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Thread: Boss concept for game.
October 21st, 2005 #1
Boss concept for game.
Hello again! Some stuff for Project GameCabin by Trophis.
You know that bit in Fight Club when he says "I felt like destroying something beautiful"?
That's how I felt when I had to draw the battle-damaged version of this funky red crab guy I call "Prototype 701 ANGST custom-XXX-Turbo Corbusier."
The separate limbs will probably be shook up and down and rotated in-game to give the impression of movement.
For those who played Studio Trophis' "White Chamber" point-and-click horror... um... don't know if you'll like a shoot-'em-up mini game compilation as much but, well... look forward to it anyway.
Keep on rocking in the free world, or something.
Hide this ad by registering as a memberOctober 23rd, 2005 #2
nice work- my only comment is that the damage is to evenly distributed on the wrecked version... would be much more impactful if only certain areas were chewed up, think contrast.
October 23rd, 2005 #3
my only crit is it's hard to tell what is happening as far as depth is concerned. adding a strong light source in a corner would help as well as atmospheric perspective.
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October 23rd, 2005 #4
hey, thyis looks pretty sweet!
My only crit would be if it's for a shooter, and the player does damage to this ship predominantly from the front, it would be cool to concentrate all the damage more to the front. The damaged state looks good as you have it, but may look unconvincing and gamey if you pop to this when the player has been pumelling the front of the ship predominantly.
cant wait to check it out!
do you have a site to the company/project?
October 23rd, 2005 #5
very nice work! I think u should post another perspective or angle on this artwork because i could'nt see the form. What are these lightning lights? is it the life gauge of the boss?
October 23rd, 2005 #6
Ooh, more stuff from Trophis, that's always a good thing.
I agree with the first set of crits, the damage is too evenly distributed. I can see you've copied & pasted sections on the legs as well. The art is brilliant though, no crits there.
October 23rd, 2005 #7Registered User
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You could try showing some exposed servo motors, wires and hydaulics beneath the red armour to show off the mechanics.
October 23rd, 2005 #8
How about some small bots holding parts togheter or fixing something? they can be like little crabs also.
October 24th, 2005 #9
Thanks for the comments, guys!
DV8 & oracrest- Point certainly taken. I hadn't actually even considered that. I may well change it a bit or do that on future bosses... if there even are any! ^^;
Oh, the company website is www.studiotrophis.com. The old game is there for download if you feel like it.
Apollo- Yeah, that's true... though I was hoping that when all the parts are moving it should help sort out what parts are on top/behind etc...
6zaku - Nice name! Char's red Zaku as well. Anyway...for this pic, I didn't do any other angle sketches, since I had to get it done quick. ^^ I could draw one, but I'm working on the next level now...haha. Professional? Me? Lol.
The lights and things are his projectile attacks. The battle damage is in place of an energy bar...
Ruzkin - Yup, I drew half of the thing then mirrored and pasted the other half. ^^ It's all concept testing so this might not even be in the game if the shooter section gets thrown out, so I didn't want to spend *too* much time. ^^;
Highfive- nice idea! I hadn't thought of that either... if there's anything else big in the game to blow up, I'll do that. Cheers!
Vangard - That's going too far! Lol. The project leader would kick me in the head and say "I thought I said only spend half an hour on it!"
October 25th, 2005 #10
I keep seeing the title for this thread and thinking it means "boss" as in "cool" or "totally awesome". The word boss needs to be used in such context more often.
October 25th, 2005 #11
It looks alot like the crab incarnation of that one boss in the "underground" stage in Gunstar Heroes.