/2 in shadow.

    Ahem, Mr Elwell sir .... I take it you mean any sphere under a point source of light that is a long way away, like the sun. A very close point source will of course light less than half the sphere; a large light source may light more than half.

    Last edited by briggsy@ashtons; April 13th, 2006 at 08:50 AM.
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