Some cliffs of google.
i really like what your doing in this SB, trying out many different things to copy from google, which makes it interesting. And i think there working, your digis have soo much improved, i really like the colours used in your last digi, very nice. Remember to get that book from Hogarth that someone suggested on page 8, that will help you even more, like they said. Keep it up with it all and dont stop, the journey is only at its beginning, thats a nice quote
Creature of the Week #92 - The Architect
The Roobs are comical race of small sluggish creatures who can be distinguished mainly by their different wooden masks that they carry and that is only one if their many "technical achievments". They are also funny in a sadistical way for their odd method of building new homes, they take random objects lying around and throw into a pile without any thought and then enter with the hope that it wont fall apart instantly. This method leads to many sad deaths among the Roobs but ironically they are called "the architects" by all other creatures as a running joke, but still they stand proud of their craft.
Qxzi : Thanks for the feedback mate!, i'll look into that book soon.
Interesting sketch-book. Keep it going! I wish I had the same routine of making real-life studies as you do. I don't think I painted from 'real life' since art-school, seven years ago... never really liked it (but it still is the best way to learn.)
OVER 10.000 VIEWS!!!
Thank you everyone for taking some of your precious time to visit my little sketchbook!
I have been out of town for awhile but now im back, now im waiting for the next Character of the week.
And here is a character study of one of my favourite painters, Wei Dong.
Wow, Lazy! You're technique has improved by leaps and bounds since I last came here. Your brush technique has this beautiful, smooth look about it, and your handling of light and color is much better than it used to be. Nice job, man!
As far as crits go, your figure work still needs some improvement. Also, try to be more consistent in your shadows. That last crit was a reference to your Backpacker ChoW. Look at those shiny things on his pack (excellent job on those, by the way). For the upper objects, the light and speculars are on the right side, but on the lower objects, the highlights are on the left side. The shading on the guy isn't consistent, either. Also, add some reflections to the water, and increase the value difference between the water and the surrounding dirt. And sharpen the edges of the man's shadow.
See you later! Keep up the improvement!
Dude! Awesome piece! Really nice. You just took yourself to a whole new level with that one, both in terms of subject matter and in your handling of the medium.
There are some flaws that I'd like to point out, however. First of all, the composition is lopsided, with all the contrast concentrated in that one upper section. Perhaps brighten up one of the lower right buildings to help spread the viewer's attention around. Also, I'm getting contradictory messages about the position of that bright surface and the figures on it in relation to the background. The difference in scale and brightness on the platform part tell me that it's high above the rest of the scene. However, the rest of the object with the floating platform is similar in value and in contrast to the rest of the scene. This makes it blend in with the background. Also, I'm not sure what exactly it's supposed to be that they're standing on. Is that part of a ship, or a building, or what?
I'd suggest changing the background from isometric perspective to "normal" perspective, but that might be too difficult at this stage in the rendering. Just make sure everything that's supposed to be parallel really is parallel, and that everything that's supposed to line up really does line up. Okay?
Rock on, Mr. Lazy.
That study is really nice.
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