Art: zombie
Join Free Art WorkShopJoin Premium Art Workshop

Results 1 to 9 of 9

Thread: zombie

Hybrid View

  1. #1
    Join Date
    Mar 2005
    Posts
    249
    Thanks
    0
    Thanked 10 Times in 10 Posts
    Follows
    0
    Following
    0
    Reply With Quote Reply With Quote  

  2. #2
    Join Date
    Sep 2005
    Posts
    795
    Thanks
    7
    Thanked 11 Times in 7 Posts
    Follows
    0
    Following
    0
    The matel cap still looks pasted... you have to unify the whole thing by making the lighting/values one the face more consistant with the cap

    is this CG by the way? - I notice that many parts of the face have the exact same pattern on the opposite side -

    Reply With Quote Reply With Quote  

  3. #3
    Join Date
    Aug 2005
    Location
    Philly PA
    Posts
    3,393
    Thanks
    108
    Thanked 1,475 Times in 469 Posts
    Follows
    0
    Following
    0
    about that cap, I think it's because the cap looks nice and sharp and in focus while the face is hazy and misty. The values have more range on the cap than in the face, like that left eye being fogged over instead of a black pit of doom. If the face had some more contrast, or at least some values dark enough to compete with the cap, it would sit better I think.

    Reply With Quote Reply With Quote  

  4. #4
    Join Date
    Nov 2004
    Posts
    235
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    It looks good although it doesn't look human like. looks like an orc

    *store*
    Fantasy Art Gifts
    Offers Angels, Dragons & Wild Life Art on Prints, Poster, Apparel products

    Angel Art Gifts
    Angel Art Gifts offers Christian art available on prints, posters.
    Reply With Quote Reply With Quote  

  5. #5
    Join Date
    Apr 2004
    Location
    Austin, Texas
    Posts
    1,152
    Thanks
    2
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    Looks pretty good, have to agree with everyone about the helmet looking pasted, maybe if you made the face sharper it would fit better, also the gradiant for a background thing has got to go, maybe you could put something behind it, like a temple or a tomb, but the gradiant is making the helmet stand out more. Keep up the good work and nice texturinf on the face.

    Reply With Quote Reply With Quote  

  6. #6
    Join Date
    Jan 2005
    Location
    San Francisco, CA
    Posts
    2,035
    Thanks
    895
    Thanked 850 Times in 290 Posts
    Follows
    0
    Following
    0
    The face is pretty flat. Really needs more realistic shading... Also, I think you can solve the not-looking-human problem by moving the bottom of the nose hole thingie up - it's actually got a lot of room between the bottom of the hole and the beginning of the teeth. Look up some photos of skulls and go by that.

    There are some nice textures in here, and I can see that you put a lot of time into this - you should just concentrate on the shapes and lighing more before you get into the textures.

    Edit: And one eye is higher than the other.

    Last edited by nonie; September 14th, 2005 at 10:55 PM. Reason: Forgot something!
    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •