hola ragazzo the fist sketch has the same problems as the ghoul, if you zoom out the creature becomes this big block of dark color and you can't tell where the gun ends and his face begins, can't say more about it since its so sketchy. The dragon feels really stable, simmetrical, no action at all, and that paw smack in the middle of the picture doesn't help, but i like how you detached it from the background. Keep at it! Maybe do some digital studies that should help in getting more confidence with the program.
incredibly inspirational sketchbook sir, it got me working let me tell you hahahaha, and great to see that you are getting into digital, theres always a backdrop in skill when moving from traditional to digital, but try to keep your line loose and use the tools in layers to define and redefine the ideas you want to portray the strongest cant wait for more updates!
Looks good man, but try tightening up some of those edges on the really high contrast bits. Will improve some depth if you seperate the frontal areas overlapping the back. Also detail with some small brushes would help too.
(This is all irrelevant though if you did these fast/were paying attention to anatomy etc)
Good stuff though, don't do nearly as much studies as I should do.
PHANDY // Andrew Porter
Concept Artist // Splash Damage
I love the brush and ink stuff, fluid lines and everything reads very well!
On the "Lovecraftian ghoul", I like the pose and background, but you seem to have put the same amount of detailing everywhere, at least inside the character. I'd like to see more economy of effort in the shadows and less interesting parts - big brushes and as few strokes as you can get away with, and more detailed rendering on the points of interest like the lit face and hands of the ghoul. The overexposed lighting also hurts my eyes a bit.
On the horned trooper with mechanic insect legs too, there's no focal point and my eye is drawn to weird places like the relatively much defined shadow of the torso and the sharp, contrasty shadows between the tubes at the bottom. So try to take more advantage of soft edges too to keep some areas less busy.
On the wealthy bad guy on 3187, the colors remind me of a plastic miniature because you've used white and black on highlights and shading. Would be good idea to find photo reference of how the color of, say, red fabric or gold, changes color from highlight to midtone to shadow, it's rarely just a change of lightness. It's also always very useful to do still lives of whatever you have lying on your table.
@PHATandy: tell me about it, i'm not used to doing this kind of studies but i think it's time for me to start doing 'em
thanks for the suggestions, let me know if the last one looks better (see above).Also, what is "fast" for this kind of studies? cause i spent about 40 min on each skull! (except for the first one, which was done waaaaay too quickly)
@p sage: i don't have this skull, actually! there's from photoref.I've got a cast skull which i should start using for some life studies.Thanks for popping by!
@smuli: hey dude! thanks for the spot on crits! hoping the recent studies will help me make the next ones better
Working on some more studies (added a couple of skulls in the post above), but in the meantime i felt like playing around with an old robot sketch, experimenting with some new approaches.
another quick digistudy
C&C welcome as usual!
Last edited by TheGnoll; December 7th, 2012 at 07:53 PM.
Man cant offer feedback on your panels and drawings, these are awesome for me, well i always loved your work anyway. The digitals with such good drawing foundation you have, i think they just need more work in the values, more modeling if i could say. But that can also be a matter of style.
Of the scribbled figures (A-H), I am partial to B and H.
Of the Shark Dude, I prefer the current version -- way less cliché and much more evocative. It's got some photorealistic moments to it -- very convincing. I hope you'll pay special attention to (and have a lot of fun with) resolving the intersection of shoulders and head. I don't recall seeing anything rendered in this way from you, but I know I've missed some posts. Looks great!
i will not mention anything about the sketches, such lines dont come easy and thats shows your skill. The shark character looks lots better like that. Nice play with the edges and the head doesnt lead out of the composition. Keep sharing !!!
@William b. Hand: thank you Will! took your suggestion regarding the robot to work more on, let me know what you think!
@lionheartGFX: thank you!
@kingkostas: thanks man!
here's my latet digital attempt.
I used one of the mech doodles from the previous update as starting point, and i was inspired by my favourite
mech design of all times (the MS Zaku II), and Frazetta's "Conan the adventurer" painting.
This was a lot of fun to work on