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whoa, huge post. You should try as best as you can to post more often instead. That way you get more feedbacks. Most people will comment on every update but not every piece of art.
I like the perspective work in this one and how the vanishing point is her hand so it's the first thing I notice whether you intended it to be that way or not. Good way to create dynamic composition. I see an X-man, is that kitty pryde? Another thing I notice you do is that you seem to draw breasts, then draw clothings over them w/o changing the breasts' positions, so they look unnatural. Breasts may be farther apart in the nude, but if you put tight clothing on your female, the breasts will change their shapes/positions ( a tube top will push them up for example).
I like the vehicle, could look very cool when rendered The dragonhead-hilt on that guy's sword is really neat as well.
I've probably already mentioned this (and it could just be the scans) but your lines seem rather rough at times, like when you draw a long line, it's composed of several shorter lines.
OBX quote :
Originally Posted by OBXjust one thing, u gotta work on ur lines. sometimes i just sit down and practice lines. do u worry about where u lines might be going? whether or not thier going where u want them too? i did. so i used to do a bunch of short flick lines making up one long one. in honest truth there is no easy way past this. just practice. and knowing how ur hand works.
tips. make 2 dots on a paper about 2 inches apart, and try and connect them as smoothly as possible. use ur elbow as a pivot, and keep ur wrist stiff for long lines. leave small lil jittery details to ur hand. for super long lines that go the width of the paper, ull have to utilize ur shoulder aswell. for curvy lines hold u pencil near the eraser end. ghost the line first, invisible draw the line without touching the paper. try and go left to right. practice drawing various curves and then duplicate the curve as close to the next one over and over. make cubes. set up perspective grids. ghost ghost ghost. i do it like crazy. practice makes perfect.
yah. dont expect to get instant results. its takes time.
really just work a lot on keeping ur hand loose. the faster u move it around and slide it the less sweat buildup u get and u dont get stickiness. but i find that i dont even think about that now. but it really frustrated me wen i was trying to teach myself. dont get discouraged. even the pros miss lines. hell they miss them all the time. they're just really got at hidding them. im guessing undo helps a lot too. at the work shop i think i saw DS repaint a line 4 times in a row to get it just right.
work small and build up to longer and more confident lines. and use permanent pens or markers to do stuff. forces u to get lines right the first time.
just letting u know to take it slow but steadily. its something that even myself am still working on.
massive updates! you've been watching naruto?(because of all the ninjas). I like the character designs. You still need to work more on proportions and draw shapes first before putting details on your characters. A 3-d shape for each body mass and limb.
this is your best this batch. Muscles are believable and not overdone. Shading is a little fuzzy but the contour lines are acurate.
girl on top looks pretty good. I can't see her feet planted on the ground though. And if the legs are in that position, you gotta have some hip slant. Leg holding the weight should push the hip up. Guy on the bottom needs darker lines to define his eyes, corneas (the round part) should be bigger too.
Alright Ok,(Is it even necessary to give you a shorter nickname?), lookin pretty good in here. Get a hair mag or something and start doing faces like crazy!
the pose in that last girl is looking great. she has decent wieght and balance.
note 1: the groin, it doesnt make a triangle between the legs. in the genital area thier is a small space. its doesnt meet up like this /\ kinda like this /-\
note 2: dont stop drawing it. u should go back after awhile a keep fleshing it out. that helps also wen ur having a creativity block. you first step should always consist of getting down the idea, no matter how sloppy or messy it is. the next step is refining u idea and finding the like work u like. then keep going back and touching this up.
note 3: like note 2, draw everything. i know i do that too, i get lazy and just dont finish. or mabey u see in professional art they dont finish thier drawing they just suggest stuff. thats ok wen done tastefully. but they always keep important things that help sell wat they drew. a few easy things... finish the hands up. they say a lot, even if u suck at them give em a shot. and do a bit more line work on the face. thats a huge part about doing a character design. if the face isnt working the rest probably wont either.
note 4: awsome work! good proportion. and ur lines are looking hellalot more confident.
and yes like penc, i like the fish shoes too! lol great imagination.
nice stuff. im gonna back away from criticing for now. there are some things u just gotta figure out urself. it will just be a hot and cold game for awhile. ur shading is looking good on that one. good stuff. keep posting.
oh yeah, forgot to mention this. When you shade, either use consistant hatchings or use the side of your pencil to get a consistant value. If there are a lot of stray marks, it'll look confusing. I think shading with the side of your pencil is the best way to go, it's quick and consistant(with the value).
You're definitely improving.
This one's looking more solid and filled out, you're on the right track here.
These are looking very cool. I think that if you are going to go ahead and work of gray paper, you need to get something white to work in highlights, without them it is making the pieces read as kind of flat. Very well proportioned though. Extremely inventive, keep rolling em out!
I agree, the pieces do have a sort of flat-ness to them, and seeing some white highlight in acrylic, gouache, charcoal etc. Would help. Your characters also tend to have a stiffness to them, but I think with more practice and more comfort, you will become more comfortable. I really like where your going, seeing that the main problem you have is elongated torsos. The character designs are awesome, the girl with fish-shoes makes me happy! Keep it up!
if you want to add volume, aside from highlights you can do so with cast shadows. The front foot should extend further down too. Most of the time the horizon line won't be where the feet are, so if you see it from an angle the front foot will drop down lower. keep going strong.
oh snap. getting some colors now. Only thing major I see is that your females need more hips. That and more lines for definition of forms and not on the silhouette. Right now you darkest lines are on the silhouette.
her right hand on this one is awkward looking. it would look more natural if her wrist isn't bent that much.
Your figures are improving immensely from your first posts. Right now you working on the right things! Keep drawing figures and draw from life whenever you get the chance. Ask people you know if they will sit still while you draw them if you have to. As you continue to practice a style will develop! At fifteen years old your definition of a beautiful woman is different than what someone older might be so just draw what you see. Your working hard and it will pay off!!
YOu look like you have pretty good understanding of lighting here so I think you'll do well in painting.
I really like the pirates piece. The costume is hot. One thing I can see is that she won't be able to lean that way with just one hand holding on to the rope. Keep on drawing man.