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Thread: Character of the Week Discussion Thread - Archived

  1. #1
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    Character of the Week Discussion Thread - Archived

    Oregano will be running this thread... ill give it over to him.


    Oblio Update: umm.. i'll see about this too. thx
    Last edited by S.C. Watson; February 2nd, 2008 at 04:05 PM.


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    (Takes mike from form, winces at feedback and clears throat nervously)

    Thanks man.

    Okay, what I wanted to do is to give everyone a chance to start kicking ideas around about what they wanted, hoped for, expected from the CHOW.

    *My* thoughts, for what they're worth, were to focus on the character aspect of this - regardless of species, except in instances where that was specifically required by the description. I've shared my thoughts on this with a couple of you, so bear with me, please. For example, what I'm thinking is something like this (for individual weeks):

    An aristocrat
    An Alien Banker
    Teela Brown (from Lary Niven's Ringworld - Description would be provided).
    A Garbage Collector
    An orc captain
    Redesign young Anakin Skywalker
    etc.

    So you'll know if it's supposed to be human or not, or if it's open based on the description. Another thought is to back off slightly on the artist provided description, and include that as part of the CHOW brief. My thought is that these are characters, and we'll need to know something about them in order to really illustrate them and bring their personality out - but I'd like to hear your thoughts on this as well.

    As with the COW, background imagery won't be necessary, but definately is welcome.

    In the mean time, let's open it up and see what you people are thinking!

    Cheers,
    ~Oreg.

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    Honestly, I really don't want to see "redesign superman" type things. I want to see things more like in COW with themes like "Ultimate stand off" or "Broken spirit". Something where we are not just doing grunt work or fanboy crap. I want to do a few characters with the same challenging aspect in COW.

    Here are a few suggestions for themes i would have.

    Lost hope
    Breaking free
    Victory
    Perfect tranquility
    Evenly matched
    Death
    rebirth
    Royal Guard
    Dark assasin

    etc etc
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    I think its a great idea, having descriptive topics can be a good drill excersise, and also having room for variety in entries.
    Also the possibility of making very human-like concepts but also humanoid characters like ogres, trolls, lizardmen, etc.
    Charachter redesings also sounds great.

    Quote Originally Posted by Lord Blue
    I want to see things more like in COW with themes like "Ultimate stand off" or "Broken spirit".
    hahaha... ; P

    EDIT: the cow round 22 had a description to follow, the evil supply creature. That was a good experience, maybe the descriptions for the chow briefs could be somewhat along those lines, specifying what is needed.

    For (rough) example:
    Night Explorer: Our first person fantasy themed game needs a Night Explorer non player charachter. The main charachter encounters him/her in one of the forest stages. He/she needs to have design elements to relate him/her both to a forest setting and also a nocturne adventurer. We need this charachter to be really unique, please avoid the dark-elf design archetype as much as possible.
    Last edited by brokk; October 18th, 2005 at 12:05 AM.

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    Quote Originally Posted by Lord Blue
    Lost hope
    Breaking free
    Victory
    Perfect tranquility
    Evenly matched
    Death
    rebirth

    etc etc
    My only reservation with this is that those aren't characters. They're random words taken out of context that could really mean anything...

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    Well those are meant to create something evocative, minus the last two.
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    I don't have a problem with them, if we can tie them directly to a character of some sort - which is why I was thinking going more descriptive in the CHOW brief than just a word or two.

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    Sounds like a plan to me.
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    id say you need to get really specific on the proportion of your critical weighting - abstract elements like the personality/traits design vs. the construct elements such as costuming, props, and of course critical framework of technical ability. Just some thoughts as to what directions need some solidifying.

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    it would be nice to alternate from discription provided to open for imagination every round.

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    Quote Originally Posted by Oregano
    My only reservation with this is that those aren't characters. They're random words taken out of context that could really mean anything...
    I agree...those aren't bad some of the time (and stuff like Dark Assassin is perfect, I think), but to be honest I am not really interested in the COW this week, because "Massive Black" just doesn't really inspire me for any creatures. If it where "Massive Black Forest Creature", I might be more inclined since it narrows it down a bit. Yes I realize what "Massive Black" is, and there was a reason it was chosen as the topic this week, but I still think its just left far too open. I have enjoyed the "Freestyle" COW the least out of all of them that I have entered so far...just because there isn't much focus.

    I agree that fanwanky stuff can get kind of old. I mean how many times is someone gonna redesign Optimus Prime or Heman, you know? I'd like it to be more like COW, where you are creating your own character each time....just as you are doing with the creatures.

    Some ideas from me would be:

    Chubby Milkman
    Seedy Merchant
    Flower Lover
    Ancient Astronaut
    Angry Teddybear
    Rocketman
    Psychic Vampire
    Cuddly Satan


    I dunno.....just some ideas.
    Some of those are silly, but I would like to see some silly topics mixed in with the serious ones as well.

    -Dusty

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    IMO, the right proccedure is to base each character by a function and a secondary modifyer, mostly the same most people already stated. Adstract elements whould come from each piece according to the artist´s opinion about bouth function and the modifyer.

    That way you get more possibilityes for unique pieces or different point of views of any given function.

    Now the secondary modifyers is just to narrow the idea a little so the final pics wont looks way different from each other, making the choice of each winning pic easyer.

    Examples of this were already made, like dark assasin, but in my opinion it would be nice if that modifyer wasnt a direct one, like for example the race or direct phisical appearance, for example " Elf King".....instead we could use: "fire monarch", being fire a more " free to interpretation concept", and monarch a wider function ( it could be a king, a lord, a wizard).

    Mostly the modifyer sets the theme and conditions, ( tribal, dark/ hasty, drunk) and the function shows your point of view, for example some might reepresent an assasin as a quiet artist, some as a murderer bastard, some could just make it look like a regular office job , or some could show a different perspective of what assasin means in society, for example a guy who works in a pig slauther house ( all made as original as they can be made of cource).

    Well thats all i got for now, hope it helps
    Last edited by Shamagim; October 18th, 2005 at 02:33 AM.

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    Well I vote for a full description-

    I don't think a topic like "Lizardman Necromancer" is restricting at all. In fact i might even go a little further and describe some of his personality or key items.

    Ex: Lizardman Necromancer is considered crazy by other lizardfolk, spends most of his time as a hermit in the swamps. It wields a staff with a Jem on top, and a blade on the other end.

    It's a shitty example, but I think it gives lots of room for creativity and freedom. It's being given a set of peremeters and pushing those boundaries as far as possible without breaking them. That is what i think would work well, especially seeing several artists tackle the same description.

    The DSG already covers characters with simple name like "robot defender", i think we should push for something more then that.

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