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  1. #1
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    1st Batch

    After spending the last 6 years answering phones (job - not hobby!) I am really...REALLY keen to get started in this area of work. Any tips - advice how to get started (other than 'go back to answering phones') would be really useful. This is my first real stab at drawing SF/Fantasy so be gentle :-)

    1st Batch

    1st Batch

    1st Batch

    1st Batch

    1st Batch

    Last edited by pixelfingers; September 14th, 2005 at 09:51 AM.
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  3. #2
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    o_o


    I hope you have been practicing during the time you've been answering phones. This stuff is pretty cool- The first monkey is AWESOME. I especially like the lil spikey bracer things. The gun is a bit too straight for me, I always prefer angled, messy things. I'm not fond of the second pic- THe monkey looks fine,as does the brain, but it looks so simple and its almost all geometric- It looks almost like a piece of Fine Art.

    Good luck!

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  4. #3
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    Cheers. I studied Fine Art at university so that maybe where the look comes from. Unfortunatley I wasn't allowed to draw cybernetic primates though - so never really got on with with the course.

    Yeah - I did practice a bit. But not nearly enough. Trying to get up to scratch asap.

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  5. #4
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    Although I really enjoy looking at these, they are still very "flat" and "lifeless." I think it's partially "presentation."

    I'm making the following statements off the first two monkeybots, but these apply pretty much across the board.

    * There is no background for the viewer to better visually understand what is going on. Are these creatures, or macabre models put together? Each one seems to have a small "normal" detail thrown in, be it a pennant flag, a small skull with a bowler hat, hedge shears, or a loose button eye. This engages the viewer to want to know more, but is an "empty promise," because there is nothing more to connect with. Even a small "vignette"-type of background surroundings for these works would make a world of difference...

    I enjoy the strong B&W of the Pop Art robot holding up the building. Good balance of space and values.

    Overall, very enjoyable works!

    ~M

    Change is Inevitable, Growth is Optional
    I am The Choosen One!
    Jason sez: Draw more from Life!

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    Not only but also....

    Spot on.

    When putting these together my priority was firstly to see if I could actually draw something more substantial than an A5 doodle (much like the character in the bowler and tie) which had been the mainstay of my creative output for a long time. I was also more concerned with rapidly building up a portfolio for job apps to games developers - which may also account for for a lack of 'finished' peices.

    A friend of mine also flagged the lack of colour and narrative/context in the work - so I agree - this is probably the next step for me. Something a bit more ambitious?

    Can anyone reccomend any good books, sites or threads re. moving onwards and upwards in concept art and illustration?

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  7. #6
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    I believe Charles River Press has an excellent book on either Game Art or Concept Art development (head cold, I apologize, not all synapses are firing...)
    http://www.delmarlearning.com/charlesriver/ Check them out carefully. Some wonderful resources. Don Seegmillers Character Development book comes from them...

    Also check out the Fine Arts, Studies, And Discovery area here. A bit of sifting through some chaff, but some fine educational threads to be found there, also...

    Hope this helps!
    ~M

    Change is Inevitable, Growth is Optional
    I am The Choosen One!
    Jason sez: Draw more from Life!

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