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August 10th, 2005 #1
Adrian Haynes: Sketch Book 11/22/06
Greetings all, I'm brand new to concept art and this is my first post.
I encourage for you to give me as tough critiques as possible. Be constructive with the critique if possible.
Thanks, and I hope you enjoy.
The first 4 pages of My sketch book come from the anatomy class I took last semester for my illustration minor.
Top left and Top middle are both quick 10 minute sketches of a sculpture at the Detroit institute of art. The bottom left sketch was 25 minute and was done from a model. The right side of the page is in class note taking on torso muscles.
Left Side is 5 minute sketch of model. 5 more minute to insert the spine and ribs. Bottom Right is a head study of a model with skull inserted (45 minutes). All other drawing on this page were copying from our anatomy book.
The top two drawings are planar studies of models. Left side took 45 minute, right side took 10 minutes. The three legs on the right are note copying from in class, and the set of legs on the right are from a model (can't remember time on this one).
This is a page of fun stuff and doodles. Anatomically related still.
Some random character ideas that popped up over the last few days. These are all the first sketches of the characters, usually I do about 20-25 of the same character befor I get everything ironed out. I think that the most valuble skill in an artists arsenal is patients. The top two character are from a kinda goofy idea I had that I like to call Alliterated Army Animals. The zombie I sketched out after I saw the open zombie thread, and realized that I never drew a zombie, so i started with a distorted skull, then added on muscles and some skin over that (put to use that anatomy). The last one is a character I started designing a few weeks ago that I intend to model in maya and use in an animation class fall semester.
This is my first sculpture in progress. I became interested in doing sculpture for my anatomy class - to understand the insertion points of muscles, and the teacher suggested I pick up this method book of an artist named Bruno Lucchesi, who constructs sculptures by building a skeleton then putting muscles on top, then putting skin on top of that. I started off making the whole skeleton detailed, but since I was using sculpy (very soft clay) I had issues keeping them in shape, so i decided to do details on one section of the skeleton, then put the muscles over it. Sorry about picture quality, my digital cam isn't the best.
This one is an older one from about a year back, I was doing some character designs for tree people. These are a few head studies, I should have spent a lot more time on it before i started doing the one on the right. Also I want to get into watercolors and ink, or maybe just ink washes, but right now my budget calls for tons of bic pen drawings.
Here's a few concepts for the animal farm character "snowball" i did this morning. Snowball never used clothes, but I wasn't much interested in drawing a normal pig, so I've combined pig features with Leon Trotsky (the person snowball is based off of). First one did without ref
just doodling around a bit.
Here are a few photo shop sketches I did.
This one I did on a wacom about 3-4 years back, probably spend 20-30 hours on it, way to much for the result, but thats how i worked back then the viewing size here is the viewing size i drew it.
This one I did with my lap top mouse in 20 minutes, so that kinda sucks. My mom keeps thinking the wacom tablet pen is just a regular one thats out of ink, and they keep getting thrown away - after a few times I decided to stop buying them until i move out (in 3 weeks).
Here is a study I'm starting on the head and neck muscles. I used Human Anatomy For Artists - The Elements of Form, by Eliot Goldfinger as ref. drew the skull and neck area once from front and side view, then printed them out so as to save time. These are the Facial Muscles, that is, muscles that are used in creating expressions.
sorry its been so long, but I've been very busy with school. Here's a project I'm working on in progress. The assignment is to bastardize a master painting and put your own face on the subject. This is from Michelangelo's final judgement. I really like the peace and figured I could learn something from trying to paint his style. Here is a value study i did for the painting. Issues I'm aware of are in the hands and the scale of the toilet.
heres a little t-shirt design I'm doing for superbowl 40 in detroit. I think its pretty comical - probably looses some humor if you don't live in detroit though.
Newest update at the end of thread.
here are some renders of models i'm working on in school. I decided to make sgt. slug as my first character - so i've been working for a while on him, since im new to it. the mech model i did in 3 hours. All done in maya. Hand painted texture for sgt slug using deep paint and photoshop. mech is all tweeking maya shaders.
Last edited by adrianhaynes; November 22nd, 2006 at 12:00 PM.
Hide this ad by registering as a memberAugust 10th, 2005 #2Registered User
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Alot of these are really cool, but I am not so fond of the bottom right cartoon sketch- something about it just seems uneven or something. It's probably just me though. I can't wait til college! Keep it up!
August 12th, 2005 #3Originally Posted by Pixeldragoon
thanks for the comment.
I added anothe sketch above.
August 12th, 2005 #4
Hey, good start, really good to see anatomy studies.. good going and love the plane studies. that's some hardcore studies dude.
Sculpture is looking good, and your creative drawings are great too!, the tree ones are fantastic.
keep going, you are doing good man!
August 13th, 2005 #5
Nice sketchbook bro! I'm diggin the loose ballpoint drawings.
The latest ones are great too. Keep it up.
August 14th, 2005 #6
Nice anatomy studies! I know you must be going to CCS, because I recognize those models. Ron and Rick have been modeling there since I was a student, 10 years ago! I assume that these were done in Eugene's anatomy class.
I will be teaching the traditional animation class at CCS this Fall. If you ever want to get in some sketching practice, come on out to my sketch group on Sunday afternoons. I call it a "group", but so far it's just me - I hope to change that soon. The main sketch group thread is over on CGTalk, and is open to anyone.
Today I went to Great lakes Crossing mall. It was a pretty good session.
August 15th, 2005 #7
yes, I am attending CCS, and those are from Eugene's class. I took it last winter and also sat in on the second half in the summer, i still have tons to learn. That's cool that you're teaching in the animation department. I minor in illustration, but animation is my major and the animation department needs all the help we can get right now. I actually think I sat in on a class that you were giving a presentation in last winter. The teacher was Ed Batres (advanced inviroments was the class he was teaching - got fired this summer i hear), and you were talking about the switch from doing stuff for disney to doing work for 3d films. Am I right?
Also I am kind of curious which exact class you will be teacher. Because I've been trying to get into traditional classes for the longest but it never works out. Steve, the other traditional teacher is absolutely awesome.
I'm definately interested in the sketch group, although I'm in the process of trading my car in for an apartment closer to school, so it may be a bit difficult to get out there.
August 15th, 2005 #8Originally Posted by adrianhaynes
I will be teaching the "Traditional Animation 2" course. As I understand it, that is one of the few 2D animation courses taught there now, which is a shame. I thought that Traditional Animation 1&2 were required courses. If that's your major, why are you having trouble getting in? Prerequisite classes?
As far as the sketch group goes, I am still scouting out locations. GLC was a good one, but I think Wayne State or Eastern Market could provide good sketching grounds as well.
August 15th, 2005 #9
There was an upside and a downside to ed leaving. The downside was he really was the kind of teacher that kicks your ass to do a lot, and he was a really good person - great to go to for a critique when you aren't taking his class. the upside was he really doesn't know much about the classes he's teaching. A lot of times in class he would spend all class trying to figure out one person's problem, which isn't necessarily a bad thing, but he had an ego about not letting anyone else tell him how to do it if they knew.
yeah last semester I couldn't sign up for the traditional animation 1 class, because the people over in the financial aid office ended up telling me i needed to sign some paper again for a loan (because they lost it) and by the time i could register for classes it was full. Bob is pretty good with passing me over req's, but I think he really wants me to take this 2d computer animation class (after effects stuff) because he teaches it, and he knows I'm a hard worker. If i really pushed him, I probably could get switched into your class, which I think would be much more benificial for me.
I'm definately down for wayne state and easter market areas as far as the sketch group is. I'm not sure exactly what GLC stands for so I can't say anything about that.
I can try to bring some friends along too, I'll probably be out of town next week, and a bunch of my friends are off to ireland (animation trip there this summer).
August 16th, 2005 #10Originally Posted by adrianhaynes
You should make class choices based on the direction that you want to take your education, not on what your instructors want. Of course, there are prerequisites to my class. Bob really wants people to take the Traditional 1 class before Traditional 2, and I think that he is justified. Because the whole traditional track was consolidated into the two classes, if you miss the first you miss a lot. It might be possible to skip the first class if you can demonstrate the skills. I will make some inquiries about that.
August 16th, 2005 #11Originally Posted by Paranthropus
My issue is that in classes that i really want to do well in, i usually will spend 40 plus hours a week on homework for that class, which makes it hard to take more than 2 classes I really want to do well in at the same time. Since I take 18 credit hours a semester (4 studios) i usually have to put 2 of those classes on the back burner. I originally intended to make those classes my 3d classes - and have this 2d computer animaton on the back burner, but i have a schedual conflict that won't let me take those classes, which makes room for another class i'll spend time on.
August 18th, 2005 #12
wow- good sketchbook you got started here man.
I think the anatomy studies are really strong...I might take a little more time making sure you got the size and shape of some muscles more accurate, but everything is looking real sweet!
In school we had to add the anatomy of the life model (lik some you did here) - much more difficult to apply anatomy to a living object, than to just copy out of an anatomy book. I like how you did the skeletal system in red, and than the muscles over in black..I might try that as well. I got alot of good ideas from looking at this sketchbook..thanks for the inspiration!
keep it up...i'll be back here often
August 22nd, 2005 #13
I just contacted Bob A regarding your interest in the Traditional Animation 2 class. Unfortunately, he says that the class had already been closed. It looks like you will have to take Traditional 1 in the Winter followed by Traditional 2 in fall of '06. Sorry that didn't work out.
The weekend sketch group is entirely extracurricular, you you are always welcome to join. It's my belief, and I think that it's justified, that good drawing skills are 90% of good traditional animation skills.
August 22nd, 2005 #14
August 29th, 2005 #15Originally Posted by Paranthropus
thanks for trying, and keep me updated on the sketch group, I'm back in town, and im back at my sketchbook
September 24th, 2005 #16Registered User
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Saw this on WIP and actually did check out your SB!
Just had to say that scultpure is fantastic. Please post more pics as it develops.
September 24th, 2005 #17
September 24th, 2005 #18
the sculpture is made with sculpy and i made a wire armature for it. I've also done some stop motion armatures with ball and socket joints. thanks for the comments folks
October 25th, 2005 #19
October 25th, 2005 #20
You've got yourself a great sketchbook going on in here. I loved everything, especially the anatomy studies, they look incredible. Is the Eugene that you were talking about Eugene Clark? I had an evening class a few years ago that he taught. he's an exceptional teacher, I thought, very passionate about art. Well, anyways, i just wanted to say that you have a nice thread and keep up the good work.
October 26th, 2005 #21
thanks for the comments, yes we are talking about eugene clark. he is an exceptional teacher, he has me hooked on anatomy, seriously, i walk around and see skeletons and muscle structures in everyone.
January 23rd, 2006 #22
Its been awhile, but I'm back. Here are a couple of characters I designed yesterday. I worked off of gesture drawings, and created the drawing in the order shown
and the second character
Last edited by adrianhaynes; January 28th, 2006 at 02:32 PM.
January 28th, 2006 #23
And Heres another one in the beggining stages for a creature I'm modeling for a game.
August 2nd, 2006 #24
huge update, i haven't be able to post anything recently - so i scanned a bunch
Starting off with some of the video game character stuff from the drawing above.
ended up going wit something similar to the design above but now that i look back i like some of the other concepts better.
unfortunately the engine we were using didn't support anything but a color and transperancy channel - really uninspiring - 2500 tri count limit too. i wanted to bring this guy into zbrush
took the model i did up earlier and played around with zbrush a bit
- just getting to learn the software
This is a project early in developement called The Ladies Room
The Lady’s Room is about group of school boys speculating what is inside the girl’s bathroom. Each of them is sure that their wild and outlandish version is true until a little girl comes along and puts the rumor to rest.
Not my normal style but i really could see developing these further in the future.
christopher dos - the nerd
Super-Hyper-ADD-Ridalin-Boy and the little girl
Bible Boy and the Principle
The Jock and the Bed Wetter
This was the main character in the game creation class i had - i really liked by idea - and have it pretty developed - but it wasn't chosen to be the game in the end (noon of the dead instead). The games called Suburban Spawn (or I heart Hunams) - and inovative action-puzzle game (tetris meets katamari)
You play as Atticus, an inconspicuous creature living in a human suburb. Against your will, you must lure unsuspecting pedestrians into your home, to feed your gargantuan, hungry spawn before it eats you.
This was really quick - had to do concept art and a game doc in a week for the class.
a super quick environment of a bar done with my laptop mouse (yuk)
Heres another project I'm working on currently - You'll see a lot more stuff from this one in the next year.
and the beggining of the model of this last character
August 7th, 2006 #25
I love your anatomy studies its like you think about the human form as a poly mesh, must really improve your 3-d work and thinking. Also that fat blob with the titties is great seems like you need to do something really nasty with that in Z-brush! (I wish I knew z-brush) The monster guy is also really sick and less than 3,000 tris!!! Wow. Awesome stuff you should post bigger pics of your 3-d stuff, and more wires!! Peace
October 5th, 2006 #26
some some sculpy 3d stuff in progress and cg 3d character almost ready for zbrush - the sclupture is loosely based off the same design as the cg 3d model - sorry for crappy pictures
November 22nd, 2006 #27
heres some stuff i've been working on
Last edited by adrianhaynes; May 19th, 2007 at 04:33 PM.