Art: About Human figure and Perspective

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  1. #1
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    About Human figure and Perspective

    These tutorials are about Human Figure and Perspective.
    http://www.viewpoint.cl/tutorial.html

    It's very interesting the perspective article with a new viewpoint about how to think in 4d to draw scenes.
    http://www.viewpoint.cl/perception.html

    About Human figure and Perspective

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    Similar ideas can be found in the book, "Force: The Key to Capturing Life Through Drawing", for anyone interested. It has a chapter on using perpective. The book itself presents a method of analyzing the figure or anything else, figuring out the balance, tension. It's an interesting book. I brought this up because these drawings reminded me of the authors style, also in the anatomy section of this website he mentioned force(which can mean any type of force acting on an object; gravity, muscular exertion, twisting etc.). Some more info can be found at http://drawingforce.com

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    Your link looks like a interesting way to draw toons. Also I love toons.

    My article about perspective is an observation of real world. It can help you when you select a camera in 3D applications or when you imagine a illustration.
    Also you can exagerate to apply it with toons.
    I use my viewpoint about perspective in my advertising illustrations, card games, storyboards, comics, etc: http://www.viewpoint.cl/comics.html

    I hope that my sketch does not look similar to this author, this is not copy, specifically this sketch has the following influences
    15% Michelangelo
    15% Da Vinci
    15% Gustav Klimt
    15% all my comics magazines
    15% my anatomy books
    25% my bodybuilding practices

    I have a thread about it and 3D here: http://forums.cgsociety.org/showthread.php?t=295827

    Last edited by rubenmontecinos; December 8th, 2005 at 04:45 AM.
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