Hey man. I really don't have anything to add to what's been said, and I hate to repeat myself...but keep on going. Hope school's not pushing you too hard
What can I say, I like the puppetmaster
@rodrigo:i see what you mean, i still have to practice a LOT on rendering (i get bored too damn quickly...about the studies, I guess you're right.Things would get pretty boring too in this SB
@smuli:thx.I see what you mean about "busy", but sometimes i just like to forget everything else and add insignificant detail
@blanquish:thx mate nope, not last year, forth year of highschool here (i'm 17).But, damn stressing anyway.
@Icey:heheh thanks man
@AvatarJimmy:lol yeah, i hope i'll do some more guys i enviros too
@n0fish:well, lets say i'm getting quite stressed indeed...
@charlie 2.0:lol thanks
well, here is my shitty daily update.
(had some problems with imagesack WTF just had to post this link)
Last edited by TheGnoll; May 20th, 2006 at 04:59 PM.
excellent work Gnoll!, you have show us that also a non very intelligent hyena humanoid (it´s a D&D joke, hope you catch it) can make excellents works!!!
i hope you continue working hard and hard
best of luck
an old and retired D&D player who is now a master
I don't really like the last guy wich was inspired of marko. It feels very busy, and it feels like it has a lack of contrast. Would love some more punshyness: Else very nice. In the last update I like your two creatures, but on the one on the bottom of the page could have his teeth pointing a little bit more inwards..
Overall very nice sketches!
Keep up the good work!
Visit my... SKETCHBOOK!
quick update, i hope to do something more tonite (gotta study)
again another cyber dude, from the same series as the last one (done while at school, so its dirty n crappy)
sorry for not replying to everyone, but ain't got much time
looks greeat, man! It's fun to look at all your concepts! Inspires alot!
The arm on that last fellow looks a bit stiff tho, looks as if he's tensing his arm unnecessary or something.
but hey, it's not that bigga deal, thought i'd share some critism or something, tho I'd just like to put in good words, becouse you're totally worth it, man. Great sb.
keep at it!
Cool new designs reminds me a bit of WH40K. Several of their arms feel a little off to me though. Seems like the earlier guys far arm (his left) should be more behind the leg according to the way your perspective is set up. And the second guys flamethrower should either be angled in line with the tread of his "feet" or you should show some of movement of his shoulder and pecs to better justify the arm coming across his body as it does now. The page of sketches looks nice and BTW, I love the power cord on the earlier guy Keep up the great work man.
I like the first human-mech a lot! The mechanical parts are very believable and he has some nice character. The second one looks to me a bit stiff and un-dynamic also design wise (meaning mainly the machine part at the bottom) but the contour seems to have been on the way so that's understandable. Can't think of other crits than that.
Tigermilk: thx dude, crits are always appreciated, as long as they ain't offensive, and yours were ok agree about the arm, just noticed
AvatarJimmy: i love the GW designs.I'll see what i can do about those arm positioning
gotta practice more, and more, and more
octopus interphone: thx.School here end on the 10th of July.I am quite stressed and pissed off in these days, but it'll all be over soon (however i goes, it's my fault if i don't study enought)
smuli: thanks.actually i ain't that satisfied with the last one's "legs" either.But shit happens when you start drawing too close to the border of the page ( the leg part should have been different but it didn't fit )
ok, here's a hyper sketchy update, just trying to draw at least SOMETHIG every day
Very creative concepts! I like that "punk" in the 218th post.
Cool stuff tonight. Your quick sketches really shine. When you can find the time, try to do some more longer drawings cause thats when your weaknesses are showing up a little, so we can give you more helpful crits that way. And of course keep doing lots of great quick sketches
Hey, fun stuff you have there, love the sumo wesler . Sketches are always fun to do.
About the last 2 mechanical guys, the first one is very well done, pushing the values a litte helps a lot when it comes to scan some drawings.
The second one loods odd, and the design is kinda old ( lost in space kinda robot...at least the lower part).
Keep drawing every day
Great sketches and nice to see some ink work for a change. If something must be critiqued, you could maybe start working more on hands... You seem to for example often simplify them by making the space between the first two joints as long for every finger. I know hands are the hardest thing to draw but since the rest of the anatomy is quite right, that caught my eye.
Keep up the sketching goodness (though more finished drawings would indeed give us more to critique ).
Sandytastic: thanks yep, i'm a misfit fiend
Shamagim: thx for the kind words.I'm not totally convinced with the design of the second one either, but as i said i ran out of space on the paper and didn't know what to do
Smuli: guess i'll have to refresh my hand anatomy
here's something.His arm is definately too long, but whatever.DO give you a sense of scale, this guy should me something like 2 n a half meters.He's a big, angry and hairy fella.
You're improving a boatload.
That one is one of my favourite of the bunch.
Keep on truckin!
DON'T CLICK THIS
evildisco: thanks, nice to see you here
smuli: thx, glad you like the pose.I still don't have time for hand and anat studies yet, but i'll practice ASAP.
ok, i tried doddling in photoshop today, for a change, that's what i did in 30 min or so.I know the pose sucks, the hands sucks and its damn blurry, put at least i opened PS for a change
nice hellboy pic.
I agree with your comment on the photoshop work, its freakin blurry, but it looks really good somehow. Use some harder brushes and tr to define the shaped a bit more and itll be awesome.
Hey! Just have to say, I think the reason wy things don't turn out as good as you want 'em to, is becouse you spend waayyy too little time on your drawings. I do like that you draw the whole figure, though. That's something I have to work on myself. Try to push yourself a little further. Spend some more time on rendering out the figure, add new anatomy knowledge etc...you know...it's not that hard to add a little more consistency.
Blanquish: thx.Yeah i still gotta practice a lot with PS.Actually, i'm a noob with any type of "painting, digi and analog.
octopus interphone: thx.Thank god I've found an Inker for taht old Keepers of the Hourglass thinghy, so I won't have to do it.
n0fish: yep.It isn't the first time I hear this crit.Guess you guys are right, but it's really not the right period to do it in these days.Thx for the support anyway
F*ck, seems like i've just entered another "I CAN'T GET ANYTHNG F*CKING RIGHT" period.This sucks.This really sucks.
Here's the shitty updates (sorry dudes, got problems with a girl, school is pissing me off a lot, and I don't even have a cig)
Last edited by TheGnoll; May 29th, 2006 at 03:54 PM.
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