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I just finished the model, and am rigging right now before I texture to see if there are any kinks in the mesh. 2890 polys I am looking for any feedback on the look, edge flow, etc. Thanks
Here is the concept:
Last edited by J Bradford; April 28th, 2003 at 11:38 PM.
I know from where i sit day in and day out, the poly count is low, but could even be lower. Othere than that, nice model, waiting to see the mapping and animations...
i actually got paid to create a 3d model of human poo once. well actualy, i am on my (t)3rd (lol, i kill myself...) iteration, so like i got paid 3x. I should just go ahead and create some reference. this itshay is kiling me...
Thanks for the tips, I do agree there are areas that can be reduced when I look back on it now, doh. I'm working on the texture now; will post update soon.
updated the texture, viewable at the top.