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Here is a head that I was working on for fun and for learning. I tried to start out with a very simple mesh (made in Maya) and build it up to something very detailed. Here are the results:
This model was taken to subdivision level 5 and the rest was detailed with a 4096 X 2048 black and white map using the bump viewer shader.
I wanted to give my base mesh away to the community. I'm hoping someone else out there will take it and make something cool.
Base head OBJ (FREE DOWNLOAD)
I guess no one like the flat grey version?
Here is a color version:
Hope someone like him!
Last edited by nickzucc; September 1st, 2005 at 12:00 AM. Reason: because I wanted to??
Thats pretty awesome man, it looks amazing. My only gripe is the eyes in the colour version are a huge letdown. Everything else is so amazingly textured and coloured, and then the eyes are just these flat lifeless orbs...
I totally agree with you. This is just in Zbrush righ now. When I move it over to Maya I'll add an actual eye and a better eye shader. I will add a spec map to the head as well and try to make the blood parts look a bit more wet.
Here is a version messing around with blend shapes/morphs:
If you add a little black dot in the center of each eye that would bump the creepy level up a notch. Nice work. The smiling version is way better.
thats pretty brootal man, love the detail, and texture work.
very evil indeed, he just needs some pupils.
and i wudnt mind seeing this posted at my forum u have an account and all
Amazing work I just go crazy when I see such impressive skills! I totally aspire to be able to create such incredible 3D deigns with such astounding details. Terrific job! Would love to see more!
heheh i got fooled, for a sec there i was amazed at how u built it from scratch and didnt get that hideous gummy look, see the base model there
veeery nice, realistic features. impressive sculpting! the texture seems a weee bti generic however but since its just for fun
thanks for the donation, will definately have fun with this mesh =)
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