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November 15th, 2005 #1
Atmo-X | Some digital paintings...
and the original sketch:
Hide this ad by registering as a memberNovember 15th, 2005 #2
it's great that you are posting art for critiques. It's important to keep in mind that it's considered a serious "No No" to post work based on someone else's piece without saying so (even if it's your own version of their piece) Check this out
I'm not trying to embarrass you, I'm just assuming you didn't know.
November 15th, 2005 #3Registered User
- Join Date
- May 2005
- Thanked 1 Time in 1 Post
the scifi ones are pretty tight, I do think that the ship could use a little shine though
November 16th, 2005 #4Originally Posted by inspector Lee
just wanted to make similar ..( but still in MY way..) and practice my skills at the same time..
I hope its not a crime or something..
November 16th, 2005 #5
No, it's not a crime to be inspired by another person's work.
But if your work is so close to the original that people are getting confused, you should include a little note that says, "This was inspired by [artist]'s work" or "I really liked this piece of artwork, so I thought I'd try something similar."
That way you are being upfront and nobody is confused.
November 16th, 2005 #6
And it's just plain polite to give credit to another artist whose work you are borrowing from. Also, as Emily said, to avoid giving the impression to any forum viewers (who may not be familiar with the original piece) that the concept or composition are your own.
There is certainly nothing wrong with creating copies of or works inspired by other artist's work. It can be a great way to learn, I've done it myself.
November 17th, 2005 #7
Some new paintings....
This is not so new....
But This is...
The design of the aircraft/spacecraft is from Koshime's sketchbook... Thanks koshime!
November 22nd, 2005 #8
Heres my latest drawing.
Done in Photoshop CS. Took me about 2 hours. The design is mine and you can find the sketch in my sketchbook thread.. + more designs
This is my 1st try to digitally render a concept car so i had to follow a tutorial... that Great artist husseindesign has done.. you can find it here: http://www.deviantart.com/deviation/7058328/
So here it is:
November 22nd, 2005 #9
It seems the objects in your paintings are very blurry. They don't stand out against the environment. You should give them a more distinct edge, as well as harder shadings. Especially the ship in the first painting, it'd look much better with hard edges against the background.
For the second painting, it lacks a sense of depth. Objects will tend to fade away as it goes further back. So some of the mountains there should be lighter while some are more detailed. That planet in the left should fade out more. Right now it looks like a huge dorm sitting somewhere at the horizon.
Third painting is really nice, but the lighting and contrast on the air craft doesn't really match the environments.
Your last painting's lighting isn't very consistant. Part of the car has lighting from above, and other part has lighting from the front. And since you did the lighting and shading to each part seperately, it's hard to tell the overall shape and form of the car. It's usually better to start with the general form, then work it in to the details.
a quick paint over on your car painting.
Yellow area is where should show lighter color due to light shine on it. Blue is shading area, green is reflective lighting.
Last edited by look; November 22nd, 2005 at 12:48 PM.
November 22nd, 2005 #10
Whoa... like.. you did some real research on my stuff! heheh
Thanks for your tips and comments very much!!
Yes... I just Dont understand how in the f**k those Pros do soo super sharp paintings!
Wow... Thanks a Lot for helping to improve the last pic!! Appreciate it..
November 22nd, 2005 #11
same way you'd get sharp details in a regular painting, work big and use small brushes for details.
but before thinking about that, you should really just start doing some still life drawings and see how things look/go together. Sharp details won't help much if you don't know what to make.