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Thread: bRØk3n_sPiRiT's sketchbook
September 9th, 2005 #1
EDITED: Ugh... I realize I had to edit this first post because I'm such a fucking dumbass... You see, I have a tendency to repeat things several times when I speak, people have brought this to my attention
So heres for a less-repetitive rant:
Some rants first
Short and simple, I want to be able to be working. In order for that to happen, I'm focusing my efforts in learning what can I do to prepare portfolios that contain samples that are relevant and up to presentation standard. That means a lot of practice and a lot of studying, which means a lot of actually doing. Even if its bad, doesn't matter, I think the important thing is to do something, and then try to learn how to improve it. Critic is important here, but I can't critic what I don't know, so please take the time to help out!
As mentioned before, my main goal is to produce a decent portfolio. But of what? Well, I want to work in illustration and concept art mostly (surprise!) so I would like to prepare a portfolio that has relevant samples to both. I realize there are many subdivisions in each. Mostly, I want to do illustration for trading card games, but I want to be able to resolve different situations as well, like book interiors, covers, etc.
So the idea is to learn the craft at least enough to prepare a portfolio and start working.
Got a long road ahead of me! Lets get started.
P.S: Besides my main efforts geared towards producing images for a working portfolio, I'll probably include a lot of doodles and non relevant stuff to what I stated before here too, just for fun.
First some old stuff. I made this sketch and wanted to make a less sketchy version
And this is how it turned out. I dont like it very much. I notice it has some anatomy issues. Also there is no tonal arrangement. Everything looks flat. I like the sketch better.
A dragon head
Some dinosaur skulls
Two versions of a necromancer. Seeing what happens by being more loose or controling. That being said they have some errors I should work on. I need to study more anatomy, and use more reference for certain things. Note taken.
A sketch for a big ape. Just a fan art/redesing of Blizzard from Primal Rage. I wanted to make the head smaller and the body more massive. Still working on it.
Here I made a very small painting, to see how it would fit on a trading card
I made a search on google for a red magic card, and pasted it on it and made this dummy to see how it would look. Don't mind the text, I just pasted the image before on an existing card:
A dummy for a comic cover
A creature of the week that I never finished
this one is older. I don't think the colors are working. I kinda like it though. Don't know why.
EDIT: The moon in the background is just a photo taken from google, thought I should clarify.
some tribal designs. Trying to make themed pages.
Ok. Need to make some new stuff now.
Last edited by brokk; November 13th, 2005 at 06:59 AM.
Hide this ad by registering as a memberSeptember 9th, 2005 #2
Hey, Martin glad you've started a sketchbook, nice to see i'm not alone showing my stuff.
I'm seeing diversity in your work, that's great, some characters and creatures. If you wanna get into concept design, that's the way to go.
As you said, some of your characters are loose, yes, but i think it should be the start of the concept, to get proportions and such,then refinement will come. Not just keeping the first lines.
Try some structure drawings first to feel confortable with the forms, maybe then you can start doodling loose.
Anyways, great start, keep it up, don't let this without update. Perhaps you can show me some of your loomis' studies.
Un abrazo, nos estamos viendo.
Last edited by Diego; September 9th, 2005 at 08:54 PM.
September 10th, 2005 #3
Find some other artists that do dragons and see how they handle the scales textures. The way you do it now looks like not so good. Its like a quilt or something. Its draws too much attention to itself and just screams HEY LOOK SCALES I MADE SOME SCALES CHECK IT OUT HERES SOME MORE SCALES THIS WHOLE THING HAS SCALES ALL OVER IT. Most people will just suggest sections of scale.
September 10th, 2005 #4
Diego, I've been thinking about what you said, about not keeping the first lines. I totally agree, though I didn't really think about it before. I usually start very chaotic and if looks very messy I copy the lines I like over to a clean page, but always trying to keep some of the originals or as much as I can. But I'm gonna try what you suggested.
Here's some things, some are from loomis, others are from other anatomy sources.
and more arms
I have one of those art manikins, and I've been sketching some poses from it. I'll upload those later, but what I really wanna do is sketch the poses and try to build on the anatomy on it.
winjer, you're right, plus making those damn scales is killer. I have some old sketches of crocodiles and other reptiles where I tried not to get too caught up with the details, like this one:
But it looks too sketchy. I'm still trying to find a good way to move from sketch to something more finished without overworking details, but at the same time trying to make something more consistent.
This is another head a bit old where I tried to keep the scales or texture more suggested:
Those white lines were made by the scanner I think.
And I started this today thinking about your crit, trying to suggest the scales rather than accentuate everything. Its still work in progress, I just started working on one side of the face/horn. As soon as I finish it I'll upload the finished version:
A sketch of a dragon eye
Here are some heads I attempted to build on simple geometric forms to see what would happen
a small head doodle, but I kinda like it
some head doodles
some perspective stuff
some quick ideas on Cossacks, kids and a man. They look very sloppy and with tons of erros. I usually try to work the errors as I go but I'm thinking it may be better to try and resolve everything in the lines, before any sort of rendering. I'm gonna start trying that.
I think studying anatomy from books and copying the examples is good because you start to remember the structures and the bones and muscles, but I think its important to put that into practice in your own images. Here is an attempt at that:
more cleaned up
fixed a few things and starting to value
here are some works in progress. I'm gonna try to fix the errors and finish them in ps or painter, and see what happens.
Guys thanks for helping out! Till next update.
Last edited by brokk; September 10th, 2005 at 08:12 PM.
September 10th, 2005 #5Registered User
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Good post, I especially like the anatomy studies
Still improving, critiques welcome: My Sketchbook
September 11th, 2005 #6
Good job on these loomis' studies.
Seriously, you've been working hard with loomis, now you have to start applying what you learned about anatomy, proportions, lightning, and perspective.
If you can, check some of Kevin Chen's demos, to see how he builds the human shapes with simple forms. It will help you a lot, i'm sure.
Cheers martin, keep this up.
September 19th, 2005 #7
slo-burn, I dont like how some of them are looking... I tried adjusting the contrast but I dont like how they ended up looking like. I wanna make more anatomy studies too, and using the art manikin mostly. Thanks : P
Diego, I downloaded Kevin Chen's demos, they are totally awesome. I found it really cool how he plants the figure and establishes the perspective when placing the feet correctly on the ground plane. Also how he build the figure with simple shapes.
I've been using an art manikin to try and build figures using simple shapes and see how the feet are placed and the figure afected by perspective like Kevin Chen demonstrates in his demos, also it was good to use a directional light as well to study lighting on it too.
Here are my studies so far:
I tried to think in terms of a mass of shadow as opposed to a mass of light at first, like suggested in the lighting chapter of Figure Drawing for All its Worth.
and the values
This was a good exercise, trying to light it from another angle, I find it very hard to fake lighting and making it look believable if you don't have a certain understanding of how it works in principle, which I really don't, but I hope I'm beggining to learn.
An attempt to keep the lines more clean and less sketchy
painting the manikin. It sucks... and I didn't finish it. But I want to make more of these exercises : P
Another paintin excersise, and another wip, this time using Painter. Need to push the values more, maybe.
A tree trunk doodle from life. I should have pushed the values more, especially on the shadows, an maybe put in some more pronounced reflected light.
Doodle from life again
Necromancer version 3. Here is an atempt to use of the manikin studies for a character. Still a work in progress, I dont know if I'm gonna finish this. I should fix the proportion/anatomy errors, but I'm at least happier about the lighting, at least more than the previous two.
And here is my C.O.W. wip so far
Yeah lighting from below really got to me this week : P
Need to make more lighting studies and of... well, a lot of stuff.
work, work, work.
back to work! I hope to update this soon. I slack too much : S
Last edited by brokk; September 19th, 2005 at 04:35 PM.
September 19th, 2005 #8
Yo martin! it seems you're working pretty hard.
The manekin studies looks good so far, i never had the chance to draw from it so i can't give you a very detailed crit but keep at doing them, try fast gestures, sit it on an angle, be creative.
I really love how you render the wheel in the car sketch, very loose lines,
Buenisimo lo tuyo loco, segui asi, se nota que le pones garra.
Un saludo, and keep it up.
September 19th, 2005 #9
I got that art manikin for 25 pesos, I couldn't find any that were cheaper. You should really consider getting one, its one of the best investments you can make, and its a great tool for studying.
Some stuff I did last year as sample images for a logo for a butchers or meat restaurant or something.
Just a silhouette
Thanks for stopping by.
Last edited by brokk; September 19th, 2005 at 06:08 PM.
September 20th, 2005 #10
September 20th, 2005 #11
Joiton!! What a surprise beibe!! : P
Como andas Joan? When are you gonna update your sketchbook man?, come on, I know you have one ; P
Thanks for the comments, I really appreciate them : )
Hey Diego, thanks for the comments and taking the time to drop some suggestions, I've been trying to do some fast gestures and from angles. Its not much but its something at least. They have tons of errors but I'm working on it, here goes:
Without looking at the manikin
Looking at the manikin
I plan on doing more and keep working on them, maybe adding new things, trying to make characters or something.
Finished my cow entry for this week.
EDIT: I included the description
CC Evil Supply Creature
The basic supply unit for the Evil Faction is large and slow moving. The creature has four additional arms on its back, which it uses to grab and carry on its back trees, masonry, and other supplies. It can also carry prisoners.
These arms are also the primary melee weapon of the supply unit, it can strike multiple adjacent enemies at the same time.
I figured that at the start of the game, to protect against early rushes, some kind of defense mechanism is necessary. For the Evil Faction, a few supply units would be protection enough since they would be the only supply units to strike multiple targets (and also deal a moderate amount of damage). Since they are slow moving this prevents them from being used as regular troops, but for defence purposes, the main structure could give them a speed bonus for a short time, that way they can move quickly enough through the base to repel invaders. The speed bonus would have a cooldown time before it can be used again, and its effects last for a certain amount of time (enough time to defend the base).
Thanks for the comments guys, keep up the good work, I'll see you guys later!
Last edited by brokk; September 27th, 2005 at 04:32 PM.
September 20th, 2005 #12
Nice stuff, man. I can see that you're puttin' in some real effort with those anatomy studies and such. Keep that crap up! It really comes in handy as you're already seein' I'm sure. If you want one thing that'll start taking your work to the next level it's that and drawing from life as often as possible. Loose accurate gestures are a must. Try and nail some of that down if you can. Then get back to rendering. A lot of the time your renders are as crisp as they could be. Tighten somethings up but still try to keep that loose quality of the line. You've got some great experiments goin' on and you're progressing. Just try and study artists you like and take aspects of their work that you're drawn to technically and try to figure out why you like it and what it is their doing. Apply to your own stuff as you like.
AS for the latest COW effort, that's a nice concept, man! Although, I'd add a big like thing on his back like a holding area for supplies and crap that he can pull resources from. I think he looks like a fun creation to sketch around with! Maybe I'll see if I can push and pull with that design if that's ok! Keep that stuff comin', man!
September 27th, 2005 #13
ZebzFree, here I tried some loose sketches, some are from today, some are more older. I try to sketch quick but its pretty hard for me to get the proportions down correctly at the same time, so a lot of features end up looking off : S
Really need to practice more on that.
In front of a mirror
What the hell happened to my face here? I dont like these. I like the one before better.
a quick value sketch, I had to cranck up the brightness and contrast in photoshop because I made them too difuse in the sketch. Its not finished, I got lazy, but still I really didn't like how it was turning out. I'm definatly going to do a potrait with a lot more hours and effort now.
And these are kinda old, from life
This one too
These are from a magazine. If I keep the lines more sketchy and chaotic it takes less time, but if I try to keep them more clean and defined its more time consuming. I guess its trying to find a sort of a balance you feel kinda good about.
Some more chaotic sketching from life, trying to blend stuff together
And this one
And this one too
Some crazy stuff
An quick painting sketch. I like the light part, but not too much, but I dont like the shadow. I wanna make more experiments like this one, I should take my time more for the next one.
And my entry for this week's Creature of the Week. I thought I'd include the description as well. I edited the post before and included the description for the past c.o.w. too. Dam mouse, I want a tablet : S
Swampland dwellers, these creatures have developed a unique digestive system, they feed on shit. For this they utilize their frontal appendages that resemble tentacles. They have no skeleton whatsoever and are very flexible, but sluggish in movement. These creatures absorb pretty much the same nutrients many plants and fungi do, presenting the dilema of wether these "animals" should be regarded as being more related to the other kingdomes. Once the "food" is consumed, they store it in their abdominal sacs, waiting to be digested. Once that process is complete, the nutrients are separated, and the rest is used to form methane, or natural gas, which they store in their expandable heads. Bloating up their heads with methane like a balloon allows these creatures to actually take off the ground and float around, reaching higher areas or escaping from predators. They can exhale the methane through their mouths to descend again. The fact that they store methane in their heads has given them their propper name Methacephalions, but in a less taxonomic jargon, they are comonly nicknamed as "Shit Heads".
Thanks for you comments man, I really need to put in the hours and practice more, you're suggestions are really helpful.
Hey, cool that you liked the last cow! : ) Yeah you're right, some straps and and a holding crate sort of thing could have been interesting, also some symbols and stuff. Thanks again.
Well, till next update!
Last edited by brokk; September 27th, 2005 at 04:38 PM.