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November 20th, 2005 #1
About Human figure and Perspective
Hide this ad by registering as a memberDecember 6th, 2005 #2
Similar ideas can be found in the book, "Force: The Key to Capturing Life Through Drawing", for anyone interested. It has a chapter on using perpective. The book itself presents a method of analyzing the figure or anything else, figuring out the balance, tension. It's an interesting book. I brought this up because these drawings reminded me of the authors style, also in the anatomy section of this website he mentioned force(which can mean any type of force acting on an object; gravity, muscular exertion, twisting etc.). Some more info can be found at http://drawingforce.com
"Beliefs are rules for action"
"Knowledge is proven in action."
"It's use is it's meaning."
December 8th, 2005 #3
Your link looks like a interesting way to draw toons. Also I love toons.
My article about perspective is an observation of real world. It can help you when you select a camera in 3D applications or when you imagine a illustration.
Also you can exagerate to apply it with toons.
I use my viewpoint about perspective in my advertising illustrations, card games, storyboards, comics, etc: http://www.viewpoint.cl/comics.html
I hope that my sketch does not look similar to this author, this is not copy, specifically this sketch has the following influences
15% Da Vinci
15% Gustav Klimt
15% all my comics magazines
15% my anatomy books
25% my bodybuilding practices
I have a thread about it and 3D here: http://forums.cgsociety.org/showthread.php?t=295827
Last edited by rubenmontecinos; December 8th, 2005 at 03:45 AM.