Results 1 to 9 of 9
September 14th, 2005 #1
Hide this ad by registering as a memberSeptember 14th, 2005 #2
The matel cap still looks pasted... you have to unify the whole thing by making the lighting/values one the face more consistant with the cap
is this CG by the way? - I notice that many parts of the face have the exact same pattern on the opposite side -
September 14th, 2005 #3
about that cap, I think it's because the cap looks nice and sharp and in focus while the face is hazy and misty. The values have more range on the cap than in the face, like that left eye being fogged over instead of a black pit of doom. If the face had some more contrast, or at least some values dark enough to compete with the cap, it would sit better I think.
September 14th, 2005 #4Registered User
- Join Date
- Nov 2004
- Thanked 0 Times in 0 Posts
September 14th, 2005 #5
Looks pretty good, have to agree with everyone about the helmet looking pasted, maybe if you made the face sharper it would fit better, also the gradiant for a background thing has got to go, maybe you could put something behind it, like a temple or a tomb, but the gradiant is making the helmet stand out more. Keep up the good work and nice texturinf on the face.
September 14th, 2005 #6
The face is pretty flat. Really needs more realistic shading... Also, I think you can solve the not-looking-human problem by moving the bottom of the nose hole thingie up - it's actually got a lot of room between the bottom of the hole and the beginning of the teeth. Look up some photos of skulls and go by that.
There are some nice textures in here, and I can see that you put a lot of time into this - you should just concentrate on the shapes and lighing more before you get into the textures.
Edit: And one eye is higher than the other.
Last edited by nonie; September 14th, 2005 at 11:55 PM. Reason: Forgot something!
September 15th, 2005 #7
Hola Juan Carlos, te doy mi opinión personal, me parece que queda un poco extraño cuando añades fotos a tus ilustraciones, con la técnica que tienes no las necesitarías. Aunque solo es mi opinión. venga, un saludo.
Last edited by AntonioSeijas; September 15th, 2005 at 01:51 PM.
September 15th, 2005 #8
I know exactly what's going on here. This is a case of part of a picture being done too well. You had really good reference for the helmet, so you got caught up in rendering all the details. Whereas the face was done from little or no ref, and you weren't able to pull off the same level of realism. Consequently, the helmet looks out of place and the face looks really flat. You would probably be better off putting away your reference and repainting the helmet than trying to get the rest of the picture to match it. It will hold together better and be more believable if the style is consistant, even consistantly less realistic.
**Finished Work Thread **Process Thread **Edges Tutorial
Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!
"Work is more fun than fun."
"Art is supposed to punch you in the brain, and it's supposed to stay punched."
September 15th, 2005 #9
thank you very much by your advice, I will try to correct all this
pardon by my badly English
para antonio seijas: tienes razón, voy a tener que pasar un poco de utilizar fotos para recrear estas imágenes...queda demasiado evidente lo que es foto(El casco) y lo que no es foto: (La cara)
gracias por el consejo,