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Thread: WIP : alien head. Maya questions

  1. #1
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    WIP : alien head. Maya questions

    Hi, i started a new head, an alien. I want to try and do a lip-sync in Maya with it, just to learn. The head may have turned out a bit too complicated for a first lip-synch test though... But he has a mouth cavity, teeth and a tongue so the basics are there.

    My problem is that using deformers to make blen-shapes, the teeth will move with the rest of the skin and be deformed... Well they are obviously not supposed to do that... What is a good way to counter this? Can i use set-memberships with deformers? Should i extract the teeth in a separate object?

    Another question: say i would model each lip-synch pose poly-by-poly. Could i then use the entire mesh as a blend shape?

    Maybe these are stoopid questions but i have great trouble with em... Thanx for advice!

    The head:

    smoothed:
    WIP : alien head. Maya questions
    smooth wire:
    WIP : alien head. Maya questions
    unsmoothed wires:
    WIP : alien head. Maya questions
    WIP : alien head. Maya questions WIP : alien head. Maya questions

    I did it poly-by-poly in about 2 hours from scratch.

    There are numerous tris in the model which i still need to clean up though. But i find that if i go SUB-D surface with it the tris are not so much of a problem (?) still bad practice to have em there hough i know...

    Power is nothing without intelligence.

    Sketchbook!
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  3. #2
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    just an opinion

    he looks awesome! i wish i was that good!
    okay okay .. sorry.

    i think he would look cooler if the corners of his mouth had more definition.

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    Thanx!

    Yeah i see what you mean. The mouth is really just sort of an oval shape... But he's not supposed to have real human-like lips, i want him to be a bit different from that... Suggestions?

    Power is nothing without intelligence.

    Sketchbook!
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    holy shit!



    are you the same guy asking me all those question a few days ago? you're learning as fast as hell!

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
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    Hey Neox!

    Thanx for the compliment! Yeah i'm still the same guy but keep in mind i have at the moment nothing else to do but 3d... But anyway, even if i improved my modeling my animation and texturing are still at level zero :-( So much to learn...

    E.

    Power is nothing without intelligence.

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    I have usually done blend shape animation on poly stuff and usually have teeth gums as same object.

    You should use the entire head object as a blend shape.

    http://www.animatedguy.com
    http://www.mineshaft.org
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    Ah! That's what i wanted to hear... I'll just do a whole head manual editing, use that as blend and then make facial animation! Ok, i'll try that. I couldn't find out from the tutorials if it was the way to go (it only shows deformers) and wanted to know if other people did it that way... More freedom i guess!

    Power is nothing without intelligence.

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    glad i could help!
    do a test between two different blendshapes, open mouth and close mouth would be my suggestion.

    http://www.animatedguy.com
    http://www.mineshaft.org
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    I did a blendshape test - hope it comes out clear enough to see


    Here an avi (709 K)
    testblend

    Man that blend shape stuff really rocks! It was deceptively easy once i found out how to keyframe the blend sliders ;-)

    About the blended models: the animation is really trivial now but since this is my very first face animation: rip away with the comments.

    - What's wrong with the mouth when he opens it? Something's not right...
    - Should i animate blend shapes for the 'things' in the back of his head? Suggestions? How can i separate a part of the head for a different blend shape?
    - i'd like to but bones in the things on his head so they will have follow through when he turns/moves his head. How do i do that?
    - Do i animate the tongue with blend shapes too?

    Thanx!

    Erik

    Power is nothing without intelligence.

    Sketchbook!
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