Page 20 of 251 FirstFirst ... 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 70 120 ... LastLast
Results 248 to 260 of 3255

Thread: Gnoll's Stuff *UPDATE 01/10*

  1. #248
    Join Date
    Oct 2005
    Location
    Bologna, Italy
    Posts
    4,538
    Thanks
    532
    Thanked 695 Times in 474 Posts
    @davidefabrizzi: thanks.You're right, i understand what you're talking about.Thanks for the kind words and...yes, I am too lazy.

    @this1: thanks for the comments, I rally didn't notice that stupid mistake, thanks for pointing it out

    @anjin:"work more on them"...hehe, i've been hearing this a lot, at school, and here.I guess I'll really have to fight this lazyness...thx for the comments

    @smuli: thanks for the kind words.Yeah, i guess looking at a finished rendered drawing must be really rewarding, I'll have to try it someday.

    Ok, daily update, tried to do less sketches today and I tried to actually render one.Hope this looks a bit less "unfinished".I'll surely practice some more rendering ASAP, school ends next week

    Gnoll's Stuff *UPDATE 01/10*

    ciao
    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #249
    Join Date
    Sep 2004
    Location
    Seattle, WA
    Posts
    166
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Good updates, sorry its been so long since I've posted here. Looks like you're starting to think more about polishing the work. Your latest update is looking like a good start. The bottom of the robe feels a bit odd to me, can't really tell if its hanging or tight. Also, watch out for tangent lines on the left sleave, it becomes difficult to tell whats in front over there. Can't wait to see what you do when school is over and you've got more time. Keep drawing man.
    My Sketchbook

    -Anthony
    Reply With Quote Reply With Quote

  4. #250
    Join Date
    Feb 2006
    Location
    Adelaide, Australia
    Posts
    1,183
    Thanks
    0
    Thanked 14 Times in 8 Posts
    your work is getting more and more polished, that last one is testament to that.
    Love to see a photoshop version of this.
    Reply With Quote Reply With Quote

  5. #251
    Join Date
    Mar 2006
    Location
    Seattle WA, USA
    Posts
    491
    Thanks
    57
    Thanked 160 Times in 122 Posts
    Hey, thanks for stopping in again. I would agree with blanquish's comment, your stuff is getting more and more polished.
    You have a kind of rough style, which is completely fine. I think it would benefit you to reign it in a bit though, by focusing on what kind of mark you are using where. You seem to have a variety of marks in most of your stuff, but a lot of the time they don't seem to have any rhyme or reason, it's just a wild mixture.
    For instance, maybe try defining the edges of things with marks that are a little darker and sharper, or by using a gentler touch on things that are in the backround to help further define their location to the viewer.

    -John

    My Sketchbook
    Reply With Quote Reply With Quote

  6. #252
    Join Date
    Oct 2005
    Location
    Bologna, Italy
    Posts
    4,538
    Thanks
    532
    Thanked 695 Times in 474 Posts
    @AvatarJimmy: thanks man, good of you to point out those things, i'll watch out next time.

    @blanquish: thanks.Actually, i tried, but i just layed down the basic colours in multiply wth PS, and now I don't know what i should do to continue

    @JohnT: thanks for the comment i'll try to define my line weight too next time

    ok.I must admit yesterday evening I had a pretty good time, so today i feel like a damn hammer is bashing my brain.But whatever, i won't post my drunk-gnoll's sketches.
    Here's some stuff for the videogame Chronicles of Dust (www.tgfxcrew.com , check out this stuff ), just sketches and a concept.

    Gnoll's Stuff *UPDATE 01/10*
    Gnoll's Stuff *UPDATE 01/10*

    ciao
    Reply With Quote Reply With Quote

  7. #253
    Join Date
    Sep 2004
    Location
    Seattle, WA
    Posts
    166
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Cool update. I'd work on the wrist and ankle areas, they don't feel properly defined to me, remember there should be a sense of weight on these. Nice design though, and its good to see you doing a littel rendering. Keep it up.
    My Sketchbook

    -Anthony
    Reply With Quote Reply With Quote

  8. #254
    Join Date
    Jan 2005
    Location
    Finland
    Posts
    1,303
    Thanks
    22
    Thanked 319 Times in 242 Posts
    Great to see some more time consuming work... Many quick sketches often teaches you better than few polished drawings allright but after all, more finished work tells people what you know and can do with much of the chance factor eliminated (and makes more sense to critique ).

    *looks at his own sketchbook and feels like a hypocrite*
    I'll try to pull myself together as well.

    Both clean concepts look great to me overally, I especially love the arms, feet and steady pose of the first one. One thing to pay attention to would be line weight though... On the first one his right arm and on the second one the monster's head and crown for example blend a bit to the things behind them. You seem to press the outlines pretty much but you could try putting more line weight to the nearest things and shadows.
    Reply With Quote Reply With Quote

  9. #255
    Join Date
    Mar 2004
    Location
    UK, Newcastle
    Posts
    594
    Thanks
    0
    Thanked 6 Times in 6 Posts
    Cool Gnoll, nice to see the Chronicles of dust stuff coming along. I was supposed to be doing some enviroments for it but moving house scuppered that. Shame really as it looks like it's really coming together.

    Really like the comic hero/villan selection you've got up there as well.
    Reply With Quote Reply With Quote

  10. #256
    Join Date
    Oct 2005
    Location
    Bologna, Italy
    Posts
    4,538
    Thanks
    532
    Thanked 695 Times in 474 Posts
    @AvatarJimmy: thanks.Could you specify better what you mean by "sene of weight" on the feet and hands area, crits on this one are really appreciated.Glad you like it

    @smuli:I see exactly what you mean about the line weight, the head area is quite confused indeed.I'll double check next ime, thanks

    @mull77: tgfx still needs enviro artist
    I'm glad you like the stuff

    ok, a chara design i did for fun today.Got screwed up with swooshy lines (maybe a bit too swooshy), some mistakes here and there, but i quite had fun with it.

    Gnoll's Stuff *UPDATE 01/10*

    ciao
    Reply With Quote Reply With Quote

  11. #257
    Join Date
    Oct 2005
    Location
    Bologna, Italy
    Posts
    4,538
    Thanks
    532
    Thanked 695 Times in 474 Posts
    ok, seems like nobody liked the last one.Whatever, heres the fihished Chronicle of Dust concept.Tell me what you think (i wanted to finish this soon so i didn't correct it much, but if works fine for me)
    Just smacked in some values too.

    Gnoll's Stuff *UPDATE 01/10*

    ciao
    Reply With Quote Reply With Quote

  12. #258
    Join Date
    Jun 2005
    Location
    Preston, UK
    Posts
    157
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Gnoll's Stuff *UPDATE 01/10*

    Im liking the look of this guy, although he looks as if he's leaning over too much. But im sure you know this. I like your ideas alot, again inspirational stuff man.
    Oh, by the way ive started a sketchbook. Check it out, see what you think! not much there yet but im updating soon. 4 stars, tighten your linework up and spend more time on your sketches and you'll be damn good imo.
    Last edited by KuNiva; June 6th, 2006 at 11:46 AM.
    Reply With Quote Reply With Quote

  13. #259
    Join Date
    Jan 2004
    Location
    Dallas
    Posts
    4,416
    Thanks
    5
    Thanked 644 Times in 301 Posts

    ‡‡‡‡ BoneDaddyDribble ‡‡‡‡

    It is all good <> this is a tough thread <> good stuff sometimes falls through the cracks here and falls off the page quick <> of course we are supposed to do new work and post <> like I said it's all good.

    Guy is leaning a little lol <....> excellent work btw
    Reply With Quote Reply With Quote

  14. #260
    Join Date
    Oct 2005
    Location
    Bologna, Italy
    Posts
    4,538
    Thanks
    532
    Thanked 695 Times in 474 Posts
    @KuNiva: thanks a lot for the comments and the stars (woohooo! 4 stars, that made my day ).Thanks, yeah i noticed he was leaning too much as soon as i finished it , i mentioned it in the post too).About your sketchbook, ther still isn't enought stuff, but i'll keep an eye on it

    @mentler:thanks a lot.I see you as some kind of CA.org mentor here, so its great to see you pass by once in a while

    some random hyper quick sketches, nothing special at all (just trying to regain confidence with my character decem)

    Gnoll's Stuff *UPDATE 01/10*
    Gnoll's Stuff *UPDATE 01/10*

    ciao
    Reply With Quote Reply With Quote

Page 20 of 251 FirstFirst ... 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 70 120 ... LastLast

Similar Threads

  1. Art: Finished Gnoll (UPDATE)
    By Tedsuo in forum FINISHED ART & ARTWORK
    Replies: 12
    Last Post: October 9th, 2009, 10:50 PM
  2. Gnoll wip
    By Smashed_Pumpkin in forum ART CRITIQUE CENTER
    Replies: 8
    Last Post: October 9th, 2009, 10:45 PM
  3. Art: Gnoll
    By 2sassy4monique in forum FINISHED ART & ARTWORK
    Replies: 1
    Last Post: April 28th, 2005, 08:50 PM
  4. Gnoll...
    By Tedsuo in forum ART CRITIQUE CENTER
    Replies: 3
    Last Post: April 1st, 2003, 02:13 AM
  5. Classic gnoll here
    By davidheijl in forum ART CRITIQUE CENTER
    Replies: 5
    Last Post: March 10th, 2003, 11:12 AM

Members who have read this thread: 17

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside

Developed Actively by vBSocial.com
SpringOfSea's Sketchbook