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Just open up the stack file, and click on 'save' - Painter should then give you the option to 'save frame as image' or 'save movie as quicktime'. Well that's on a mac, anyway - I assume it's exactly the same for PC.
I think it also gives you the option to export the image sequence, which would be the best option if you wanted a specific video format - just load the image sequence into Quicktime Pro (again, I don't know the best PC equivalent), and then export it as MPEG4.
Originally Posted by dirty_c
Unfortunately, that's a 'web being rubbish' issue, rather than a Painter one. Probably can't help you there, I'm afraid - I have anough trouble just getting my flash(only) site to work on other people's computers
It is a QT movie you've uploaded, though - or are you messing around with animated GIFs?
It's quicktime. I tried putting a '.mov' at the end of it, but it didn't make any difference. Quicktime logo comes up, then after a bit it pops up a question mark.
I guess what I really need to know is what format the damn thing is - 'quicktime movie' doesn't tell me much really, does it? Might try and get hold of quicktime pro and do what you said with the image sequence..
Ok, so I exported the script, then tried to import it to see if it worked. Someone else also tried this over the Internet, with the windows version, and it just doesn't work for either of us. You select the file, and then it justnever appears in the list. You also can't cut and paste between scripts, because the last script always seems to stay in the list of actions.
In short, this feature is buggy as hell, and seems to have gone through no quality control. This is killing me, cause I have plans to start using this as a piece of live performance software. Any chance anyone from Corel is on here and can hassle the dev team?
this is my first post here!
I've been into this feature of Painter (scripts) since version 4 or 5, and honestly NOTHING has changed ever since...no improvement at all!
From my experience:
If you want to make anims, like it is drawing itself real time:
Use a larger file size, so the strokes look more natural-slower- and not trickery.
Then, when you want to create the frame stack, use "every 1/10th of a second, lowest setting to get more strokes recorded in frames.
Use basic brushes, avoid layers and such.
If cloning, use the trace option, generally keep it simple.
Export to file sequence or quick time animation or video presets.
If you want more control in timing etc,
use Adobe After Effects.
The vector paint (again an old feature) will help out, reveal the illustrations matte.
But you will not have the painterly effect.
In short, draw in Painter,Photoshop, use layers for color etc, then animate in After Effects.
If you're on a Mac,definately try Synthetic Studio.
Hope this helps a bit