Sketchbook: sketchbook (10th Feb 2007) 365 design challenge - Page 2
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Page 2 of 9 FirstFirst 1 2 3 4 5 6 7 8 9 LastLast
Results 31 to 60 of 249
  1. #31
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0









    some quick 30 min sketches.... need to get back into some mechanical designs.












    koshime - duuuuuude~~!!! Got some updates planned. Some older stuff first, then the new. BTW, had lunch with fahri a week ago. Dude's surprised you aren't putting people under with punches to the shoulder... heheheh. Emailed him the link to your thread.

    Razorb - thanks! Don't do mechs much nowadays, haven't for years actually other than some recent CA activity. But expect some new stuff.

    MattGamer - hope to give you more stuff to view. Heheheh.

    Reply With Quote Reply With Quote  

  2. #32
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Talking







    Another quick dump... talking to myself here... heheh. Quick wip of a coloured pic, most of which are never posted online.

    Then playing around with perspective. Quick ones, sketching first, then laying in the lines for correction. Followed by a quick idea to be fleshed out later and a DSG.

    Reply With Quote Reply With Quote  

  3. #33
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    another DSG dump...
















    Reply With Quote Reply With Quote  

  4. #34
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    quick piece for the industrial design weekly... didn't bother to work on various designs, just did a fast thumbnail and expanded on it.







    Reply With Quote Reply With Quote  

  5. #35
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    working full time doesn't allow much real life sketching... so... working off photos I've taken previously...





    Reply With Quote Reply With Quote  

  6. #36
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    two quick thumbnails... building a library of designs for a potential future project. Both aren't related.





    Reply With Quote Reply With Quote  

  7. #37
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    good... bad... the suck?



    switching gears again... koshime says, "do more colour and environments..."

    collaboration coming soon, hopefully.



    Reply With Quote Reply With Quote  

  8. #38
    Join Date
    Feb 2004
    Location
    BC Canada
    Posts
    1,526
    Thanks
    90
    Thanked 221 Times in 170 Posts
    Follows
    0
    Following
    0
    machzero. i remember when you drew a lot of these. its good to see you come around to doing some more finished and fullcolored works. you have quite the collection now I must say. You should think about creating a poster and getting one printed for yourself.

    Keep it up. You have improved so much.

    Reply With Quote Reply With Quote  

  9. #39
    Join Date
    Oct 2005
    Location
    texas
    Posts
    603
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Your environmetns are quite impressive. Do you paint them that size or did you resize them? Looking fwd to more. Enviroments aren't my forte so I can't really crit haha.
    I particularly like the depressed bot and the boy who tried to be a bot. Great ideas there.

    CCAD FRESHMEN
    Reply With Quote Reply With Quote  

  10. #40
    Join Date
    Jan 2005
    Posts
    2,287
    Thanks
    3
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    Wow... I love your DSG's... they rock.

    Definitely (as you've been told) anatomy is what you need to work on. Do some studies of the shoulder, shoulder girdle and upper torso...
    What I've been doing is trying to draw a figure, seeing where I screw up the worst (that being a very fine distinction cuz it's all screwed up) and doing a bunch of studies of that area.

    Very cool IDW, although I'm not sure how practical those pockets are...

    Reply With Quote Reply With Quote  

  11. #41
    Join Date
    Oct 2004
    Posts
    1,931
    Thanks
    301
    Thanked 258 Times in 245 Posts
    Follows
    0
    Following
    0
    wow so much stuff!!!!!!!!

    i've been thinking about joining the dsg but so often it involves some sort of mech robot that it bothers me ^^ (really i should work on that kind of thing though)

    i would say your main problem is contrast and your people seem a little short/small



    HP Farvus Onir YihyoungLi d-CepT
    --------------------------------
    www.emilysu.net
    --------------------------------
    Facebook me! Emily Su at UTexas at Dallas!!!
    --------------------------------
    emilysuart.blogspot.com
    Reply With Quote Reply With Quote  

  12. #42
    Join Date
    May 2005
    Location
    Gdansk, Poland
    Posts
    4,834
    Thanks
    887
    Thanked 1,568 Times in 754 Posts
    Follows
    0
    Following
    0
    Wow. This sketchbook is filled with ideas from the first post. These are the benefit's from painting for every DSG .

    I think you should be careful with using too soft brush beacause it's easy to achieve "plastic" look of some objects. For example here http://www.medievalfx.com/machzero/graphics/060118a.jpg the planet doesn't look very convincing. Too blurred.

    Keep it up.

    Reply With Quote Reply With Quote  

  13. #43
    Join Date
    Jan 2005
    Location
    Cambridge/Boston
    Posts
    1,124
    Thanks
    77
    Thanked 55 Times in 55 Posts
    Follows
    0
    Following
    0
    Always loved your DSG paintings machzero, they always stand out among the rest. Glad to see they are here as well, shows how much inventiveness you crank out daily lol. Must say your industrial types of works stand out alot (to me at least); love they way they look and you always seem to have a really good concept with it. Only thing I'd love to see more of is more finished pieces like your weekly projects (I assume though that's probably hard to do since you said you work full time). Either way keep up they great work, wonderful things you've got in here.

    Reply With Quote Reply With Quote  

  14. #44
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    sunny - yo! Was playing around with your suggestion. With each pic at 320x200 pix, all 250+ still takes up a huge canvas. I might create a desktop wallpaper first, then think if it'll print nicely.

    Master 25 Days - i just open up an empty template that's B4 size 150dpi (about 1200pixels across) every day and start doodling. I'll just crop it and drop the size. I don't want to kill the server the pics are on.

    glikster - pouches! I'm not sure how useful those manipulators would be with small items inside pockets too. Heheh. I need to work on arms and feet too. Went on a torso sketching binge recently, then got stumped figuring how the limbs connect to the trunk.

    hpslashluvr - short people, eh? haha. Some days I try 8 heads, and it seems okay. Then I draw them from waist up and forget everything about proportions. Need more practise. And yeah, DSG seems to be heavy on robots and aliens at the moment. However, I started doodling mechanical objects loooong before humans. Now trying to integrate both. Human figures still need props and a background to interact with... heheh.

    Farvus - I feel good about most of the DSGs when I finish them at night. Then, look at them in the morning and go, "UGH". Hehehe. The contrast is terrible on the planet one too. But I do rush through them, an hour tops. There's one day which I cranked out four in two hours for fun.

    Reply With Quote Reply With Quote  

  15. #45
    Join Date
    Jan 2005
    Posts
    2,287
    Thanks
    3
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by machzero
    glikster - pouches! I'm not sure how useful those manipulators would be with small items inside pockets too. Heheh. I need to work on arms and feet too. Went on a torso sketching binge recently, then got stumped figuring how the limbs connect to the trunk.
    Definitely do Bridgman studies. His explanation of interlocking is great. I saw E.M. Gist's tutorial he posted recently also mentions interlocking.. that's the key to how the limbs connect to the trunk.

    Reply With Quote Reply With Quote  

  16. #46
    Join Date
    May 2003
    Location
    Tampere Finland
    Posts
    316
    Thanks
    6
    Thanked 36 Times in 2 Posts
    Follows
    0
    Following
    0
    Sheeeeet! And a pillow!!!

    Me likey very much. You have a REALLY strong design in most of your pieces, whether it be aliencostume or just a fisherman (I loved the Pelicanman!!). I really like most of the pics but THEY ARE JUST TOO DAMN SMALL! But on the other hand, if you would´ve posted all of those full scale, this viewing session would have taken twice the time. Even with the 8 Mb connection I have here...

    To business, my SSG-pal:

    What I see is strong design but lack of finish. You make wonderful sketches but then leave them to that. There´s only few which look finished enough for me! (alien habitation suit, dark shark, and the house lighting study (which is REALLY good) and maybe a few more) You should try to work on finishing your pieces. Especially since you seem to have a really good imagination on creating scenes or vehicles or whatever. If you make a strong design and then try to sell it with a poor rendering, it doesn´t do justice to your work. Please try to make things look STUNNING! I want to see!

    There something I want to mention about the use of color in your works. You seem to work your way up with a low opacity, many brushstrokes overlapping each others. In a way a good way but it is also making your work look a bit messy. Harder edges and stronger brushstrokes in the end to define the details would do wonders miboy! Also a friend who´s sitting next to me said that your pics look a bit flat. And I agree a bit. There´s some kind of contrast missing - you should try to separate different distances, different levels in your pieces. This doesn´t apply to all, there were some which just suffered about this problem.

    Anatomy, the big bogeyman, is a bit shaky. But that will improve, I am sure of that.

    I think I have said enough now. I will return and will say more.



    LoL Loe

    The Baker's Dozen - SSSG#13
    Farvus Hiipi Onir machzero hpslashuvr glikster
    Reply With Quote Reply With Quote  

  17. #47
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Onir - missed your original post since I was writing a reply... had work to attend to, and it was almost two hours before i hit submit reply. Yeah, I do work full time (my career has nothing to do with art) and i get 1-2 hours a day to play around with photoshop. I don't even get to touch pen and inks anymore (my favourite media) cause it takes too much time to clean the pens and tidy up after the inks.

    Hiipi - if i had more bandwidth, I would post some of the pics at 800x600. You're right about my rendering being messy, but I normally start with lineart first (a lot of detail is lost). The thinktank IDM piece is closer to the normal resolution. And if I stop at an hour (most of the DSGs are), you get the mess which you're seeing. Oh yeah, I have about 10 years head start drawing vehicles... before I even started drawing anatomy.

    Reply With Quote Reply With Quote  

  18. #48
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    glikster - don't have any bridgman books, but got some other anatomy books and will resort to mirrors or a digicam if i have to. Just need to push myself to do some more anatomy studies.



    more DSGs, from two weeks ago... just didn't post them here...




    Alien Wildlife/Environment: STILT-LEGGED CREATURES GRAZING ON ARRID PLAINS

    another example of a rushed DSG with bad composition. Will re-use the creature design though.





    GIRL W/ UMBRELLA LOOKS DOWN ON GREAT SPACE-SHIPS FROM BALCONY

    first pic is just an excuse to play around with perspective. Found the end result quite boring, quickly did a second one. Much happier with the second, but left it unfinished again (got hpslashluvr syndrome... heheh).




    Fantasy Scene: KINDLY, LARGE-HEADED, PACHYDERM SAVES CAT FROM FLOOD WATERS

    can't do cute... no matter how hard i try...



    Fantasy Scene: DEAD FIGURE, CLUTCHING CONTAINERS, FLOATS IN SMALL BONE BOAT

    managed to discover "brush size - wacom sensitivity" after 3 years of owning one... doh...




    Sci-Fi Scene: SCARY "TODDLER" MECH SHOOTS STREAMS OF FIRE ON CITY STREET

    First one is crap... got worse the more I worked on it. Abandoned it, did the second in about fifteen mins.



    Sci-Fi: THE EMPEROR'S BLACK AND TAN SHIP DESCENDS TOWARD DOCKING HANGAR

    Just focussed on the ship design. Liked the top, the lower deck is completely wrong, style-wise. Will definitely re-use the design.



    Fantasy: SCARY DEMON KNIGHT HAS RUSTY, COMPLEX, MULTI-LAYERED ARMOUR/HELMET

    erm... rushed again. Everything's orange cause I threw an orange multiply layer on top. Liked bits of the design.



    Re-used elements from the pic above. Armour needs to be more ornate, to be redesigned. Pose too stiff and static.




    Got no time for a real sketchbook... so a photoshop file will have to do. Working on newspaper photos and stuff i get off my camera phone (crappy resolution but just used for reference). Did some quick and dirty anatomy studies for a pic i was working on.

    Reply With Quote Reply With Quote  

  19. #49
    Join Date
    Nov 2003
    Location
    Pacific Beach, CA
    Posts
    1,468
    Thanks
    4
    Thanked 46 Times in 22 Posts
    Follows
    0
    Following
    0
    nice sketches, they keep gettin better and better. keep up the good work.

    Reply With Quote Reply With Quote  

  20. #50
    Join Date
    Jan 2006
    Location
    Erth
    Posts
    784
    Thanks
    36
    Thanked 45 Times in 25 Posts
    Follows
    0
    Following
    0
    Holey Moley!... Great concepts... It's like your imagnination gone wild!... I think that's your best feature and your sketches definitely embodies the feeling you want to show!!!... I can't even finish seeing them all... Overwhelmed...

    LONG LIVE YOKO KANNO!!!
    Reply With Quote Reply With Quote  

  21. #51
    Join Date
    Jan 2005
    Location
    Cambridge/Boston
    Posts
    1,124
    Thanks
    77
    Thanked 55 Times in 55 Posts
    Follows
    0
    Following
    0
    Great ones machzero, always will amaze me how you can get out concepts and sketches in general so quickly; love how you use that atmospheric haze in your pieces, definitely helps give depth. I've noticed you do alot of your sketches in that rust color; I assume thats to get down values and such first? Either way I always liked the way they looked hehe. Keep up the great work!

    Reply With Quote Reply With Quote  

  22. #52
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Matt Smith, seba_boi - Hey, thanks! More to come.



    Yo Onir,

    Until november last year, my monitor was an old 15". With B&W, I would lose the darkest grays, everything would turn into black. So, the red hue was the only way I could get most of the values present. I still use it, since I prefer the images a little warm rather than cool.

    And yeah, also to help my values. I was getting this garish coloured images that looked terrible. Decided to drop colour and work on my values for a while. If the pics still worked well even when shrunk down that much, it's a good sign.

    Reply With Quote Reply With Quote  

  23. #53
    Join Date
    May 2005
    Location
    Gdansk, Poland
    Posts
    4,834
    Thanks
    887
    Thanked 1,568 Times in 754 Posts
    Follows
    0
    Following
    0
    Your last DSGs are great. My favourite are those to with "GIRL W/ UMBRELLA LOOKS DOWN ON GREAT SPACE-SHIPS FROM BALCONY" topic. They both have interesting composition.
    I suggest doing some studies in order to get better knowledge skintones. It's something I should work on too .

    Cheers.

    Reply With Quote Reply With Quote  

  24. #54
    Join Date
    May 2004
    Location
    London, UK
    Posts
    849
    Thanks
    0
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    Finally, updates and a SSG to boot. Well done. Lets boost this count to the next page! Woot!

    Dr CM Wong
    Director
    Opus Artz - Digital Art For The Entertaintment Industry


    Affiliations:
    International Association of Astronomical Artists | Aerospace Medical Association


    Guillermo_del_Toro: Viva WETA and the many "toys" they make! And may Cthulhu give me more shelves to put them on...
    Reply With Quote Reply With Quote  

  25. #55
    Join Date
    Oct 2004
    Posts
    1,931
    Thanks
    301
    Thanked 258 Times in 245 Posts
    Follows
    0
    Following
    0
    sorry for not responding earlier!!! *offers soul as apology*

    i think you should do more character work personally, but that's coming from someone who refuses to draw anything inorganic ^^

    also i think you should experiment with more variety of color...



    HP Farvus Onir YihyoungLi d-CepT
    --------------------------------
    www.emilysu.net
    --------------------------------
    Facebook me! Emily Su at UTexas at Dallas!!!
    --------------------------------
    emilysuart.blogspot.com
    Reply With Quote Reply With Quote  

  26. #56
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Farvus - more anatomy in the pipeline. You should see my humans from 1.5 years back. Stiff and outta proportion... now, they're just mostly stiff with most parts in proportion. On the other hand, my technical stuff... sadly... hasn't changed in ten years.

    hpslashluvr - draw props for your characters then! Or could you do what those JP comic artists too. Hire an assistants for backgrounds and props. Heheh. I'll do the opposite... and I'm quite terrible at design too.

    Reply With Quote Reply With Quote  

  27. #57
    Join Date
    Jan 2005
    Posts
    2,287
    Thanks
    3
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    I love the bottom right face in that last pic...and the top left!

    Great DSG's... I love looking at the DSGs to see what you, Goran and a few others do with the topic...

    Reply With Quote Reply With Quote  

  28. #58
    Join Date
    Oct 2004
    Location
    San Fransico, CA
    Posts
    1,684
    Thanks
    189
    Thanked 117 Times in 88 Posts
    Follows
    0
    Following
    0
    holy crap a lot of good digi stuff here, wow, keep em coming man, if your pictures were a little bigger you'd be on the 3rd page by now,

    Reply With Quote Reply With Quote  

  29. #59
    Join Date
    Feb 2005
    Posts
    681
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    okay... colour... figures... skintones...




    hey glikster,

    got the same issue as you. Work better when using a photograph I took... heh. Unfortunately, will prolly slow down on the DSGs... after 200+, the amount of cyborgs, robots, aliens, and ufos topics are recycling too much. And with about 2 hours a day to doodle, I rather be working on my own stuff (a folder as big as the DSG one, most never posted online... future art dump?).




    Sci-Fi: FUTURISTIC AIRCRAFT ON THE TARMAC UNDERGOING ROUTINE MAINTENANCE

    Meanwhile, latest DSG. Not that futuristic. Everytime I get too fancy, something reins me in and goes, "this won't work...".




    Darktwin - if the pics were any larger, it would take min. pc requirements to load this page... heheh... it's 60 posts per page, default setting.

    Reply With Quote Reply With Quote  

  30. #60
    Join Date
    Oct 2004
    Posts
    1,931
    Thanks
    301
    Thanked 258 Times in 245 Posts
    Follows
    0
    Following
    0
    nice DSG...i really wish i had your talent in drawing buildings/machines etc

    about the girl, nice drawing but i really wish you'd push the color even more...maybe it's just my computer but i think she is a little dull in terms of lighting and color variation in her skin.



    HP Farvus Onir YihyoungLi d-CepT
    --------------------------------
    www.emilysu.net
    --------------------------------
    Facebook me! Emily Su at UTexas at Dallas!!!
    --------------------------------
    emilysuart.blogspot.com
    Reply With Quote Reply With Quote  

Page 2 of 9 FirstFirst 1 2 3 4 5 6 7 8 9 LastLast

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •