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Thread: Industrial Design of the Week: TOPIC SUGGESTIONS

  1. #14
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    How about a re - design of the Gameboy DS? I think Nintendo dropped the ball by releasing this ugly duckling...its a big plastic brick, Im sure we could do better
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  3. #15
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    Near future (50 -25 years from now) intensive care bed with attached monitors, oxygen supply, IV fluid stands and chart.

    Future (75 - 100 years from now) Rolex wristwatch with pale green analogue (i.e.big hand, little hand) holo-projection display and two tone metal bezel and band. Piece must incorporate Rolex styling.

    Architectural Cintiq. This drawing board incorporates an enormous (3 x 5 feet) flat LCD drawing surface with a moveable ruler/set square. It's a cross between a traditional architectural drawing board and the Wacom Cintiq.

    Oakley sunglasses incorporating personal wearable computer, audio and HUD.
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  4. #16
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    Is anything new gonna happen in IDW?

    Coz I felt the last one sort of ventured into the realm of EOW which was probably why it didn't have more entries.
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  5. #17
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    I agree... give it another try
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  6. #18
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    An Air/Sun powered Ice/Sand/Water skif in post apocoliptic time

    2199 Standard Issue Infantry Rifle or Weapon
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  7. #19
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    I was trying to think of some topics and here's what I came up with. (please ignore any that have already been suggested)

    • Unorthodox weaponry (i.e. weapons used in a non standard way, or maybe unusual takes on existing weapons...)

    • Fantasy locomotive

    • Combat armor for non-humanoid shaped beings

    • Warcrawler

    • Next next-gen game console and controller.

    • Transformer (basically take a current machine and figure out how to transform it into a giant robot. Stipulations are that while you can choose a vehicle that has been made into a transformer, you must figure out a new way to complete the transformation. (i.e. You could do an F-15, but he has to transform differently than Starscream.)

    Alternately you could go the Macross route and have one vehicle that transforms into another. Plane to robot, car to submarine, that kind of stuff.

    Just a few thoughts, take 'em or leave 'em.
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  8. #20
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    I think everyone's too gung-ho on the futuristic end of ID. Why not retro-ish themes, as though taken from civilizations not as advanced as ours (or advanced in a different manner):

    steam-powered siege engines
    war zeppelins
    pack animal harnesses
    makeshift hunting supplies/weapons
    treehouses
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  9. #21
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    Lava running cars.
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  10. #22
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    So when is the next one?
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  11. #23
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    cybernetic limbs for infantry

    transforming vehicles

    futuristic defense turret

    gigantic bridge- either destroyed/broken in middle

    next generation multi-purpose combat rifle

    single person rocket system for flight

    disguisable weapon, ex. breifcase that turns into rifle etc. etc.

    --- by the way, whens the next one?
    No. No. Uh uh. No way. Ain't happening.

    alright, gimme a sec.
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  12. #24
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    Assasination kit built into a gorilla suit.

    Target seeking landmine bot in turd disguise

    Roof-clinging sentry bomb. Drops and explodes with shrapnel.

    Wrist Computer

    Data-servers for futuristic mainframe.
    Power backup system for that same mainframe.
    Human interface for that mainframe.

    hmmm... will think of more.
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  13. #25
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    I like abediah's idea and put in a vote for disguised weaponry.
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  14. #26
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    Something Practical AND Cool

    Why does ID concept design have to be about robots and fantastic things? Doesn't the future have toilets too? Or window latches? These are the details that really make larger concepts shine, the little details that tell the viewer that the environment they're looking at really is fully realized and not just roughly sketched. Where are the everyday object designs that truly define life in a different world?

    Example idea... rough brief:

    How about a fire suppression/alarm system of the future/near present.

    Think about it. The system has to have alarms and warning indicators to tell people in a building that there is an emergency. It has to have suppression devices (like sprinklers, extinguishers and whatnot), and there has to be some kind of central control and monitoring system.

    Think of this as an opportunity to design a collection of useful templates that can be put to use in environment designs later down the road. Or it's an opportunity to flesh out the finer details of a concept you may already have. Designing a hospital setting for the future? What does the fire alarm (which must be in every room somewhere) look like? How about that military installation or that space dock/hangar?

    Surely, they all have a fire alarm in them and a means of dealing with fires and other emergencies. What does it look like? How does it operate?

    To me, this is real industrial design and could be really useful when fleshing out concept designs.
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