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  1. #1
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    .....

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    Last edited by SamBrown36; January 7th, 2014 at 04:45 AM.
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  4. #2
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    Very good work IMO
    Really like the design of them - but the second looks as though he/she would fall over .

    They lack that little bit extra in lighting i.e. darken bits/lighten bits for me .. to make them look photorealistic ... it would be serverly cool if you manged to get them photorealistic.

    Great job on these cute robots/machines .

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  5. #3
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    those are very clean...as expected.

    the designs are a bit whimsical...nothing wrong with that...but they dont particularily interest me in terms of what world that is they belong to...sort of looks like robots from a kids game. was this on purpose?

    Ill shoot u an email...ive something else id like you to try to do if you have time.


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  6. #4
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    holy crap the real Jason Manley talked wants you to do something! i mean hes like a god amongst mere mortals.. i would crawl across a sea of thumbtacks to be eclipsed by even the shadow of his accomplishments. haha uhh yeah.

    as for your designs, the first one is solid, but the second needs a little more done to it to make it convincing. heres a quick drawover to show you some slip ups in the perspective department that are otherwise detracting from the piece.

    .....

    id also say careful with your texturing; it tends to flatten out certain areas on your bots, which really ruins the illusion of realism. when you use a really noticeable texture, be a little less subtle with your shadows and highlights to push it. oh, and to give added depth, dont use one shade of grey that you tone down accordingly, use many different shades.

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  7. #5
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    Pretty cool, but my biggest complaint is that they are nearly perfectly symmetrical aside from some texturing. Some dynamic poses/angles would be awesome.

    My work: [link]
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  8. #6
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    While the texturing is nice, the lighting seems a little too nuetral and it makes it look flat, maybe add more contrast to the lighting and make a more dynamic pose. Just wondering, how did you make that marble kind of texturing. Grood Job though.

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  9. #7
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    Quote Originally Posted by ElvisMcVegas
    While the texturing is nice, the lighting seems a little too nuetral and it makes it look flat, maybe add more contrast to the lighting and make a more dynamic pose. Just wondering, how did you make that marble kind of texturing. Grood Job though.
    i think the marble texture youre referring to may in fact be the pavement paper in Painter. just a wild guess.

    *waits patiently for SamBrown36 to reply, as he is currently viewing teh thread*

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  10. #8
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    HAHA oh my that last one is brilliant! one thing you must remember is, that youre the one whos supposed to push the illusion of 3-dimensions. you need to make this pop, and one small mistake, one brick out of alignment and your tower of illusion will crumble. dont rely on single flat surfaces to take this burden, start making a habit of drawing a part with more than one plane. set up some vanishing points, work out your perspective, then render accordingly. doing well, dude!

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  11. #9
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    I'm in a hurry so I don't have much time to read over all of the posts to see if this has been mentioned, but the white background really flattens the bots, at least to me. This way even your highlights seemed dumbed down simply because they can't be any stronger than the bg.

    ras

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  12. #10
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    Hey Sam. How is it going man. Long time. Love your work man. you should drop by my project and have a look around. It is going very strong.

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  13. #11
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    It would be cool to see those in more dynamic poses but good nevertheless.

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