Following Viag's post, here is part of the work I did on prince of persia 3 at Ubisoft Montreal. There is a bit of everything from environments, to characters, to marketing illustrations (when there was no more concepts to do...).
I arrived kinda late on the project, but still had the chance to work close to amazingly influencial artists, and especially the concept guys.
Working daily next to sparth , viag, barontieri, vermiis and hydropix was probably the most influencial thing that ever happened to me.
When I arrived I had to follow the tracks that some of those guys had laid out (especially following artists like Vermiis for the characters was quite a challenge! The same goes for viag and hydropix, who made me feel at home very quickly on the project, thanx guys).
Here are some environments, most of them modelled in Max7 using polytools, to facilitate the process of having to do more than one illustration per environment (and make sure the scales and proportions were the same, eventhough I had to render different angles). It also gave me a fairly good lighting to start with (either with Vray or Mental ray). I will post some of those renders soon, if you are interested with the process.
did not have to do much character work (since that over talented bastard vermiis had already done everything!) but it was very enjoyable nonetheless.
And some marketing stuff (most were never used too...)
Posing of farah using the model created by the cinematic guys in XSI
Paintover photoshop CS
Paintover Photoshop CS (yeahh, I know very shiny... But gotta do what marketing want )
That's it for now (sorry about the heavy download). If you are interested to see the steps of any of those images, I have everything and can post them.
EDIT>> Monday 12/05
Here are some steps, I'll try to post as many as possible this week
EDIT>> Wednesday 12/07