I'm using this thread to dump my process work for my Thunderdome entry. I chose to redesign characters from the old NES game 'Blaster Master'.
I've been sketching stuff for a few days, just trying to get the mechanics of the concept for the tank down. I think I've got things locked down and I'm at a point where I can do more finished concepts. After the tank is done, I'll work on the kid in the tank.
A lot of these sketches are just me noodling out ideas and look a bit shaky, but it's how I think things out.
I'm definitely open to feedback and ideas.
First sketch page
Second sketch page
Small, quick perspective sketch. I tried to work out the different forms and the positioning in 3d. I used Lightwave to make a really primitive underlay so I could mess with camera angles and turret rotation, etc., instead of having to struggle with getting a particular shot right by making lots of bad sketches.
I know it's kind of lazy, but it lets me focus on the drawing instead of struggling with geting the right 'angle'.