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Thread: First 3d model, pistol.

  1. #1
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    First 3d model, pistol.

    Some 3d noob action for you guys, hah... I only started learning modeling a week ago, so bear with me (trying to do it on my own). I don't really know how to do any good organic stuff, so I started with modeling a glock. Modeled and rendered in 3ds max 6.

    First 3d model, pistol.


    First 3d model, pistol.


    First 3d model, pistol.


    First 3d model, pistol.

    Ah, there's alot I need to learn, maybe I'll try some sort of robot next, could be fun. If anyone has any favorite tutorials on modeling different things (maybe faces or something), post some links. I also have no idea how to do real texturing, unwrapping and whatnot.

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  3. #2
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    Good start.
    Here are some tutorials that might help you out: http://www.secondreality.ch/
    http://waylon-art.com/uvw_tutorial/uvwtut_01.html

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    Nice. Which one is this? the butt of the grip seems like it shouldn't have that cutout, and the extended barrel is weird for a Glock. Which model is this?
    Did you know that Glocks usually have a hexagonally rifled barrel? You seem to have left that out.

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    that's not bad I like it...my first model did not look that good.

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    Thanks for the links, neg. Threshold, here's the ref I used: http://world.guns.ru/handguns/glock18.jpg Although, I somewhat combined that with a regular glock (which I examined first hand, to figure out how things work exactly, it does have a thin plastic hollow grip with cutouts like that, although I had trouble rendering that stuff ).

    I might try texturing this for practice.

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    Quote Originally Posted by Sinix
    Although, I somewhat combined that with a regular glock
    I definatly recommend against doing this. Because if you model like this you can always explain away differences between your model and your reference with "I'm making a mix", "I'm not aiming for either of the models" or "It's not meant to be entierly realistic". When you try to model a real-life object get lots and lots of reference and stick to them! Softairgun, but it looks accurate:
    http://6millimeter.de/index.php?mod=art&id=42

    Quote Originally Posted by Sinix
    which I examined first hand, to figure out how things work exactly
    If you had a reallife model, why not model that instead? It will be so much more accurate model and the experience will be more full-filling since you can't blame anything on bad refenrence.

    There are tons of tutorials out there, just do a google search. I recommend that you start by checking 3dtotal.com for a couple of useful beginner level tutorials.

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    NO SHARP EDGES!!! GET RID OF THEM!!!

    Make sure to get everything smoothed out... it will look a lot more believable. Even the edges that look like they come to a point... they don't. Bevel them down a bit and they will deal with light a little bit better.

    I am liking it so far, except it looks like a bastardized version of a glock (my favorite gun next to the walther ppk) and the the lack of roundness on the round parts.

    If you are going to texture it, can you also post a copy of your UVs?

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    i'm no expert, but the first thing that stands out to me, the tip of the barrel seems slightly too extended.

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    Very nice first model! congrats! You should be pleased with yourself.

    I do agree with Bai Fan regarding your edges though. Yosh should chamfer them a little! It would make the model look much better!

    BTW, what sort of modelling technique did you use to make the pistol? box modelling? splines?

    Last edited by Shin-Akuma; December 15th, 2005 at 07:00 PM.
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