playing with cool vs warm
Nice quickies. I like the green one.
I made quick overpaint of the yellow creature.
- To me the shadow was too desaturated and too dark for yellow (which is bright as value) so I added something stronger and brighter. It's slightly less saturated than color in the halftone beacause blue sky is secondary light source and cool blue color desaturates warm yellow color. At the same time yellow skin + blue sky = green tint. It gets even more green when hit by some reflected light from very bright grass.
- I used a bit of complimentary color to the yellow (purples and pinks) in the light to give it more contrast near the head. Also the sky in the background has a bit of purple in it to make the whole yellow of creature pop.
- I would recommend to paint background values in a way they would make the creature more visible. I darkened the blue sky behind creature so that yellow is brighter than background instead of equal and gets a bit stronger. The lower part of body has the opposite values. The stomach is darker and sky is brighter.
Hope it helps.
As for sketching. I prefer to do it on paper .
Last edited by Farvus; September 2nd, 2008 at 07:55 PM.
A tree, and a quick painting trying to play with the light to create a focus point. I used pretty simple brushes, but with color dynamic in them.. i almost alway use color dynamics now to get this subtle hue variation in the colors.
Peetaer: Thx mister !
Favrus: You nailed it, and made me realise that dark values can sometimes only be found where almost no light can reach. Im not too sure about something, im pretty sure that sometime, the light bounced from the ground can create a higher value than the skylight ( lets say a blue sky ) Shouldnt the green under is belly be still a bit lighter than the coreshadow of the creature ?? Hmmm really not sure, what do you think ? Thanks a lot for the paintover, it helped a lot, like all your posts.
more shit, trying stuff with colors again. \
Ground is too bright in value, will do better next time.
The city was done from memory, i tried to add as much detail as i couild in 1 hour, but the sky is still really boring, and the texture of the building in foreground is boring... i need a brick brush
really good stuff here, lanskape often reall good, creature too continue
i see good evolution here too in your work, keep up
hey thanks guys.
Lamest update ever. Sorry about that.. need a scanner at home , So yeah i scanned a few doodle pages from work done with sharpie , i think i learn something from it but im probably wrong lol. I think breaking stuff in box works better for me than spheres, cauz spheres got infinite amount of faces so its hard to judge angles on them... anyway, hope to post something worth it soon.
thanks guys, i know you all prefer when i post enviros but i want to improve my lines.
Today a few studies pages, trying to get a bit more serious with the figure... focusing on butts recently. Got myself a printer so i will be able to print all those nice pdf books instead of copying from the screen and killing my eyes.
Hey White C, I am enjoying this last update. I too love some of your more detailed environments but this last series of robot studies is really great. I would never have guessed I would see you do these but they are really intense!
Colors on that yellow dragon are awesome!! On the last enviro, too. Definitive visible improvement.
Just a word about the last enviro: The composition seems a little unbalanced and too heavy on the right, I think moving the central tree a little to the left would balance it out.
great sb, keep workin!!
great stuff guy
friendly greetings gliederpuppe
My Sketchbook --- http://conceptart.org/forums/showthread.php?t=137403
hey thanx guys.
Humm so i tried to push one a bit farther,, but got bored, maybe he will deserve to be finished one day, but i wasted too much time on it already, need to work on something new and learn new stuff.
I started without a solid structural sketch and it shows, i wont make that mistake again, especially with a mech, you need a perfect perspective or it looks funney.
cya need to sleep now,
fuckin insomnia is killing me T_T buhuhu
I am really going to use a lot of your pics for studying when i start doing digital paints soon. Hopefully you can check out my SB and crit and help me with them when I do that!
Awesome stuff man! Keep going!
Please visit my SB to comment and critique and help me grow!
Im really diggin your enviroments man, I had a scroll through your sketchbook, 3dudes, post number 150 is outrageously cool. I'll definetely be keepin an eye on this one.
I really like the meca you created! Not that I dislike the other ones, but that one really met my tastes. I like the use of pure color and the actual good day ambiance ^^ Nice one, and I like you work with photoshop ^^
The colors you use in your environment studies give them a wonderful air of fantasy that I think works quite well with your style. I'd like to see you integrate some characters into a few of them; nothing fancy, just a park or town scene. You seem to be getting the hang of establishing moods, so I think that adding characters will help push you as far as that goes.
Keep it up!
awesome sketches, mate. It's good to see you going for more than one topic. the bot turned out really cool so far. I like the colors a lot.
and your progress with environments is great to see. all the green forresty looking ones are really good.
and I love this one. it's still rough but composition ond the colors work very well.
keep sharing, it's inspiring to see!
hi whitec! I think you should pay more attention to your drawings, the ones on page 8 don't quite look as good as your paintings. be careful what you want to tell with your lines, solid lines are a must when describing the human figure since the human figure is..solid get interesting shapes to your silhouettes when you sketch and think of an emotion you want to convey through a sketch. these are the things that I think of when I draw, anyway...well, not the emotion part just yet perhaps because the technical side is still blocking it from emerging...but you get what I'm saying update more, more!
Developed Actively by vBSocial.com