Sketchbook: Danomight's book- Sept 12 - Page 2
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Page 2 of 7 FirstFirst 1 2 3 4 5 6 7 LastLast
Results 31 to 60 of 191

Thread: Danomight's book- Sept 12

  1. #31
    Join Date
    May 2005
    Location
    Glassboro, New Jersey
    Posts
    543
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Nice work on the studies. I would like to see some of just lips, Thye seem to be your weekest area of facial anatomy. But I can't view a lot of your last post a lot of it is gray an just wont load properly for some reason. The arm studies are working out well, so are the legs.

    Keep posting.

    Reply With Quote Reply With Quote  

  2. #32
    Join Date
    Apr 2005
    Location
    New York, NY
    Posts
    390
    Thanks
    3
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    ,,,,,

    Last edited by Danomight; November 23rd, 2010 at 04:33 PM.
    Reply With Quote Reply With Quote  

  3. #33
    Join Date
    Sep 2005
    Location
    Tampere, Finland
    Posts
    894
    Thanks
    8
    Thanked 134 Times in 129 Posts
    Follows
    0
    Following
    0
    Hey there. You've got a really great sense of style. I wish I could have
    your skill. The only thing that really bothered me was the first drawing:
    I think the your proportions in that one are really f***** up. Either the
    heads are too large or the tree is a miniature one. I hope I don't have to put a smilie here to point out that that was a joke. You can be very proud of yourself.

    Reply With Quote Reply With Quote  

  4. #34
    Join Date
    Aug 2005
    Location
    Redmond, WA
    Posts
    121
    Thanks
    1
    Thanked 4 Times in 3 Posts
    Follows
    0
    Following
    0
    Totally digging the details and helmet on the guy in the latest sketch. The jacket has this nice crisp rendering to it, jus feels good.

    Good neck studies, I'm having trouble with necks myself lately.

    The thing that stands out the weakest and loudest in your faces is the nose. Alot of them feel like they're being rendered at a different angle or view than the face is at, that or they jus don't have a very good sense of volume. I had/have this problem myself because I had gotten accustomed to drawing the face only at certain angles. I got over it by watching out for certain points on the nose (from most eye level views they can form an M-like shape). Using primitives helps alot too. Other than that though, I guess draw alot of noses

    Last edited by redFIVE; October 13th, 2005 at 06:10 AM.
    Reply With Quote Reply With Quote  

  5. #35
    Join Date
    May 2005
    Location
    Glassboro, New Jersey
    Posts
    543
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    hey love the design of the jacket on that last one. the helmet I'm not to crazy about, it looks too static. Also the head seems to be a little big in relation to the body.

    Reply With Quote Reply With Quote  

  6. #36
    Join Date
    Feb 2005
    Location
    Louisville, KY
    Posts
    125
    Thanks
    0
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    I also really love the jacket on this last one. The texture of the fabric is very convincing! His shoulders seem a little narrow, but I can't tell if that is just emhasized by the extra bulk of the helmet.

    Reply With Quote Reply With Quote  

  7. #37
    Join Date
    May 2005
    Location
    Glassboro, New Jersey
    Posts
    543
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Looks like a good study. One thing though is that I would try to use at least three pencils on it. I tend to use a 4h, HB, 2B and a Prismacolor black colorpencil for full renderings. You can also try to use a 6 or 8B instead of the Prismacolor. One waring the Prismacolor is permanent so whatever you mark is going to stay.

    Reply With Quote Reply With Quote  

  8. #38
    Join Date
    Apr 2005
    Location
    New York, NY
    Posts
    390
    Thanks
    3
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    ,,,,,

    Last edited by Danomight; November 23rd, 2010 at 04:34 PM.
    Reply With Quote Reply With Quote  

  9. #39
    Join Date
    May 2005
    Location
    Glassboro, New Jersey
    Posts
    543
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Nice work you got going with no ref. on the last one the head isn't sitting right on her neck. It should be shifted over a bit and some of the neck connecting to the ear should be visible instead of the line that defines the shape of the head.

    Hope that makes sense.

    Reply With Quote Reply With Quote  

  10. #40
    Join Date
    Feb 2005
    Location
    Louisville, KY
    Posts
    125
    Thanks
    0
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    The nose on that frontal view is really solid! Nice work!

    Good job with the fabric on the no-ref, especially up around the neck. The bent arm holding the arm feels rather awkward, I think the forearm on that one is too short, and possibly bent at too acute of an angle. Maybe lightly sketch out the position of the upper arm through the body to help get the positioning of the forearm better.

    Reply With Quote Reply With Quote  

  11. #41
    Join Date
    Apr 2005
    Location
    New York, NY
    Posts
    390
    Thanks
    3
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    .....

    Last edited by Danomight; November 23rd, 2010 at 04:34 PM.
    Reply With Quote Reply With Quote  

  12. #42
    Join Date
    May 2005
    Location
    Glassboro, New Jersey
    Posts
    543
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Nice to see you working on the CHOW pice. The pose on the next to last one looks good. digging your costume on the last one but I like the collar form the next to last one.

    Reply With Quote Reply With Quote  

  13. #43
    Join Date
    Apr 2005
    Location
    New York, NY
    Posts
    390
    Thanks
    3
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    Thanks for the suggestions ben, that's almost exactly what I had decided upon. I really liked the playful pose in that second to last page and the costume I had developed in the last page. Here is the beginning of my final, I will probably finish drawing it tomorrow and cleaning it up so I can start painting.



    Reply With Quote Reply With Quote  

  14. #44
    Join Date
    Oct 2004
    Posts
    201
    Thanks
    0
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    I like the loosiness in the last image. Maybe you can raise her legs, to stylize her position, you will get a stronger, more dynamical result.
    very nice sketchbook here, I'll keep checking this out!
    keep it up.

    Reply With Quote Reply With Quote  

  15. #45
    Join Date
    Apr 2005
    Location
    New York, NY
    Posts
    390
    Thanks
    3
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    ,,,,,

    Last edited by Danomight; November 23rd, 2010 at 04:34 PM.
    Reply With Quote Reply With Quote  

  16. #46
    Join Date
    Sep 2005
    Location
    Tampere, Finland
    Posts
    894
    Thanks
    8
    Thanked 134 Times in 129 Posts
    Follows
    0
    Following
    0
    Hello again. Thanks for visiting my sketchbook. You've done a really good job on those drawings from refs. Especially on the portraits. Keep on posting and I will be a very frequent visitor here.

    Reply With Quote Reply With Quote  

  17. #47
    Interceptor's Avatar
    Interceptor is offline Registered User Level 16 Gladiator: Spartacus' Retiarii
    Join Date
    Nov 2004
    Location
    Brisbane, Australia
    Posts
    4,422
    Thanks
    497
    Thanked 677 Times in 248 Posts
    Follows
    0
    Following
    0
    argh! That is such a great pose and so well done, too. Now I feel like a tool for not trying something more like that, oh well

    * Help a CA artist! Visit the Constructive Critique section! *


    Reply With Quote Reply With Quote  

  18. #48
    Join Date
    Apr 2005
    Location
    New York, NY
    Posts
    390
    Thanks
    3
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    ,,,,,

    Last edited by Danomight; November 23rd, 2010 at 04:34 PM.
    Reply With Quote Reply With Quote  

  19. #49
    Join Date
    Aug 2005
    Location
    Redmond, WA
    Posts
    121
    Thanks
    1
    Thanked 4 Times in 3 Posts
    Follows
    0
    Following
    0
    http://i19.photobucket.com/albums/b1...cia/jumper.jpg

    I think this still the best image for that pose. There's alot of fun and energy to the drawing what with all the lines spread about and it sells the pose.
    The more refined drawing and coloring is so finely detailed and locked down it looks stiff and dead in comparison. Also it doesn't feel like she has any weight- her hands look like they're hardly touching the cylinder when it seems more like they should be firmly planted to support her body.
    I really enjoy the design and practice sketches leading up to it though. Keep fighting.

    Reply With Quote Reply With Quote  

  20. #50
    Join Date
    Apr 2005
    Location
    New York, NY
    Posts
    390
    Thanks
    3
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    redFive- I totally agree. That's probably one of the biggest problems I have. I try to turn my sketches in to finished drawings, but I end up killing them every time somehow. I think I straighten too many of my lines. maybe drawing with pen would help some, maybe build some confidence in my line so I can get it right the first time.

    Reply With Quote Reply With Quote  

  21. #51
    Join Date
    May 2005
    Location
    Glassboro, New Jersey
    Posts
    543
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    I have no crit at the moment just to let you posting to give you an ass-pat. Good job on the CHOW Piece. Looks like you learned a lot from it.

    Reply With Quote Reply With Quote  

  22. #52
    Join Date
    Dec 2003
    Location
    NYC
    Posts
    576
    Thanks
    0
    Thanked 7 Times in 5 Posts
    Follows
    0
    Following
    0
    I really really like the loose sketches you did for the last Chow. You lost alot of the movement in the piece when you went over it again and cleaned it up then painted it. Now that I read up of course I see that everything I was going to say has been mentioned. bastards.
    anyways good work and keep on learning and improving

    EDIT: ok so I do have something to say.
    On the latest headshot drawing whatever thingie, be careful about the size of the iris/pupil in the eyes and also the size of the nostrils, both are generally smaller. Also I think you should do some studies of lips, and really pay attention to the subtle changes in angle they make.

    Last edited by Snowsfall; October 30th, 2005 at 08:45 PM.
    Reply With Quote Reply With Quote  

  23. #53
    Join Date
    Apr 2005
    Location
    New York, NY
    Posts
    390
    Thanks
    3
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    ,,,,,

    Last edited by Danomight; November 23rd, 2010 at 04:34 PM.
    Reply With Quote Reply With Quote  

  24. #54
    Join Date
    Feb 2005
    Location
    Louisville, KY
    Posts
    125
    Thanks
    0
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    Nice new costume stuff. I do feel like the CHOW piece loses its dynamic with each revision, but I don't think you should consider it "destroyed" by your attempts to finish it just yet. I think you should keep working at it, maybe even straight in with the digital coloring layer (sketchy guide lines can always be painted over at any point in the game).

    I think what would help most is to make the hands more planted and the arms more strained, as if she is hoisting her own weight. Perhaps raising her shoulders a bit would help with this, indicating that she is pushing upwards against the weight of her torso, or making the angle of the arms a sharper V, as her weight is going to be centered over the point of the V where her hands are.

    Same with the face--if you feel like you're losing expression as you finish it, go back in there with a sketchy layer and try and capture it again. Keep pushing it!

    Reply With Quote Reply With Quote  

  25. #55
    Join Date
    Apr 2005
    Location
    New York, NY
    Posts
    390
    Thanks
    3
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    ,,,,,

    Last edited by Danomight; November 23rd, 2010 at 04:35 PM.
    Reply With Quote Reply With Quote  

  26. #56
    Join Date
    May 2005
    Location
    Glassboro, New Jersey
    Posts
    543
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Nice sketch work on this new CHOW piece. One comment is that the poses are very static. Try and see if you can have him inspecting an item or leading a horse. It would be much more engaging. Can't wait to see your final.

    Reply With Quote Reply With Quote  

  27. #57
    Join Date
    Mar 2005
    Location
    N.Y.
    Posts
    1,951
    Thanks
    24
    Thanked 78 Times in 19 Posts
    Follows
    0
    Following
    0
    hey Dan,
    your evolution of the merchant is awesome! I'm likeing the second one on the page with the third body, and smaller head. the one you showed me on Aim if that is the one you are doing it is good also. Great work dude!

    TIFFANY PROTHERO
    www.tprothero.com

    Sketchbook Thread
    WIP Thread
    Finally Finished Thread
    __________________________________________________ ________________________________________
    SSG Gilded

    Wertle : Snowsfall : redFIVE : Danomight : Interceptor : bengonzalez : Kittywolf13 : Poise
    Reply With Quote Reply With Quote  

  28. #58
    Join Date
    Jul 2005
    Location
    Naples, Fl.
    Posts
    429
    Thanks
    2
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    very neat! i love your almost psycological concepts and layouts to your first couple of posts. i also admire your line work!!!

    Reply With Quote Reply With Quote  

  29. #59
    Join Date
    Apr 2005
    Location
    New York, NY
    Posts
    390
    Thanks
    3
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    bengonzalez - Thanks Ben, one of my first thoughts when reading the description for the first time was to have a merchant tilting his head and looking down the blade of a nice sword, but I figured I would block some of his face or his features if I did this, so I went for a more plain stance.

    poise - Yeah, I made the same choices you would have. I can throw out some pretty crappy stuff when I'm trying to make a character.

    Kittywolf13 - Thanks for the comment, I hadn't really noticed the psychological aspect, but yeah I have some other weird stuff from back in the day, I try and be too clever sometimes.

    Well, here is the finished drawing for my Ch.O.W. It took way longer than I had hoped. I aimed to finish fairly quickly but I always come to a point where I say to myself "This would be so much nicer with more detail and cleaner lines", so I always spend more time on stuff. Going to color in Photoshop.






    Reply With Quote Reply With Quote  

  30. #60
    Join Date
    Oct 2003
    Posts
    749
    Thanks
    78
    Thanked 127 Times in 47 Posts
    Follows
    0
    Following
    0
    Daniel, this looks great! Damn I wish my lines were that clean. Can't wait to see it up on the Chow boards. Goodluck in pS!

    Reply With Quote Reply With Quote  

Page 2 of 7 FirstFirst 1 2 3 4 5 6 7 LastLast

Members who have read this thread: 1

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •