Art: Pilot Girl [Model]
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Thread: Pilot Girl [Model]

  1. #1
    Landmate Guest

    Pilot Girl [Model]

    ok just to prove that Im not slackin he he heres a very early model i started workin on,

    i'll probably do body > hands > head, in that order.



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  2. #2
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    And so it begins....
    good luck landmate you are the man for the job


    Last edited by shaneb; April 2nd, 2003 at 01:29 AM.
    First pants...then shoes...
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    wao.
    good leg! nice body!:clapping2

    i want hip!
    i want hip!:hearts:

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    AZULBLUE
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  4. #4
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    lats and chest cavity seem a little large

    using nurbs polys or subds? got a wireframe version? for film or games?

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    Refer to this?
    Since it is a handmade model, it is not ideal proportion:it is like poser...
    and, hips are Japanese proportion.

    this link more high resolution.
    http://www.azulblue.com/img/body.zip

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    AZULBLUE
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    AZULBLUE
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  7. #7
    Landmate Guest
    thanks Azulblue!! I love the stylization of your model, I want to incorporate some of the same elements in mine ^^

    heres a small update, no legs yet



    edit:
    another small update before I sleep!




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    oops, its so interesting!

    I love your character concept, ofcourse. this model contained your concept element.

    especialy,fornt of waist and leg line.
    We exchanged the favorite element of each other.


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    AZULBLUE
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  9. #9
    Landmate Guest


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  10. #10
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    Tight

    Very nice work. The anatomy is really good. What package are you using? I like the shoulder updates. Looking sweet!

    "I MAKE friends. They're toys. My friends are toys. I make them."
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  11. #11
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    progessing very well

    Perfect Kay
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  12. #12
    Landmate Guest
    thanks guys

    yem: maya

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  13. #13
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    Completion has been approached?
    It is a very good model.

    Is MAYA a common tool in the United States?

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    AZULBLUE
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  14. #14
    Landmate Guest
    nope still lots to do, no time right now

    im not sure about the maya question

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  15. #15
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    Originally posted by Azulblue
    Is MAYA a common tool in the United States?
    I guess it is as common as XSI, Max, Lightwave etc

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
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  16. #16
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    thanx!

    I use Lightwave3Dv7.5 and Max r3.1 now....I want to Maya and Job used maya someday.
    I must study Maya ...its expensive for me
    you guess better to buy XSI?
    I wondered

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    AZULBLUE
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