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Thread: Gnoll's Stuff *UPDATE 01/10*
November 9th, 2006 #571
First of all
habby birthday RYAN!!
THe last update is very nice. I like your studies, and the lines are more fresh and clear than other time. The batman have a great expression and the head is very good.
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November 9th, 2006 #573
November 9th, 2006 #574
Very nice sketch the last one! I must see colored this pice man!
November 10th, 2006 #575
November 12th, 2006 #576
wow, 18? you are that young? damn I still can't draw shit half that decent like yours without ref. kudos to you. shame on me. lol.
seriously, the last character is great.
November 15th, 2006 #577Registered User
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even if it´s late
hope you had a lot of fun!
enjoyed your new sketches , your getting better each one cya on msn soon
aviable for fulltime and freelance
November 18th, 2006 #578
Dunno what's going on these days but can't get anything decent done in these days...damn it.Got some books for my birthday, expose books, marvel illustration n stuff, but no inspiration at all.I guess i can blame viedogames
i hope to post something soon.
@Dreamworker:thanks yeah maybe i should practice some colouring...but i'm not tooo happy about that sketch.
@Old Noobie:thanks for the visit.Actually, i don't think i will
@isair:thanks, very nice comment no worries, i wish i could draw from ref and render like you do
@GOBLINSHARK: hi ya Alex! thanks for stopping by...catch ya on msn!
November 18th, 2006 #579
Happy (very) delayed BirthDay Dude. Didn't know you where that young. (your more mature skills where kinda missleading)
Like the updates specially humor on last one. Well done pose and hand.
That one's kinda wonky and unprecise though. And opposed to hands you could do better on feet if you wheren't slaking/leaving em out at times.
Anyways, tacke care...
November 19th, 2006 #580
@blacky:thanks dude you're damn right about the feet problem...i'll try and work on that.
ok, sunday evenin' bump, random sketches.no ref whatsoever as usual, so usual wonky anatomy problems are still there, i guess.
and btw, general crits 'bout my style or anything you can think of are appreciated
November 19th, 2006 #581
November 19th, 2006 #582
November 20th, 2006 #583
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Alright Ryan: heres some crits for ya!
Lets start out with the avatar!
I dunno if I told you I think I did, but however, In the piece, theres alot of middle greyness..
nothing really white, and not much general black.. however, if you stick to that, try to stick to that through the whole
piece, these black and white spots are only putting the eyes in the wrong direction for the viewer..
I remember talking about the black spots, and these are the "cape" and im talking
about the shaded part on the right side, it really drag my attention,
When looking in the face, my attention goes to the right eye, why ? cause it got thinker
lines, and more black there.. I dunno if you used any #000000 pure black, hard to see,
just on a side note, DONT use pure black..it doesnt exist in the nature..and if you do use
pure black, MAKE sure to highlight it well , so the black "dissapears" no pure
black objects with some white highlights only, alright, long sidenote-
however, You could use some "darker grey" for the left eye..just to balance the attention
these are small details, but I feel frustrated when looking at the both eyes, and
one of the mlooks to not fit in..(the left one) and it makes me wanna go look at the
right one only... my attenion at least gets there..and only there at that spot on the right
eye...you see ?
the nose is well-balanced,nice use of dark-grey, and the highligh isnt WHITE...it is middle-grey
The arms inner part, (hehhe, biceps) are to white, especially on the left arm
where the hihglights doesnt work really..And I dunno if there should be any highlight
there at all ? shouldnt it be a deep shadow going on there ? I dunno, cause
I "think" I know where the light is, but that arm fuck everything up in my mind.
also, both arms feels a little flat in the middle are of em...check the left arm..
This could use lots of more values, at least some more
Hm, also, the ring, or the neclace, its to shiny, especially to be there.. and
it drags attention to the wrong spot, because it goes from White/Black so quick..
You wanted the viewer to look there ? if so, detail it ALOT more! and put in some
nice details that people would LIKE watching! you know what i mean. Composition.
The "thing" on the amrs could use alot more of work, thats my only "complaint"
on the "WorkInProgress" level.
Also, think more of light! especially on these, and add some texture! could be nice!
The left leg looks really nice, I belive you bringed the picture down alittle by
adding these Multiple-lines brush - texture. It works nice on the details right here:
But not on the rest..
The sword looks more like two boxes instead of one box and one small and nice blade..
"Think construction" a small line on the upper-side of the blade would help this alot!
Also think of form.The shape is nice, but not the form.
I must say you really got the hands down NICE!! great, I wish
You rendered the whole body like that, and I would have nothing to complain about,
especially if you rendered the arms like that!
The composition again: the foreground grash should be in that colour that is closest
to the viewer on that grass , not to dark, and aboslutly not to light..
also, it wouldnt steal the attention because it would be to dark.. hehe
The background is nice, bit it looks very rushed. especially under the charahcter..
looks like only one line per highlight, work more on these things! you are more
then enough advanced for takeing a piece to something uber-finsished! so do that!
I was thinking you where like 24-26 smth the other day.. but when I then remembered \read/
that you where 18..that was like a chock..because when I thought you where 24-26
that was based on your skills! so, really, take your time and finish these small elements up!
it will pay off, and you wouldnt need to take these crits from me
These blocks (bigger once on right side) really doesnt fit...decrease em..or take em
away.. and add some more light colour in the background to show that its far away..
*side note* you should do more enviroments!*
First one looks really unbalanced.. I maybe told you this before..but to create motion
you dont have to lean it all in one direction and pulling the guys step in that
direction..theres 100000 of ways to creat motion that doesnt make you need to loose the balance!
Although, that one is pretty nice, but just alittle out of balance!
Even if you doing fast sketches..you dont need to be physicaly fast with your hands.
You can of course keep it loose, but try to think of your line quality, and dont
draw the same line 10 times, try to only do that line ONE time... what could
help you to improve these *lol, self experience* is to draw stuff in front of you, useing
only ONE line to describe the whole object..also try to not cross the same line 10 times, cause
that aswell makes it alittle messy...So you kinda have to plan the whole line before you
draw it, thats what you should do when drawing stuff in general, SEE the line in your
head, visualize it , from place A to place B , make sure it looks
nice in your head before drawing it...this progress goes fast, and I belive you do it aswell.
but just try to think alittle bit more of it. (that was some general crits!)
The second one: I tested that position, (something you should do aswell, after visualizeing em)
and I almost felt over..just almost, but it was an extremly un-comfortable position.
and by wearing a heavy sword, and shield like that, IM SURE i would have felt over..
(as long as the guy doesnt balance himself on the sword against the hurted guys breast ?hm??)
Exept for that, much better line quality on the suits, but in the picture, try
to get some darker values in there, aswell as dont rushing the shadeing..
I dont know who you do, it seems like you only use the tip of the pen, the very tip..
Tilt the pen and you will get a smoother and "thinner" shadeing..Just try! cause it seems
like you havent done much of experimenting with your pencils ? have you ? looks like the
same technique from page 1 to page 10, although, OF COURSE you have improved it, ALOT
man, you have improved tons since page 1 and really, congratz on that!
ohwell, however , GREAT line-quality of the tree in the background! more of that! nice sir!
Nice sketch-page, and very nicee forshortening, i cant see if you used
any construction on that guy , or if it was totally out of imagination.. however, use
construction, and alos perspective lines!
*General crit, Study hands! (whispering, GET BRIDGMAN..)*
The rat monster: Nice, remember what I said about useing black to bring away the attention of the
main charachter / object.. you did it again, also, you made half of that creature-rat flat by doing it..
I know its a sketch..just a general thing to think of!
also the human/anatomy/facials scary me alittle, cause it doesnt fit so good, especially not
the eyes, but thats just my opinion...of course.
Post 558 -selfportrait-
Nice man,although ; I would studie more facials, especially eyes, and where the hair "should" be..or
not where it should be , but more wher it grows out..Theres the same length from the Chin to the bottom nose
as from the part on the head where the hair starts , down the the upper-part of the nose area..
Think of that, also , the left area looks alittle female to be ryan easly fixed..
Nose is alittle flat aswell , I belive its because of the highlights and now real shadeing.
Nice sp though!
Hm, you have anyone who you study from ? any anatomy books ?
You should get some if not, these looks like taken out of comics, although, your pretty good at anatomy
and I am especially NOT the guy to complain about it at all..haha,
*besides the anatomy, That creature design with human parts on top looking
really fantastic! you should base some finished piece on that! nice one!
Pic2: yeah, comics right ? hehe, thers alot of muscles showing
up in the dc-marvel comics so I dont think its bad studying em although, a proper book , or source would be better!
or thats at least what i belive! however, get loomis , there are places on the internet where you can find it.
I started with these before I had any books at home..But if you can get bridgman, they are REALLY worth it..
Also Hogarth..but people saying that he wont improve your work like bridgman/loomis does.. and
I cant recommend him myself..sorry.
Not much more to say wich I havent said on your other piece in this post..anatomy anatomy anatomy..
FourthPage: Ah, thats awesome! nice line quality aswell! although, heres some good stuff to think
of that DanielC posted for me in my sketchbook..
I'm not a big fan of fixed line width, so I devised some general rules for varying line width.
* Lines are thicker on the shadowed side, thinner on the lit side.
* Lines are thicker near the viewer, thinner further away.
* Silhouette lines are thicker. Inner details get thinner lines.
* Lighter materials get thinner lines.
* Thin lines works good with detailed motifs.
* Thicker lines work well with simple figures.
* Fat line art works well with flat colors (cel) .
* Thin line art works good with realistic rendering and pronounced volumes."
Something you should try to think of when drawing lines in general
The heads on the right side is awesome, nice bunch i must say, and you got the line-quality down
in all of em, the facials could improve, but they looking better !
Nice head ,first piece, I can see its cartoony, although, a cartoony head based on correct facials looks
better.. Im not saying your facials are bad here..but yeah, they are alittle off.. maybe putting some
colours down in this pic would convice the cartoony part alittle more! but thats of course just my
opinion (again )
The face on picture two is awesome, one of your better! nice work on catching the female facials!
really nice work there , also the hair looks pretty nice, maybe alittle rushed ? but still it looks
The male face doesnt looks as good, but still pretty nice! its good to exegreate the facials some!
The figures looking good..or the gestures and flow of em looking good!
nice action there in general..
Hehe, not much to say, nice weight and anatomy of that creature, funny design.!
if it would have a bigger chest i belive it would look even more "real" every-day-creature.
Head one: the guy top left: GREAT facials! not much to say , work more on that one, because
its your best male-facial in your entire sketchbook I belive.. (alright, i cant remember all faces you've done, but lately then!)
Face two: The guy top right: Nice, good facials aswell! try to get rid of "the-only-bald-head-habit"
nice however.. but your guys should stop smokeing..
The middle face thing is cool... I just doesnt bother crit it...
Dunno what to crit in the other once aswell.. the middle left guy is really nice
and the middle-potoato in panties looks nice, especially the lines, but i dunno if
its a serious thing.. hhehe, you get me..
the wolf-hiyena is really nice, I havent drawed any , and never really looked
so I cant tell, but the eyes looks very human, I belive they should be more
Damn, love that rendering of the Spawn head! Wish i had more comics, never
really read any... I had some "transformers" and some spider man comic..but
not many, ..ohwell..Nice renderings of all of these!
The batman head looks alittle flat though. only crit.
Post573 : Nice expression in the face there.. and cool design
over all, maybe not so "new design" I mean, it isnt so orignal..but
still nice, the leg bugging me though...I dunno what it is, but it looks
like its to much 'mass' in too short space..and im talking about the upper
leg.. dunno how to explain it.. but it looks flat right now.. only crith though ou getting
Nice updates dude, the both background characthers looks very stiff, but
their facial expression make em more "life" nice work..the picture is alittle
boring because there is no action (exept for that angry orc.)
And all charachters heading the same way..wich looks a little wierd acctually.
PictureTwo.. Nice anatomy on that spider man..Although, the arm anatomy
on the other guy is off, or it looks like an arm with no artistical knowledge putten on it..
it just an "arm"... ah, i make it so hard for myself to explain..
*Study anatomy dude!*
PictureTree: Nice action AND facial expression in that picture, think of your lines though
thats the only thing that really bothers me. It looks nice this time that he is alittle
out of balance due to that fact that he is acctually hurted by an dealy arrow.
Ok, I admit that i was alittle lazy with the crits in the end..but whatever..
I give you more if you want, just tell me what and when to give you critique..
Have a nice day Ryan
November 20th, 2006 #584
holy shit didn't expect this many
thanks a lot for this post, spot on crits, thanks again...i just thought i'd reply to some of them...
post 544: yep, you're right on all these things...i've got lot of stuff to learn about rendering and colour theory...guess i'll have to study more.And, yes, you are right about enviroments, i should do more.
post 546: spot on crits here too, thanks.About the line quality, you're right about me going over the same line 20 times, but i guess i could solve that problem by usign an eraser, which i almost never do
about experimenting with pencil, i did do some experiments in other pages, i'll link them to you on msn but then again i guess i should do more...
post 561: well, actually, i did some studies in the previous pages, i'll link them to you.But i must admit i'm quite lazy, so i didn't do many.Most are from hogart, few from loomis...you're damn right i should do more...but is the anatomy really THAT bad? about pic 2, i used ref, it was a sculpture done by the shiftlett bros i saw in the 3d area...the art used by them to ref it was by Simon Bisley, wich uses this kind of hyper-exaggerated anatomy...so, not my fault this time, and anyway i kinda like that style.Thanks for the line tips
post 568: yeah, i should stop smoking too...about picture too, glad you like it but...well, it ain't Spawn, but Venom
thanks again for the crit, guess a good kick in the butt is what i need...catch ya up on msn
November 20th, 2006 #585
November 21st, 2006 #586Registered User
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Hey Gnoll, thanx for lookin!!! Great updates in here! Really like those superhero sketches. My fav is the Doc Doom sketch. And cool sp piece! Keep em comin bro!!!
November 21st, 2006 #587
November 22nd, 2006 #588
November 22nd, 2006 #589
@Dreamworker: hehe, thanks
@gmags:thanks dude, great to hear that from another comic book fan
@DeMoon:will do, sir, thanks
ok, not gonna post the thor n other crappy sketches i do at school, i'll just post some progress on another pic...still WIP.
November 22nd, 2006 #590
November 22nd, 2006 #591
November 22nd, 2006 #592Registered User
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November 23rd, 2006 #593
ehehe the last sketch page is very silly, I like in particular the face of the Hero!
Keep more sketches Ryan
November 23rd, 2006 #594Registered User
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Really good work lately! I love the 'moving' pose and feel of this one and great to see you're generally starting to use a bit more time on the drawings.
A couple of crits for the work in progress: Firstly, In the first sketch his right leg looks pretty good but in the later ones, the shank looks too short. I think this is for a big part because I associate the ellipse you've drawn just below his knee to a kneecap. If it's a piece of armour, maybe moving it upwards or making it clear that it doesn't symbolize a kneecap would help. I also think his left leg is weirdly twisted in the last version. And the dwarf's legs look huge but I guess I'll have to wait for the final version to see if it looks weird or not.
I think your fantasy warrior could use a banner and I think his hair could flow a bit more... And what's with the sword, it's actually functionable?!! Great designs on the whole page.
November 23rd, 2006 #595
@Dreamworker:hehehe thanks for the visit
@smuli:thanks smuli, glad somebody noticed i'm trying to put more time in my stuff.I adjusted the left leg but forgot the knee, i'll correct it in the next step, thanks for pointing them out
ok, here's another step...Interceptor helped me with some issues
November 24th, 2006 #596
Careful with your poses' Gnoll, while alot of them are looking great, some of them seem to be going in too many directions at once or could use more work with their weight distribution in the direction you want to go (relative to whatever action theyer doing), the stance's feel awkward otherwise. IE: your last one, the left figure. His furthest leg is pointing to the background, his closest to the foreground, and his body is twisted to the left foreground with him holding his sword further to the left, it really does feel painful to be in that position or simply awkward, add more weight to the direction of where you want your figure to go, where hes leaning, where hes going to strike, add power behind him to deliver that strike, try to draw a gesture thats fitting for a swordsman about to cleave someone in half =].
Same thing occurs with this figure on the right;
He feels like hes going in too many directions at once, is he getting pushed or pulled? or is he pushing/pulling something? I reckon it'd be best to try to stick with the one action so It's alot easier to read. Having said this, practicing on more gesture drawings focusing on weight & direction of movement would be great.
Also, regarding the biceps on: http://www.conceptart.org/forums/att...1&d=1161984287 - when you stretch out your arm, your biceps will 'flatten' out as your arm becomes straight. When you move your arm in however your biceps will relax and contract (assuming your not lifting any weights/objects) causing it to look (to an extent) bigger than when you had your arm out-stretched. Back to the picture, both his arms are quite outstretched as it is, yet the biceps look pretty big, whats going to happen when he brings his arms in? Might be worthwhile to tone them down a bit, same thing applies to most other muscles, think of how itll contract/relax and stretch/tighten to get a believable and functional size of the muscle your trying to convey under the flesh.
Hope this helps some and keep up the good work =].
November 24th, 2006 #597
hey gnoll, cool battlescene.
I ahve made some corrections , if you dont mind. Look at Aztcfireflowers comment in my thread ,decide the position and the perspective of the the skull, the ribcage and the pelvis , and then draw the rest in relation to them.
Teh corrections dont look good because I used a mouse. the basic problem was with perspective of the hind leg . and some minor stuff like twisting too.
November 24th, 2006 #598
I would have to agree that the swordsman's pose looks to be quite awkward and painful. I think if you rotate the lower half to the left so the front leg's knee is pointing toward the viewer, it would give it a more nature pose.
November 24th, 2006 #599
@Fafnir:thanks for the good crits...yeah, guess there's still a lot to learn about poses and balance...thanks again
@bhanu:yeah i normally start from a basic construction...but most of the times i'm just too lazy or impatient...thanks for the paintover, i'll correct that arm, now that you guys pointed it out it looks too big indeed.
@Oldnoobie:that sounds like a good idea.I'm stilll so shit scared of erasing in my drawings.Hope i fit in that crappy a4 printer page.
...this whole thing is so-fucking-wrong.Might be cause i'm tired, might be cause i'm still a whiny teenager, but i'm getting sooooooooo fucking frustrated.I'll try and work out the pose better later...updates soon, just a reply bump.
November 24th, 2006 #600
Good stuff in here! The viking from #573 has some real cool lineweight. Good to see you not giving up on the duel-piece! Keep pushing, and you'll get there!