Hi, i started a new head, an alien. I want to try and do a lip-sync in Maya with it, just to learn. The head may have turned out a bit too complicated for a first lip-synch test though... But he has a mouth cavity, teeth and a tongue so the basics are there.
My problem is that using deformers to make blen-shapes, the teeth will move with the rest of the skin and be deformed... Well they are obviously not supposed to do that... What is a good way to counter this? Can i use set-memberships with deformers? Should i extract the teeth in a separate object?
Another question: say i would model each lip-synch pose poly-by-poly. Could i then use the entire mesh as a blend shape?
Maybe these are stoopid questions but i have great trouble with em... Thanx for advice!
I did it poly-by-poly in about 2 hours from scratch.
There are numerous tris in the model which i still need to clean up though. But i find that if i go SUB-D surface with it the tris are not so much of a problem (?) still bad practice to have em there hough i know...