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Here's some of my stuff.
Hit me with a mace, I don't mind. Be as hard as you can.
I'll most more later.
uhm ok i think some of ur dragon heads are ok.
first thing popping into my mind is, push ur values more
try to think about whats important to u on this image. eyes mouth tail etc. once u made up ur mind try to get the attention to this spot.
an easy way to do it would be A. Darker values or B more detail then in the rest of ur image.
try to get away from the side view on ur heads.
hope it helps
The first thing that comes into my mind is that your dragons are a great deal better than that photoshopped thing. It's very typical of a new user of the program, especially when it comes to stroke economy. Work on that.. killing.people did a good photoshop using tutorial for it in the tips and tutorials section.
As for the dragons, I agree that you do need to work on your values. At the moment most of them are all the same sort of grey and you seem to be going into too much detail with the scales. This tends to flatten it out a lot and make it hard to see the form. The others are better, and I like what you have going on with the design, but you should still think about light and dark more.
Though you're trying to establish things like muscle structure in your dragons, it's not quite there yet. Right now, I think you have a lot of unnecessary detail. For example, in your first sketch, drawing all the scales probably wasn't necessary. The head really seems too big and and rather than hide the lower portion of the body behind the rocks, you should work it out. Even if the legs are partially obscured, the way you have it drawn now looks very disjointed.
Look at anatomy, all kinds, when you draw. To push your drawings to the next level, start looking more closely at human and animal anatomy and how you can relate that to what you're drawing. That's pivotal in creating believable creatures.
Thx for the reply.
I always had some problems with proportions and these kind of things.
As for the values, I'll work something on the dragon.
Great, I'll check that.The first thing that comes into my mind is that your dragons are a great deal better than that photoshopped thing. It's very typical of a new user of the program, especially when it comes to stroke economy. Work on that.. killing.people did a good photoshop using tutorial for it in the tips and tutorials section.
But, don't be afraid to keep on making those highly detailed pieces like that first dragon. I literally sat here staring all over it, admiring all those scales that you drew in. And, you drew them neatly, cleanly, obsessively precise and beautiful...Just like slowing down with using PC apps, you don't have to rush regular sketches, either...
Not enough minutely detailed work anymore...everyone's too rushed.
I really appreciate the amount of time you must have put into that one, and suggest you frame it now, for 20 years down the road...
(Oh my.. this smilie is horrible)
Here's some more stuff.
The clouds were a pain to do.. and damn, it don't even look like clouds.
Interestingly strange, but your flying demons/death/whatever with dangling spinal cords look hokey from a mile off.
These are a decent enough collection of sketches. Do you ever take any of them to completion, or are sketches all you do with this style?
"look hokey' ?
English isn't my first language and have some difficulty with expressions and such.
Well, if it is not.. the translator refuse to translate it correctly.
I usually don't do 'farther'. I don't ink nor do I color them in photoshop.. cause I simply don't have the skills for that.
So yeah, these are all 'sketches (though, they aren't for me) that I do with this style.
LoL, those clouds looks like intestines! Im pretty sure thats NOT what you wanted. rule of thumb is that if you dont know how something looks, use reference. (this goes for all your images, espescially drapery. If you try to make an approximation of what you THINK it should look like, it looks kind of half-assed.) All the clouds are shaded evenly all over, there's no light source or anything. Speaking of shading, all your values in the entire image are the same, so the different elements in the pic get lost in each other. Try pushing your values further.
As for the first image of your last batch, All the lines are the same strenght and everything is the same value. Its almost impossible to tell what's behind or infront of what. Try varying your line strenght and add some shading, so that you guide the eye of the beholder. That creature is also very off balance. The way its "standing" now doesnt look realistic at all.
Haha, yes, the clouds are really messed up. Beleive it or not, but I looked at some cloud's pics and it resulted in this. Okey, it was maybe the first time I had to make cloud this way.. or at all from a long time, plus, my contract for it was getting a bit late and couldn't really make some sketch of clouds. Anyway..
As for the mutant, I know, it's only a sketch too. I'm thinking about shading him or something one day.. maybe. Or redo it completely...
your forced attention to detail is huge and you've gotta be disceplined to patiently draw out all those small details....
if you practice that a bit (aka a lot) more and make that a passive trait, you'll be amazing.
'sine scientia ars nihil est'
Fail early and fail often.
That made no sense at all. "A bit" is not "aka a lot," and patient discipline to do such fine detailing is not an "aggressive" trait in the first place...Originally Posted by Mengel