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Hi my name is Andrew. I have been on CA for awhile now but haven't really posted anything. I'd to thank smellybug for posting his great tutorials, They gave me a great point to start from and I cant thank you enough for that. I just began sculpting a couple weeks ago but have wanted to for years. I have two projects to post and one of them was a school project that isn't exactly a concept but I am going to post anyway. I also have a coupe of questions regarding Super Sculpy.I suppose I could figure them out for my self but it is much easier just to ask you good people.
1. Can raw sculpy be added to baked sculpy and then baked again ?
2. About how strong is super sculpy after it is baked ?
My first project was an assignment was to make a 3D representation of a famous painting. I did Van gogh's starry night.
This one I just started a couple of days ago. Its a mind flayer based on illustrations of Todd lockwood. Its only the basic body proportions and I still have to add clothes, hands, and add fine detail. These pictures are a little old and I have done some work on it since but hopefully I will be done sculpting within the next few days and then I will start painting it. I would appreciate any feedback, good or bad.
Last edited by dark_wraith; January 23rd, 2006 at 06:06 PM.
Cool creature, really like the tentacles. The 3d starry night is great, it actually took me a minute or so to realize it was 3d and not a print of the original.
To answer your questions
1) Yes you can, though it's best to use a little vaseline or sculpey diluent (now called clay softener I believe) to help the clay adhere a little better.
2) Depends on what you're comparing it too, it's tougher than porcelain or china but it's not as strong as resin or other plastics. Dropping is definitely not something you'd want to do. My mom dropped a dragon I did and his wings are now hanging by the armature wires (I will fix him eventually) but I also have a small gargoyle pendant that I sculpted last year that I wear all the time and it's so far survived alright even being swung around all the time.
Like he said. Stuff like figures are brittle because they have stress on areas like joints, hips, etc. (the thing I'm working on right now has cracks along the hip area). It's normal to expect cracks apearing after you bake it. Just use some filler to fill in the area after you bake it. The sturdier and stronger your armature is, the less likely to find cracks and the more sturdy your sculpt will be. ALWAYS, start off with a good armature.
Well Its been about a week since my last post. I have done quite alot of work on my creature although not asmuch as i would have liked. I am about 80% done the sculpting. I still have to finish the arms, add hands, and finish and detail the armour. I am having a little trouble getting the folds in the cloth right. If anyone has some tips on how to get realistic cloth it would be greatly appreciated.
Well i am final done sculping and now to bake and paint. I am going to bake it tommorrow so If anyone has some last minute crits,advice, of tips it would appretiated.
I'd finess those tentacles abit though - they should be alot smoother and taper to fine points - all the better to extract those brains with!
If you wanna work on the cloth abit more I'd get a sheet and throw it over a chair and observe how the material folds. Should give you some ideas as to how material really moves.
Thanks alot. I see what you mean. Even after I looked at the pictures I can see the tentacles look almost elephant trunk like. I also really didnt like the way the top tentacle came off from the head. They dont look that bad in life but they photograph horribly. I put alot more upwards curve into the top tentacle and thined and and tapered them all and they look much better then before.
I probly wont get to bake untill after christmas now because my mom keeps baking cookies and she wont let me use the oven. I wont be painting until I go back to school in january and in the mean time im going to have to learn how to use an air brush. Thanks for the help and happy festivus everyone.
Now that's what the D&D mindflayer miniatures should be sculpted like
Well NOW I am finished sculpting and damn it this time I mean it. Its all baked and ready to be painted. I have changed some stuff that was bugging me and I think it looks much better now. I reworked the cloth and tentacles and sharpened up some of the edges. The images I have of it now are very poor quality but I did manage to make a small GIF animation. The animation was much bigger but photobucked must have chopped it down, oh well. Oh and If anyone knows of a good paint to use I would appretiat it. My school only has some crappy acrylic paint and I would like to buy some good stuff for myself. Thanks again for the help.
Whoa! Is that the second sculpture you ever made? I'm shocked. Awesome.
First time across this thread, I gotta say it's great that you took your time and looked into everyone's critique, and put it to good use. I like the progress overall and I think you significantely improved on it over time.
Great progress man. Can't wait to see it painted.
"Create like a god, command like a king, work like a slave."
Thanks alot guys I really appretiat it. I am about 80% done painting and I took a few quik shots. They dont really give it justice. I am using my teachers digital camera and I cant to figure out how to make the damn thing focus close up. Once I am done il try and get some good detail shots so you can see the skins fold and such. I am going to add in some of the finer details and add some gloss to make it all slimey and......well glossy.
Here Is one I tryed to fix up in photoshop.
Last edited by dark_wraith; January 13th, 2006 at 08:48 PM.
there should be some kind of macro or super macro setting i think.
this really looks fantastic, you have quite the imagination (or did you use some kind of reference?).
I am done painting and am now trying to build a enviormental base for him. I should have some pictures of the fully completed project in the next few days.
manslauter- thanks and its too late I already glossed it and it looks sweet. its not like I dumped the whole thing in gloss I just added some to his skin to make him slimey and squidish looking. If you still feel llike creating an aperture in me balls when you see it you are welcome too.
limion- thanks I appretiat your help. I tryed finding the macro setting and after about an hour of looking in the manual and a bunch of time on the camera online help site I finaly found the tiny macro button on the side of the freaking lens away from where all the other 50 buttons are. As the for the concept I would love to say I came up with all the ideas but I didnt. Initialy I planed to and did a bunch of drawings but when I looked on the internet most of the pictures have the same concepts as mine anyway so I just used those. The one image that really did it for me is a Todd lockwood illustration that looks like the creatur is clad in the hide of a H.G giger Alien. I willl just post it to show you good people. I did change the colouration and changed a bit of the armour but the head and body shape is basicaly the same.
The drapery and paint job are great, keep it up.
Andrew, are you going to the school Full Sail? (If not, I'm totally thinking of a different Andrew who is working with the same character right now, and you can just ignore this question...)
This...is so very, very hot. If you ever have a demo reel of any sort, this definitely deserves to be on it. Please, what did you use to paint it? Airbrush? Looks very nice...Also, the folds look incredible; I freak out every time I look at your sculpture's robe. Way to go on proportion and the dynamic pose...those tentacles, man, wow...
Keep up the good, good work...I would love to see more maquettes from you
neepa - I am sorry you must have me confused with someone else. as for painting it, I origonaly planed to use an airbrush but I dont realy know how to use an airbrush properly and I thought it might just be easyer with good ol' brush and paint. I just used acrilics and put on a base coat and added some washes and dry brushed on some some highlights.
Freakin awesome! You totally rock! Your details are amazing.
Very cool stuff...keep it up.
Sorry I lied. There is no nudity. I only put that because the threads that have that in the tag line seem to get 10x more people looking at them, but I am finaly finished. yay. I want to thank everyone for their support, I really appretiat it. One thing that has been brought to my attention is people always tell me that my figure looks so much smaller in person then it does in the pictures. I meant to take a picture with a pencil or somthing to give a comparison but I forgot and I dont have the camera anymore. The figure is about 5 inches tall and the skull on the base is the size of any normal 6-inch figure. This will probly be my last picture update for this but I will be starting another project soon. Thanks alot and I hope you enjoy.
Last edited by dark_wraith; January 26th, 2006 at 02:28 AM.
WOW the base really brought it to life.
where's my nudity? i wanna see illithid cock now!
wheres the titty?
Wow, that turned out very well. I love the detail.
honestly, it wasn't my favorite sculpture at first but once i saw the painted version, i was like "damn!", it looks very nice now, good shit, keep it up