it's looking pretty good at this point to me..which means I'm probably not looking at it right. So, critique away!
the colors are coming off pretty muddy, but could just be my monitor, his right forearm and hand come off awkward, id use reference there, and we are seeing more of his bicep then we would see from the outside of his arm, but i like the picture, just work on it somemore and it will turn out good
I agree with mike that the color looks really muddy. Adding black or grey to the basic color, in order to model form, will end up with mud every time. Look at how some of the "super talents" on these forums choose the colors to model their form (especially skin tones) and you can't go wrong.
ok..I add some saturation, and fixed that arm. Also smoothed out some of the colors that were looking choppy to me. Still muddy? I'm not quite sure what you meant by that, really. The guy is supposed to be pale, so I can't add too much color to it without it looking...well, like not how I want it.
I think the other posters were using the word 'muddy' to describe how the skin tones here are similar to the color of the background and inconsistent with each other. Your shapes are defined by line and brightness, but not by color. It is a bit like painting with mud, I suppose. Frankly though, I don't think that color is particularly important to this piece; it would have worked in black and white.
The one critique I have of this is that Santa's whole body feels a bit lopsided, particularly the hands. The nearer hand is bigger now, and it wasn't small to begin with. I have a hard time imagining how the hand in the hat would compare to it.
Oh no you haven't.Originally Posted by llothcat
I think a lot of the problems you're having are summed up in the title of this thread.
exactly what elwell said. Use reference. If you're not sure what something looks like, dont half-ass it. But dont just copy your reference. Study anatomy, so that you know when the arm looks a certain way in a certain pose, its because of how the bones, muscles and tendons underneath works. As soon as you start understandin these rules, drawing without reference will be a lot easier, and your drawings will come out a lot better.
thank you muchly for the comments...
...but I take it you guys don't like charactures? If that's so, I'll be sure not to post any anymore, and just post the strictly "true to life" paintings in these forums.
No no no, you misunderstand completely. Successful characature and distortion depends on a deep understanding of the structure of the body and face. It's actually more difficult than working realistically, because instead of just getting things right, you have to get them wrong in the right way.